Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds a fluid version of flamethrower ammo, for use in flamethrower turrets.
Mods introducing new content into the game.
Large total conversion mods.
Command - New Mission: Locate and investigate the source of the distress signal on a faraway planet.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
Provides UPS-friendly lategame power generation solution. Adds 8 tiers of Solar Panels & Accumulators, each 8x as powerful and expensive as the previous.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
这是一个依靠铁路运输的模组,相比于紧凑型工厂,它更适合大型分散工厂,更远距离的物流,也许你需要试试创造一个超大星球。 This is a module that relies on railway transportation. Compared to compact factories, it is more suitable for large dispersed factories and long-distance logistics. Perhaps you need to try creating a super large planet.
Mods introducing new content into the game.
1 Coal to 50 coals. 1 Coal to 50 woods. 1 Coal to 50 iron-ore. 1 Coal to 50 copper-ore. 1 Coal to 50 uranium-ore. 1 Coal to 50 stones. 1 Coal to 2000 crude-oil. 1 Coal to 5000 water. 1 Coal to 1000 steam
Mods introducing new content into the game.
Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gives the player a faster start with starting equipment, starting construction robots, adjustable inventory size, and some basic combat equipment. Mod settings allow additional customization.
Mods introducing new content into the game.
A remixed way to play though the game. Start with all research unlocked, but items must be crafted in large batches with the help of science packs.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
More Hotkeys to fast transfer items from entities to player and vice versa. f.e. top-up stacks of items in player's inventory, quickstack items into chest, drop more than one item into a chest or an assembler/furnace, etc. New: Add hotkey to add item requests to entities/ghosts to prime a machine with bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Convert ores into an unstable isotope, convert that isotope back into an ore of your choice.
Mods introducing new content into the game.