Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Maintenance Madness

by Arcitos

Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!

Tweaks
3 years ago
0.17 - 0.18
16

Fix Recipe Explorer


Copyright by Helvetios This module only provides 0.18.27 or above to fix errors

3 years ago
0.17 - 0.18
10

Dampant

by _Delta

Improves the enemies tactics. New enemies are disabled by default(enable in startup). Custom Patch for Rampant 0.17.32, backport parity to Rampant 0.18.6 minus some sound and particle changes. Original mod can be found here: https://mods.factorio.com/mod/Rampant

Content
3 years ago
0.17
6
Enemies

Dovercrafts

by _Delta

Speed across land and water in your own personal hovercraft. Custom Patch for Hovercrafts 0.17.18, to support my custom patch of Rampant. Original mod can be found here: https://mods.factorio.com/mod/Hovercrafts

Content
3 years ago
0.17
7
Transportation

Inlaid Lamps 2

by OwnlyMe

Lamps, embedded into the floor (without glitches on cost of some performance)

Tweaks
3 years ago
0.17 - 0.18
14

Universal Turret

by OwnlyMe

A turret that can use any kind of ammo

Content
3 years ago
0.16 - 0.18
19
Combat

Wave Defense Unlimited

by OwnlyMe

Wave defense with infinite scaling and lots of settings. Tower defense! Available in freeplay mode and as scenario.

Content
3 years ago
0.16 - 0.18
51
Combat

Nuclear Power Armor

by Timmeri

Upgrade Power Armor MK2 using nuclear energy and space science. 14x14 grid with +40 inventory space.

3 years ago
0.17 - 0.18
16

Simple Quality of Life Research

by Timmeri

Simple quality of life researches without being bloaty or cheaty by providing additional inventory and steel axe researches.

3 years ago
0.17 - 0.18
20

Decreased Crafting Speed continued

by snakeru

Decreases hand crafting speed to 1/60. Adds Burner Assemblers for the beginning

Tweaks
3 years ago
0.16 - 0.17
6

NullVector

by rude

Disables research when only one player is connected

Utilities
3 years ago
0.17
6

Amator Phasma's Energy (Addon)


This is a small mod that adds electric cars and tanks (thats needs batteries) and a charging station. Vanilla and Bob's batteries have now a fuel value, if these are depleted you can recharge them at a charging station.

Content
3 years ago
0.17 - 0.18
17
Manufacturing

Amator Phasma's Starfall (Addon)


Adds meteorites! They are falling from the sky! This meteorites can be used for ore generation (iron, copper, uran, thorium) or as fuel.

Content
3 years ago
0.17 - 0.18
14
Environment

Amator Phasma's Recycling


This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 10% for one or 5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a dedicated transport-belt.

Content
3 years ago
0.17 - 0.18
22
Manufacturing

Amator Phasma's Nuclear


This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

Content
3 years ago
0.17 - 0.18
22
Power

Amator Phasma's Coal & Steam


This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.

Content
3 years ago
0.17 - 0.18
21
Manufacturing

Amator Phasma's Library


First of all: this is a resource and code library for my other mods. It self comes with extended functions for inserter: 1) make it possible that a inserter can handle the 'burnt result inventory' on all machines. 2) burner inserters can leech fuel from pickup and drop target. 3) burner inserters are capable to chain fuel through all burner type machines.

3 years ago
0.17 - 0.18
31

Re-balanced: Pipe-to-ground

by kism

Everyone's favorite item 'Pipe to ground' has had it's recipe nerfed, it now costs 1000 space science packs

3 years ago
0.17 - 0.18
8

LED arithmetic combinator


LED arithmetic combinator with LED lamp and arithmitic combinator

Content
3 years ago
0.17 - 0.18
12
Circuit network

Simple Train Fuel Stop


Automatically requests low-fuel trains, easy to set up and highly customizable.

Content
3 years ago
0.17 - 0.18
17
Trains