Sorting mechanism managing items from belts to belts.
3 Tiers available (+2 with other mods)
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Adds mining robots and a robot mining site which can be configured to mine nearby resources
New Ores and resources as well as machines.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Status bars, compact-combinators to hide your gigantic circuitry inside a 2x2 entity with has 12 io-ports, circuit-poles, optimized lamps for displays. (All UPS friendly)
Entities which interact with the circuit network.
Let's you configure many global properties of Factorio. It includes also a few predefined config sets which give you some new Factorio challenges
Transportation of the player, be it vehicles or teleporters.
Adds several big f.... machines used for excessive huge vast giant enormous nuclear plants.
Adds a structure that conditionally toggles the activity of an adjacent object.
For each logistics request sets a auto trash slot to the same amount of items. This means you will never have more items than requested.
Cargo-wagons automatically adapt graphics according to content, graphics by Yuoki Industries
Trains are great, but what if they could do even more?
Adds a control building which automatically starts nearby rockets with satellites.
Thanks to the devs for adding the feature ingame :)