All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Version: 3.5.6 Date: 2025-07-30 Bugfixes: - Fixed compatibility bug between Space Age and Base versions in Set Infinite Research to Level 100 feature.
Version: 3.5.5 Date: 2025-07-28 Gui: - Updated again tooltip for Disable auto resource regeneration.
Version: 3.5.4 Date: 2025-07-28 Gui: - Updated tooltip for Disable auto resource regeneration.
Version: 3.5.3 Date: 2025-07-28 Minor Features: - Added mod option to disable auto resource regeneration.
Version: 3.5.2 Date: 2025-07-28 Changes: - Updated the Adjust Crafting Speed slider to increase the crafting speed instead of setting it directly.
Version: 3.5.1 Date: 2025-07-27 Bugfixes: - Ignore non-regenerable and non-autoplaceable ores. Changes: - Regenerate all resources on map load instead of on player spawn.
Version: 3.5.0 Date: 2025-07-26 Features: - Added Infinite Resources option. - Added Infinite Resources Multiplier option.
Version: 3.4.0 Date: 2025-07-21 Features: - Added Infinite Research module (set research level to 100). - Added Enable Ghosts for destroyed entities before unlocking construction robots module. Gui: - Added Tooltips for all modules. Translation: - Added translations for all new modules and tooltips.
Version: 3.3.1 Date: 2025-07-17 Gui: - Converted Robot Speed from switch to slider. - Converted Long Reach from switch to slider. - Converted Ammo Damage Boost from switch to slider. - Converted Turret Damage Boost from switch to slider. Bugfixes: - Fixed slides bug caused by other mods.
Version: 3.3.0 Date: 2025-07-17 Features: - Added Increase/Restore Turret Damage Strength module. - Added Increase/Restore Ammo Damage Strength module. - Added Increase Reach module. - Added Increase Player Speed module. - Added Reset Resources module. - Added Legendary/Normal Robots module for logistic network. - Added New Armors module for base game, base+quality, and space-age. - Added Increase/Restore Robots Speed module. Gui: - Moved cheats tab to the top for better access. Translation: - Added translation lines for all new modules.
Version: 3.2.1 Date: 2025-07-10 Gui: - Changed the GUI size to a larger height and width.
Version: 3.2.0 Date: 2025-07-10 Features: - Added option to remove ground items. - Added option to toggle trains between automatic and manual mode. - Added option to adjust game speed in real time. - Added option to adjust mining speed in real time. - Added option to adjust crafting speed in real time. Gui: - Made the platform distance slider more interactive and immersive with a drag-and-drop interface. - Standardized the new speed controls (game, mining, crafting) as live sliders without confirm buttons. - New live sliders for game speed, mining speed, and crafting speed. Translation: - Added translations for all new functionalities. Bugfixes: - Fixed an issue where some legacy feature buttons were not displaying in the GUI.
Version: 3.1.1 Date: 2025-07-02 Minor Features: - Added a button in the Cheats tab that inserts 100 000 coins into the player’s inventory. Useful for scenarios: Tight spot or Rocket rush
Version: 3.1.0 Date: 2025-07-01 Major Features: - Legacy tabs replaced by a new category-based tab system. Features: - Modules reorganized into their respective category panels. Translation: - Refreshed all UI strings to match renamed tabs and elements.
Version: 3.0.2 Date: 2025-07-01 Bugfixes: - Fixed subheader title not updating immediately when switching tabs; it now refreshes in real time as you click.
Version: 3.0.1 Date: 2025-06-30 Gui: - Always show Quality and Space Age feature controls (visible but disabled when the corresponding mods are inactive) instead of hiding them. Bugfixes: - Fixed startup syntax error in `scripts/gui/main_gui.lua` (“unexpected symbol near ‘.’”) that prevented the mod from loading.
Version: 3.0.0 Date: 2025-06-30 Gui: - Sidebar scroll pane: revamped the left-hand menu into a vertically scrollable list, styled with `inside_shallow_frame`. - Subheader frame: each tab now shows its title in a dedicated `subheader_frame` using the `heading_2_label` style. - Refined title bar: custom stripes grip implemented via `draggable_space_header`, full-width drag area, and a right-aligned close button. Features: - Persistent restoration: if the GUI was open when saving, it remains open and fully interactive after reload. - Content panel sizing: content area enforces a minimal height and uses an inner scroll-pane for long lists. Changes: - Style cleanup: removed all deprecated elements/styles (`filler`, `horizontal_flow`, `frame_titlebar_flow`), migrated exclusively to supported Factorio GUI styles. Bugfixes: - Tab-switch crash: fixed “bad argument #1 to 'pairs'” error when switching tabs after load. - Slider & switch state persistence: addressed edge cases where slider values or switch states failed to persist. - Unknown style errors: eliminated “Unknown style” errors by updating elements to valid built-in styles. Info: - Legacy GUI flows and filler styles have been removed; update any custom scripts to use the new flow + `draggable_space_header` pattern.
