Found 2802 mods

Wire Shortcuts

by daydev
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary.
3 minutes ago
0.17 - 0.18
7807

Sandboxed LuaCombinator

by IWTDU
Program combinators for what you need with lua.
20 minutes ago
0.17 - 0.18
25

Lighted Electric Poles +

by Optera
Adds a copy of every electric pole, including modded ones, with integrated lamp.
an hour ago
0.15 - 0.18
75941

Optera's Library

by Optera
Utilities used in many of my mods bundled into one package.
an hour ago
0.17 - 0.18
188322

Tapeline

Allows the measurement of distances using a tilegrid. Can be used as a tape measure, or to create clean temporary surfaces to do work on. Subgrids can be created every X tiles, or split the overall selection into equal parts.
2 hours ago
0.17 - 0.18
12516

Trains Logistics Challenge

by lablet1
This mod disables belts, requester chests, and buffer chests, turning the game into an extreme train logistics challenge.
3 hours ago
0.17
31

Do Not Cross The Track

by Hanse00
Adds the 'do not cross the track, there is a train coming' sound from Danish railways to the programmable speaker.
3 hours ago
0.17 - 0.18
39

Alternate Recipes

by Silari
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
4 hours ago
0.17 - 0.18
62

Teleportation_Redux

by Silari
Devices for the teleportation. Techs for mid- and late-game. You can teleport either to the special beacons or as far as you see (also usable in zoom-to-world mapview). You can also use Telelogistics part after both enabling it through the in-game mod settings menu and researching the technology. Just place a Teleprovider, press R on it and select a destination Beacon. Need feedback about telelogistics energy cost. Original by Apriori, updated to 0.17 by Silari.
4 hours ago
0.17 - 0.18
2424

Dark Matter Transmuters

by Silari
An add-on for Dark Matter Replicators which causes replicators to require tenemut and the output product in order to duplicate it.
4 hours ago
0.16 - 0.18
474

Sulfur Thrower

by Silari
Changes the Tank flamethrower to a sulfur thrower instead, with sulfuric acid ammo.
4 hours ago
0.16 - 0.18
335

Water Ores

by Silari
Allows resources to spawn in water tiles.
4 hours ago
0.17 - 0.18
872

Fish Slurry

by Silari
Gives two industrial uses for fish - lubricant and heavy oil
4 hours ago
0.16 - 0.18
685

No Player Collision

by Silari
Removes the collision box from the player so they can move around freely, while still retaining the armor slot and vulnerability to trains and biters that sandbox lacks.
4 hours ago
0.17 - 0.18
47

No Bots Please

by Silari
Removes the logistic and construction bots by replacing their graphic with an entirely transparent one.
4 hours ago
0.17 - 0.18
37

Start With Nothing

This mod removes all the starting items from your charater's inventory when you first start up a game.
4 hours ago
0.17 - 0.18
143

No Power Icons

by Silari
Removes the unplugged and no power icons by replacing their graphic with an entirely transparent one. As of 0.17.1, there is an option to use a mostly transparent version as well.
4 hours ago
0.17 - 0.18
174

GUI Manager

by unhott
Manage GUIs added by mods
5 hours ago
0.17 - 0.18
306

GhostPlacerExpress

by unhott
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
5 hours ago
0.16 - 0.18
7377

MouseoverDeconstruct

by unhott
When you mouseover an entity and it is flagged for deconstruction, you instantly mine it. (Somewhat cheaty, but does not compare to end game bots)
5 hours ago
0.16 - 0.18
1482