Originally just an addon to fix a bug in BioTech's pollution absorbing panels, this mod now strives to add configurability over the many aspects of the BioTech mod, currently adding configurability over the pollution consumption and crafting speed of Artificial Photosynthesis Panels, crafting speed of Bioreactors and Sand Miners, and the power efficiency of the wind turbines and fuel cells. In the mod settings, one can set these values according to their preferences.
Feel free to suggest configuration options, and I'll try to look into them.
Thanks to Vas, the author of the Settings for Bob's Greenhouse mod, which I studied to learn adjusting entity attributes through startup settings. Take a look at their mods here:
This mod requires the BioTech mod by SlopppyEngineering. Check it out here: