Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Enables copying inventory filters from chests to vehicles and vice versa.'.
Mods introducing new content into the game.
A test drive of a possible update to Realistic Reactors mod adding a few new features (control rods, etc). Intended to be used with both vanilla and Krastorio2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Balances (nerfs) flamethrower turret consumption by multiplying it to 4x the vanilla default. Configurable.
Small changes concerning balance, gameplay, or graphics.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Adds minable sulfur, burner chemical plant, gunpowder and rubber. Changes how sulfur is obtained from oil. Optionally adds chemical waste reprocessing and greenhouses.
Mods introducing new content into the game.
Adds fire breathing dragon enemies which are fire resistant and will spawned at >90% evolution
Mods introducing new content into the game.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
smart hand craft. startup electric pole. startup forest wall. startup robot. startup satellite. better fill barrel. better logistics. better radar. better turret.
ΠΠΎΠ»ΡΡΠ°Ρ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΡ , Π΄ΠΎΠ±Π°Π²Π»ΡΡΡΠΈΠΉ ΠΌΠ½ΠΎΠ³ΠΎ Π½ΠΎΠ²ΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ Ρ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠΌΠΈ ΡΠ΅ΠΊΡΡΡΡΠ°ΠΌΠΈ, Π·Π΄Π°Π½ΠΈΠΉ, Π²ΡΠ°Π³ΠΎΠ², ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ² ΠΈ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ
Mods introducing new content into the game.
ΠΡΠΎ ΡΠ°ΡΡΡ ΠΎΠ΄Π½ΠΎΠΉ Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Π΄Π»Ρ ΠΈΠ³ΡΡ . ΠΠΎΠ»ΠΎΠ²Π° ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Ρ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ΠΌ - https://mods.factorio.com/mod/ModuleNP
Mods introducing new content into the game.
ΠΡΠΎ ΡΠ°ΡΡΡ ΠΎΠ΄Π½ΠΎΠΉ Π±ΠΎΠ»ΡΡΠΎΠΉ ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Π΄Π»Ρ ΠΈΠ³ΡΡ . ΠΠΎΠ»ΠΎΠ²Π° ΠΌΠΎΠ΄ΠΈΡΠΈΠΊΠ°ΡΠΈΠΈ Ρ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ΠΌ - https://mods.factorio.com/mod/ModuleNP
Mods introducing new content into the game.