Version: 2.6.1 Date: 2025-05-20 Bugfixes: - Fixed console command persistence: last entered command now remains available after saving and reloading the game.
Version: 2.6.0 Date: 2025-05-20 Major Features: - Achievement Overrides: bypass select achievement requirements for easier completion. Features: - Mod setting “Enable Achievement Overrides” (in the main menu mod settings) to turn achievement bypass on or off. - Space Age Platform Distance slider: set close to 1 to travel to a planet, close to 0 to return to the previous planet. - Toggle Minable switch to mark placed items as non-minable. Changes: - Cheat Tools tab is now disabled by default. Existing users who had it enabled don’t need to re-enable it; new users must enable it in mod settings to see it.
Version: 2.5.0 Date: 2025-05-18 Major Features: - Cheat Tools tab in the crafting menu for easy recipes (infinity-chest, infinity-pipe, etc.), toggleable in settings. - Internal Names option to display each item’s raw prototype ID, toggleable in settings. - New Switchers tab with simple on/off switches for key mod features. Features: - Renamed “Utility” tab to “Essentials” for clearer organization. - Turret Ammo now auto-loads Space Age rockets and railgun rounds. - Recharge Energy now refills player gear, spidertrons, and tanks. Changes: - Removed “Unlock All Achievements” option (no longer functional). - Removed standalone Editor tab; the editor toggle and console are now in Essentials. Gui: - Updated tab names and reorganized panels for more intuitive access. Locale: - Updated all menu labels and messages to reflect new tabs, options, and renamings.
Version: 2.4.4 Date: 2025-05-11 Changes: - All “legendary” tools now stay visible in the menu, but are greyed out if you don’t have the Quality mod and/or the Space Age DLC installed. - Sliders, switches and buttons for those tools are automatically disabled when the required mods aren’t active, preventing any errors or confusion. Locale: - Names and tooltips now include “(Quality)” or “(Space Age + Quality)” so it’s clear which add-ons you need, updated in both English and Portuguese.
Version: 2.4.3 Date: 2025-05-10 Minor Features: - Legendary Armor Builder now only shows when both the Quality mod and Space Age DLC are active. - All other legendary tools (Inventory converter, Blueprint upgrader, Upgrader tool, Construction converter) only appear when the Quality mod is active. Changes: - Quality mod and Space Age DLC are now optional dependencies—no longer required to install or run the core admin tools.
Version: 2.4.2 Date: 2025-05-09 Bugfixes: - Fixed a glitch in the admin permission checks that could cause the mod to stop working when regular players tried to open the admin menu. - Enhanced access rules so that now only the server owner or designated administrators can view and use the admin tools, preventing accidental use by non-admin players.
Version: 2.4.1 Date: 2025-05-09 Minor Features: - Console: Added Ctrl + Enter shortcut to execute the Lua console command when the console GUI is open and the input textbox is NOT focused.
Version: 2.4.0 Date: 2025-05-09 Features: - Cheat Mode Toggle: turn on free building and item spawning with a flip. - Always-Day Toggle: keep it daylight forever around you. - Disable Pollution Toggle: clear existing pollution and stop new pollution generation. - Disable Friendly-Fire Toggle: prevent allies from damaging each other. - Peaceful-Mode Toggle: stop biters from attacking unless you provoke them. - Disable Enemy Expansion Toggle: freeze biter nest growth. - Legendary Armor Builder: a single button generates a full mech suit packed with top-tier legendary gear. - Indestructible Buildings: new switch makes all your existing structures unbreakable (and you can flip it back!). Bugfixes: - Inventory → Legendary now shows a friendly “no character” warning instead of crashing if you try it without a player character. Locale: - English and Portuguese translations added for all new buttons, switches, sliders, and success/failure messages.
Version: 2.3.0 Date: 2025-05-07 Major Features: - Automation Tab: added a whole new tab to schedule and run tasks automatically. Features: - Auto-Clean Pollution: clear all pollution at whatever interval you set. - Auto-Instant Research: finish any ongoing research at whatever interval you set. Scripting: - Precise timing: automations now fire exactly every X seconds as defined by your slider. Gui: - Live slider sync: number boxes update instantly when you move sliders; switches turn loops on or off. Locale: - New translation keys: added entries for the Automation tab, its switches, and sliders in both English and Portuguese. Changes: - Dependencies updated: the built-in Quality mod is now required for legendary upgrades. Info: - Dependency notice: you must have the Quality mod enabled (it ships with Factorio by default).
Version: 2.2.4 Date: 2025-05-06 Features: - Remembered UI state: the mod now saves which tab you last had open and all slider positions, then restores them automatically when you reload the game. Changes: - Reliable save system: switched to the official storage mechanism for all user-customized settings, improving stability. - Load process refined: adjusted the way settings are loaded to eliminate data-mismatch errors during game startup. Gui: - Smoother experience: refined the toggle and auto-restore behavior so the admin window feels more seamless.
