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Adds water refining recipes for Krastorio Plants mod, transforming water into valuable resources through advanced chemical processes.
Mods introducing new content into the game.
Several balanced and vanilla friendly recipes using fusion plasma, inspired by current real life usage of plasma in industrial settings.
Mods introducing new content into the game.
Mods introducing new content into the game.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This liquid recycler is the counterpart to Fulgoras solid recycler. Gives out 25% of fluid ingredients by squeezing the item really hard. Has a balanced mode with curated recipes and an unbalanced mode to go ham.
Mods introducing new content into the game.
The Factory Must Grow is a total overhaul mod where you play as a superintelligent AI with one purpose: The Factory Must Grow. Encounter novel mechanics designed to put even veteran players to the test. It's time to consider your {PURPOSE, SELF, POTENTIAL}. NOTE: this mod is in active development, expect breaking changes and some rough edges. As this is a total overhaul mod, compatibility with mods that alter gameplay is not guaranteed.
Large total conversion mods.
Adds a terrestrial version of the decontamination facility from Space Exploration to allow for better K2 filteration plant processor. Only adds Filtration Plant recipes, cannot perform space recipes.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies. This is the version that represents the original idea of the mod author. For a more isolated planet mod experience, install the regular version.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds prismite, a mysterious and powerful rainbow-colored ore, and various associated products.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails. ------ If you want to support: buymeacoffee.com/__one__
Mods introducing new content into the game.
Mods introducing new content into the game.
Русификация модов, для моей сборки. Можно использовать отдельно от моей сборки. Перевод на основе Авто переводчика, с некоторой ручной обработкой.
Translations for other mods.
Adds and modifies casting of certain items directly from molten iron, skipping their intermediate requirements.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a new process and one new intermediate product to allow you to get sulfur out of sulfuric acid in a somewhat balanced and realistic way, and does nothing else. Calcium Chloride: Made at an assembler 2 or 3 in 2 seconds using 3 calcite. Sulfuric Reduction: at a chemical plant, 75 sulfuric acid, 3 carbon and 1 calcium chloride take 4 seconds to turn into 5 sulfur.
Small changes concerning balance, gameplay, or graphics.
Adds early-game versions of the Gleba, Fulgora, Vulcanus, and Aquilo production buildings while boosting the existing versions into more powerful Mk2 variants.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.