Dig, explore, loot, and survive in a vast underground world. Discover hidden treasures, special caverns, dangerous enemies, and depth-based progression from Easy to Nightmare. Experience reworked digging, balanced ore and oil progression, 8-level resource scaling, optional challenge modes, Train Interiors, research upgrades, and a balanced coin market. Enter the optional Dark Zones, where you have 30 seconds to place lights before the darkness becomes dangerous.https://discord.gg/Fx7ycAbYP
Mods introducing new content into the game.
Build and enter three factory tiers with research-based expansion, factory-wide modules and built-in power coverage. Connect belts, pipes, chests and circuits, and build factories inside other factories.
Mods introducing new content into the game.
A unified Factorio 2 edition of Mobile Factory. Includes the former base and graphics packages, works with the base game, and supports Space Age when enabled.
Mods introducing new content into the game.
A forked and edited version of Spiderissmo. Original mod by Gerkiz. Adds Field Shelter, configurable interior sizes, and selected gameplay additions.
Mods introducing new content into the game.
You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful. Unofficial compatibility update for Factorio 2.0 by behroozzx: runtime storage migration, updated sprite definitions, and safer loot-table validation.
Mods introducing new content into the game.
A standalone Base-game edition of The Cave for Factorio 2.0. This edition does not require or use the Space Age expansion. Dig, explore, loot, and survive in a vast underground cave with mixed resources, darkness, Train Interiors, Cave Collapse, Uranium Caves, Fortified Vaults, Underground Belt/Pipe Reach research, markets, coins, and configurable progression. Space Age planets, official belt stacking, quality, spoilage, freezing, and other expansion-only systems are intentionally excluded. Start a new game; saves from the Space Age edition are not supported.
Mods introducing new content into the game.
A standalone Train Interiors experience for normal Factorio. Build inside a persistent Main Train, find exploration-only locomotives and wagons on Nauvis, transfer cargo and fluids, power the factory through the Train Battery, expand every room through research, and unlock the Locomotive Garden. Works with Base Factorio; Space Age is optional.
Mods introducing new content into the game.
This mod is a respectful fork of "Immersive Locomotives", originally created by Gerkiz. This fork is created and maintained by behroozzx, with the assistance of ChatGPT, to apply limited quality-of-life and presentation improvements while strictly preserving the original gameplay systems, mechanics, and internal logic. All core functionality, including vehicle interiors, surfaces, inventories, and enter/exit behavior, remains identical to the original mod. The scope of this fork is intentionally limited to: - Preventing accidental removal of locomotives and wagons via deconstruction planners or construction robots - Packaging and presentation adjustments - Addition of custom visual assets (icon and thumbnail) - Renaming the mod title to clearly indicate its forked status No ownership of the original source code is claimed. All rights, credit, and recognition for the original concept, design, and implementation belong entirely to the original author. This fork is not intended to replace the original mod.
Mods introducing new content into the game.
Standalone logistics expansion with early belt stacking, Industrial Containers, two-lane filtering Industrial Loaders and configurable storage and resource stack sizes. Works in Base mode and Space Age mode for Space Age owners.
Mods introducing new content into the game.
Configurable gameplay and production settings, inserter configuration, accumulators, electric furnaces, superheating, lighting, night threats, mixed resource patches and starter packs. Works with or without Space Age. Includes Squeak Through, gun turret reloading, nearby ammunition counts, a corpse cleaner and AutoDeconstruct. Also includes production status indicators, damage numbers, character research, mining drill filters, Resource Eraser, FuelGlow and chemical/incendiary rockets. Vanilla night vision is removed.
Mods introducing new content into the game.
Six electric furnaces in three research tiers. Each technology unlocks a standard furnace and a wider Long version. Module slots range from zero on the Single Element Furnace to five on the Long Triple Element Furnace. A Space Age rocket carries 50 furnaces of any model.
Mods introducing new content into the game.
Carry wooden, iron and steel chests with their contents intact. Packed chests can contain other packed chests and show a contents preview when hovered. Empty chests keep their normal stacking behaviour. Supports Quality and the actual chest capacities provided by other mods. Available without new research.
Small changes concerning balance, gameplay, or graphics.
Connects The Cave's generic team adapter to Multi-Team Support: staged starts, pauses, effective team identity, safe interior ownership and optional team disband after defeat.