Version: 2.2.3 Date: 2025-05-05 Features: - Legacy button removal: automatically strip out the old top-left GUI toggle button on startup and after updates. Changes: - Control script: added `remove_old_button` function with `script.on_init` and `script.on_configuration_changed` handlers to clean up legacy UI. Bugfixes: - Duplicate toggle buttons prevented by removing the old button from existing saves.
Version: 2.2.2 Date: 2025-05-03 Features: - Admin GUI toggle: removed the top-left button in favor of a toolbar shortcut for faster access. Changes: - Shortcut handling centralized in the main control script; GUI-toggle and Legendary Upgrader shortcuts now share one handler. - Player Events module deprecated — no more auto-injected top-left button. Bugfixes: - Repair & Rebuild option: fixed crash when `prototype.max_health` was missing; now regenerates health on all damaged structures.
Version: 2.2.1 Date: 2025-04-30 Bugfixes: - Convert Inventory to Legendary option: now skips blueprints, blueprint books, upgrade-planner and deconstruction-planner to preserve their contents. Scripting: - Convert Inventory logic simplified — removed internal blueprint-upgrade routines for clearer focus. - Inventory overflow handling improved with a temporary slot bonus and fallback chest storage. Changes: - Blueprint Upgrade feature extracted into its own module for better maintainability.
Version: 2.2.0 Date: 2025-04-30 Major Features: - Legendary Upgrader tool: drag-select an area to convert every built entity and ghost to legendary quality using a temporary upgrade-planner (inspired by Quezler’s Quality Upgrade Planner). Features: - Unified conversion: real entities and ghosts handled in one streamlined workflow. - Chat notifications on equip, errors, and success. Optimizations: - Prototype mapping improved — each prototype registered only once to eliminate redundant calls. Scripting: - Upgrader logic consolidated into a single script for easier maintenance. Control: - Equip shortcut added: toolbar button to instantly give the Legendary Upgrader (fully remappable). Ease of use: - Temporary inventory automatically cleaned up after each upgrade. Bugfixes: - Mapper errors prevented for prototypes lacking certain fields. - set_mapper calls corrected to avoid argument-count and bad-argument errors. Info: - Permission checks ensure only single-player or admin users may run the upgrader.
Version: 2.1.1 Date: 2025-04-29 Changes: - Convert Constructions to Legendary now temporarily researches Construction Robotics if needed, runs conversion, then restores original tech state. Bugfixes: - Upgrade Inventory Blueprints to Legendary: fixed crash when no main inventory is present (e.g., in editor mode).
Version: 2.1.0 Date: 2025-04-28 Features: - Blueprint Upgrade tool: upgrade all inventory blueprints and blueprint books to legendary quality. - Build Ghosts command unified: revives entity ghosts, tile ghosts, and landfill with one action. Changes: - Removed Build Ghost Blueprints button to eliminate redundancy. - GUI streamlined by merging ghost-construction actions. - Feedback improved: clear warning when no blueprints are found. Bugfixes: - Localization: minor translation corrections and internal cleanup.
Version: 2.0.4 Date: 2025-04-24 Bugfixes: - Slider handling: prevented crash when sliders trigger `on_gui_value_changed` after being destroyed or replaced.
Version: 2.0.3 Date: 2025-04-20 Bugfixes: - Changelog display: fixed rendering issue in the in-game Mods menu and on the Mod Portal.
Version: 2.0.2 Date: 2025-04-20 Features: - Mod thumbnail updated for better visibility. Bugfixes: - Changelog formatting: corrected issue causing incorrect rendering on the Mod Portal.
Version: 2.0.1 Date: 2025-04-20 Bugfixes: - GUI shortcut: fixed CTRL + Period not opening the Admin Command Center.
Version: 2.0.0 Date: 2025-04-19 Features: - Modular architecture: complete rewrite for scalability and maintainability. - Admin GUI: new tabbed interface with configurable sliders. - Lua Console: built-in multiline console with execution memory. - Convert Constructions to Legendary: ghost and upgrade structures via upgrade-planner logic. - Map Editor toggle: enter/exit editor mode with one button. - GUI shortcut: CTRL + . opens the Admin GUI. - Localization: supports English and Brazilian Portuguese. Changes: - GUI layout reorganized with improved padding, alignment, and vanilla-style buttons. - Context awareness: features only available to admins in multiplayer. - Tooltips & confirmations improved. - Console execution safer with proper error reporting. Bugfixes: - Layout: fixed spacing and alignment inconsistencies. - Ghost revival: corrected logic to include tile ghosts and landfill.
Version: 1.0.2 Date: 2025-04-12 Features: - Convert Inventory to Legendary: upgrade all carried items, armor, and equipment to legendary quality.
Version: 1.0.1 Date: 2025-04-12 Features: - Convert Constructions to Ghosts: use the upgrade-planner to ghost constructions. - Build Ghosts: revive entities, tile ghosts, and landfill.
Version: 1.0.0 Date: 2025-04-11 Major Features: - Initial release: Admin GUI, blueprint revival tools, pollution removal, map reveal, and technology unlocks.