Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Hellish Aether's quality of life modlist for use with the Freight Forwarding mod.
Collections of mods with tweaks to make them work together.
Brings back legacy crash site entities that were removed and gives them recipes
Mods introducing new content into the game.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Some QoL Mods, extends roboport ranges slightly, extends big electric pole range slightly, adds some long handled inserters to cover fast, filter, stack, and stack filter
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Replaces the steam engine in Schmitt's No Handcrafting mod with a solar panel.
Small changes concerning balance, gameplay, or graphics.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
A modded Heat-Exchanger that heats steam from 165°C to higher temperatures. By first sourcing 165°C steam from eg. waste-wood fired Burner-Boilers or solar-panel powered Electric-Boilers, you need only spend Nuclear-Fuel-Cell heat on the final temperature difference! Modified by Moterius from Meddleman's fork to allow more output temperatures.
Mods introducing new content into the game.
"This mod improves quality of life for late game. MK2Armor adds more inventory slots, one fusion reactor is enough to supply whole grid and robots have bigger battery."
Mods introducing new content into the game.
Allows for insertion of breeder fuel into the breeder reactor of RealisticReactors
Mods introducing new content into the game.
Mod aims to enhance the realism of the vanilla game without adding too much complexity. Lots of new things details in the description.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependecy should be installed for this mod to do anything.
Small changes concerning balance, gameplay, or graphics.