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Resource harvesting Ore trucks, Tiberium harvesters and refineries from Red Alert and Tiberium Dawn.
Mods introducing new content into the game.
Annoyed by gates not opening as fast as you want them to? You can change now how fast and from how far gates open.
Small changes concerning balance, gameplay, or graphics.
Adds an easier alternative Low Density Structure recipe for Krastorio 2 Spaced Out: 10 Rare Metals + 10 Steel Plates + 5 Plastic Bars produce 2 Low Density Structures.
Small changes concerning balance, gameplay, or graphics.
two pretty buttons that can be active by mouse nearby or from the map . turn to the settings side to access settings
Mods introducing new content into the game.
If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds larger biter, spitter, snapper and pentapod nests. Includes Colossal Enemies and Space Age capture compatibility. Explosive biters are a genetic abomination and aren't included
Mods introducing new content into the game.
Adds rain cycles to multiple planets, including modded ones, with lightning, thunder, fire suppression, and pollution cleanup
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Terra Nauvis for MULTIPLAYER: A Grand Strategy Overhaul for Factorio Space Age. Start your own team at any time and get a separate start with resources and clean tech tree. Get immersed in a unified, topologically grounded ecosystem with all biomes/resources on one surface.
Large total conversion mods.
#DELIVERY_DRONES_UPDATE: Now deliver goods to your neighbors via disposable drone! #TRADE_ROUTES_UPDATE: Contract goods to buy or sell and get cash-on-delivery! Automatic ledger! Multiplayer and single player trade, market, ledger and currency. Fully functioning economy system for Factorio. *Make and accept offers from other players * Supply/demand based economy * Automate purchases and sell excess goods for FLUX.
Mods introducing new content into the game.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Linox is an extraordinarily destructive world, even closer to the sun than Vulcanus. Solar coronal ejections and flares reach all the way down to the surface, obliterating everything in their path, while the sun’s immense gravitational forces relentlessly twist and deform the entire planet, creating an extreme and hostile environment. Is there really anything left on such a world that could still be worth extracting?
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two more tiers of enemies to Nauvis and Gleba balanced, but good luck anyways compatible with the classics
Large total conversion mods.
0.4.9 #TEAM_TERRITORY_AND_LAND_GRABS A fully featured Oarc-style multiplayer module for GIZMOD. Allows for multiple forces (teams) with their own tech trees, resources, spawn locations, private chat, and personalization settings per-team and per-player. Fully integrated with the GIZMOD modular ecosystem for maximum depth of gameplay and advanced multiplayer interaction.
Large total conversion mods.
This MOD provides Japanese translation to Nullius overhaul MOD
Translations for other mods.
Allows configuration of diminishing returns for Space Exploration core miners. Adjust the efficiency penalty per additional miner via map settings.
Small changes concerning balance, gameplay, or graphics.
Complete flamethrower overhaul with fuel system, enhanced ammunition, and configurable damage/consumption settings. Adds fuel progression from basic thickened petroleum to advanced enhanced fuel.
Mods introducing new content into the game.
Toggle landfill, foundation, cliff explosives and elevated rail auto-placement on/off. Prevents accidental shift+click terrain filling in blueprints and the rail planner. Recipes remain craftable regardless of toggle state.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.