UNRealistic Fusion Power (UNRFP)

by jcxl233

A rebalance of RFP with other mods. Supports K2, SE, K2+SE. At least one optional dependecy should be installed for this mod to do anything.

Tweaks
a month ago
1.1
24
Power
Owner:
jcxl233
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a month ago
Latest Version:
0.1.1 (a month ago)
Factorio version:
1.1
Downloaded by:
24 users

UNRealistic Fusion Power (UNRFP)

A patch mod to make fusion power from Realistic Fusion Power (RFP) more accessible in K2+SE by reducing the science costs of many technologies.

Why

D-T fusion in K2+SE costs 1500 S+P+U+E3, which does not provide enough advantages against free beamed solar power (500 S+P+U+E3+M3). So fusion is often entirely skipped in K2+SE play throughs.

RFP comes with default config that replaces K2 fusion. It also made D-T fusion requires lower tier science packs. This puts fusion power as a viable power generation for mid-game in the tech tree, after fission before beam solar power (aka almost free power). However researching of the necessary tech is not well balanced by RFP as anything other than end-game. It costs tens of thousands of S+P+U to just unlock D-T fusion, which is way too high of a cost and does not justify a mid-game placement in the tech tree.

This mod tries to make RFP fusion viable upon unlock by keeping the science pack type requirements same but reducing science pack costs to be more inline with K2+SE. As SE favors higher tier sciences instead of more packs in terms of progression, this mod intents to apply this balancing philosophy to RFP.

Sometimes, unrealistic is fun.

Changes

Reduce the costs of all tech from RFP across the board. Late game RFP anti-matter power tech now only costs x0.001 of what it used to be.

Plans for future development

Config default value replacement
D-D fusion power generation balance