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This time, you can bring a hammock. Overhauls Gleba into an archipelagic planet, with expanded planting options for more versatility and a simpler early-game. Boats recommended.
Large total conversion mods.
Mods introducing new content into the game.
Adds steamworks using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
A compendium of information about recipes, materials, and machines, with advanced filtering options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
20R community pack: Space Exploration 0.7 with SE ecosystem, LTN, planning tools, QoL, and themed enemies (Armoured Biters, Frost Biters, Explosive Biters).
Collections of mods with tweaks to make them work together.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flexible, safe starmap edits with orbit controls, icons, and tech tweaks. Designed to be played with mods that are listed below. However, can be played as a standalone mod.
Small changes concerning balance, gameplay, or graphics.
Instantly create a deconstruction planner filtered to the hovered entity for fast, precise cleanup.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It's Back! An attempt to recover most Picker Extended functionality. Includes Planner Menu, Planner Zapper, Held Item Count, Belt Reverser, Auto Ghost Reviver, Auto Inventory Sort, Player Searchlight, Quality Item Scrolling, and more!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Algorithmically redraws the routes on the space map to improve navigation between modded planets. In order to keep this mod effective and composable, it avoids making exceptions or compatibility patches for specific planets, leaving that to other mod authors.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod replaces pyanodon's unique trains and wagons with the vanilla ones (for aesthetics and UPS saving purposes)
Small changes concerning balance, gameplay, or graphics.
Replaces several of the in-game descriptions for various technologies, items, and recipes added by Rubia.
Small changes concerning balance, gameplay, or graphics.
Visit Pelagos, an insular planet of coconuts. Use calciners to refine resources, and cargo ships as the perfect way to connect its scattered shores
Mods introducing new content into the game.
Reduces the electricity requirement from Krastorio 2 loaders by 75%
Small changes concerning balance, gameplay, or graphics.
Adds long inserter variants of nearly all detected inserters. Optionally also adds burner versions of the bulk and stack inserters. Fully compatible with Bobs Logistics, Artisanal Reskins, Krastorio 2, and many more! Incompatible with the inserter overhaul setting in Bobs Logistics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one, integrated into 'Space Age' DLC
Mods introducing new content into the game.
A mod to manage a network of train and station. Some stations provide products (item or fluid) to the network, others stations request products. The mod allocate trains to carry product from provider to requester. This mod is highly inspired from the great mod LTN but with a completly different implementaton.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.