Modules Rework


Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.

Tweaks
9 days ago
1.1 - 2.0
2.59K
Manufacturing
Owner:
UltraMurlock
Source:
https://github.com/UltraMurlock/UMMod...
Homepage:
N/A
License:
MIT
Created:
3 years ago
Latest Version:
2.2.0 (9 days ago)
Factorio version:
1.1 - 2.0
Downloaded by:
2.59K users

Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.

For example (on default mod settings):
Speed module 1/2/3:
-Energy consumption: +50%/+100%/+200%
-Speed: +20%/+40%/+80%
Efficiency module 1/2/3:
-Energy consumption: -25%/-50%/-100%
-Pollution: -5%/-10%/-20%
Productivity module 1/2/3:
-Energy consumption: +25%/+50%/+100%
-Speed: -5%/-10%/-20%
-Productivity: +5%/+10%/+20%
-Pollution: +5%/+10%/+20%
The final bonus/penalty is equal to base bonus/penalty * module tier * multiplier. First and last parameters can be changed in mod settings.
Also you can enable/disable each additional effect (for example, pollution on productivity module).

Compatible with any mods that do not change the effects of modules (like Krastorio 2).
Supported mods for high-tier modules:
- RFT-modules (merged and high tiers modules)
- Tier 4 Modules
- Space Exploration

Support quality modules now!

If you want me to add compatibility with some mod, please write to the discussion.

Special thanks:
- Houraiji-Kyuusyou for Chinese localization