Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Small changes concerning balance, gameplay, or graphics.
Prevents all car type vehicles from taking impact damage. 'Quick and dirty' port to newer game version, original author 'candysnakes'.
Mods introducing new content into the game.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
No Engineer is complete without his toolbox, This mod has multipule smaller mods compiled into it. Like barrowing a toolbox you dont know whats inside till you open it :3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes modular armor batteries to work as removable battery packs able to power armor, vehicles or your factory.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Small changes concerning balance, gameplay, or graphics.
ConMan allows ordering construction and deconstruction via circuit networks. Supports ordering individual constructions, or whole blueprints.
Allows for mixing and separation of Geothermal fluids as well as direct byproduct extraction
Mods introducing new content into the game.
Based on a the typo by VGG during Evilrais stream. Further Additions by BigMonD's stream community
Small changes concerning balance, gameplay, or graphics.
This mod adds changes that makes Space Exploration and Bobs work better together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.