Amator Phasma's Nuclear

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)
a month ago
0.17
3754
Owner: AmatorPhasma
Source: N/A
Homepage: https://forums.factorio.com/viewtopic...
License: GNU GPLv3
Created: 4 months ago
Latest Version: 0.17.37 (a month ago)
Factorio version: 0.17
Downloaded: 3754 times

Amator Phasma's Nuclear

Source Code on GitLab

Languages:

English, Deutsch

About this mod:

This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon.
And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells.

Uranium is processed to Yellocake as an intermediate for the production of uranium hexafluoride, this in turn must then be enriched in several steps by centrifuges in order to be able to produce uranium fuel cells for your reactor.
However, the cycle does not close until further processing of the spent fuel cells, resulting in plutonium which can be used to produce MOX fuel cell.

The breeding reactor (a new building that comes with this mod) is used to breed plutonium efficiently, for the further production of MOX fuel cells and also for weapons-grade plutonium that can be used in nuclear warheads.

With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

Tested with vanilla factorio, with Bob's and/or Angel's and/or Earendel's mods. (See list below)

UPS?:

This mod needs the extended inserter functionality that comes with my library, this consumes computation time. You have in the settings the option to reduce this consumption: 'Mod Settings' -> 'Map' -> 'Amator Phasma's Library' -> 'Maximum inserter checks per tick' the Default should be 15 (if you used a early version there it was 100, you should change it to 15). If you lower this value, the script needs less computation time, but the inserter will slower react to clear the burned fuel inventory (example: ash, discharged batteries, used nuclear MOX-Fuel from breeder, etc. depending on which mod you have installed by me who uses this feature).
You can allways change this setting on the fly, no game restart required.
The avarrage computation time for this functions: ~0.3 ms on default settings

Known problem:

  • None

Future?

  • nothing serious at the moment...

Problems?

  • Report them on the forum thread or here on this site under disscussion.

Ideas?

  • Please tell me on the forum thread.

Dependencies:

Recommended dependencies:

Known incompatibility:

Tested compatibility:

My thread in the forum.