Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes the color of the pollution & nests for easier visibility on the map.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Compound Energy. Solar Panel and Battery up to 8 gen. (4x of previous) (16,384x for 8) Steam Power and Nuclear up to 5 gen. (1x more of previous) (5x for 5) This allows you to save more space to build stuff inside the base.
Mods introducing new content into the game.
Compound armor equipment. Solar Panel, Fusion Reactor, Battery, Shield, Laser, Roboport up to 8 gen. (2x of previous) (128x for 8) 2nd gen night vision and exoskeleton.
Mods introducing new content into the game.
Offshore water pump no longer require near water. also: angel seafloor pump.
Small changes concerning balance, gameplay, or graphics.
Adds a greenhouse which produces wood in a most stupid and simple way possible
Mods introducing new content into the game.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.
Mods introducing new content into the game.
Biters and spitters gain adaptive shields that encourage players to defend using a variety of damage types.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add an equipment grid to vehicles and some equipment for it. Additionally it makes destroyed vehicles explode depending on the content.
Mods introducing new content into the game.
Translations for other mods.
Automatically hide HUD when inventory is closed and show when opened. Or do it manually with hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase locomotive and wagon max speed, add infinite braking research
Small changes concerning balance, gameplay, or graphics.
Various tweaks combing mods by Xon, MrFactorio, Quezler and The-Noble. Plus a few more tweaks I made myself.
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions.
Mods introducing new content into the game.
Changes the name of iron sticks to iron rods because iron sticks sounds kind of dumb
Small changes concerning balance, gameplay, or graphics.