All-in-one admin GUI—Factorio 2.0+: cheat & editor modes; item spawning & blueprint upgrades; unlock recipes & technologies; infinite resources & multiplier; auto-instant & repeatable research lvl100; legendary blueprints; build & clear ghosts; pollution control & auto-clean; map reveal & fog reset; planet charting; train automation; robot insertion & speed boost; crafting & mining speed tweaks; energy recharge & platform distance; Lua console; multi-lang; single-player & multiplayer (admins).
Mods introducing new content into the game.
Version: 3.7.3
Date: 2025-11-11
Changes:
- All sliders that boost robots, crafting, ammo, or turrets now follow Factorio 2.0.72’s safe limits, so their numbers never wander into values the game rejects.
Bugfixes:
- Moving the "Increase Robot Speed" slider could freeze the game if another mod or an old save left a strange bonus behind. We now clean up that old number before applying the new one.
- The ammo, turret, and crafting speed sliders apply the same cleanup, preventing surprise warnings when loading older saves.
- Saved slider values now live in Factorio’s own persistent storage, so every toggle and number survives reloads and future updates.
Version: 3.7.2
Date: 2025-09-21
Changes:
- Renamed "Disable auto resource regeneration" to "Enable auto resource regeneration" and inverted its behavior (when ON, auto regeneration is enabled).
Version: 3.7.1
Date: 2025-09-08
Bugfixes:
- Fixed an Issue with Instant Trash
Version: 3.7.0
Date: 2025-09-08
Features:
- Invincible Player: Keep your character safe from damage while it's ON.
- Ghost Mode: Move freely like a ghost, without getting stuck on buildings.
- Instant Request: Requested items arrive instantly.
- Instant Upgrade: Upgrades apply instantly when you use the Upgrade Planner.
- Instant Trash: Items sent to logistics trash slots disappear right away.
- Indestructible Builds: Make all structures unbreakable to protect key areas.
- Non-mineable Builds: Prevent structures from being mined or picked up.
Translation:
- Added English and Brazilian Portuguese text for the new options.
Version: 3.6.2
Date: 2025-09-02
Bugfixes:
- Fixed Instant Blueprint on Orbital Bases.
- Fixed Instant Blueprint to correctly place modules from blueprints.
- Fixed Instant Deconstruction to properly remove tiles (e.g., concrete, refined concrete, stone brick, landfill).
- Fixed Remove Deconstruction Mark to also remove tiles.
Changes:
- Changed Ammo to Turrets to use rockets instead of explosive rockets.
- Updated Build Ghost to revive ghosts with modules from the blueprint.
- Moved Deconstruction Mark feature to the Blueprints section.
- Moved Repair and Rebuild feature to the Blueprints section.
Version: 3.6.1
Date: 2025-08-28
Bugfixes:
- Instant Deconstruction now correctly removes tiles marked with the Deconstruction Planner (e.g., concrete, refined concrete, stone brick, landfill).
Version: 3.6.0
Date: 2025-08-27
Features:
- Instant Blueprint Building – place a blueprint and it appears right away.
- Instant Deconstruction – anything you mark for removal disappears instantly.
- Instant Rail Planner – rails from the planner are built instantly.
Gui:
- Added simple on/off switches with clear tooltips for the new features.
Translation:
- Added English and Brazilian Portuguese text for the new options.
Version: 3.5.8
Date: 2025-08-26
Features:
- Split "Infinite Resources Multiplier" into two settings: one for SOLID resources and one for FLUID resources.
Works with vanilla categories (basic-solid, hard-solid, basic-fluid) and most modded categories.
Changes:
- Smarter detection for modded resources: applies the Fluid multiplier if the category name contains "fluid" or if the resource behaves as a fluid; otherwise applies the Solid multiplier.
- Infinite-resource top-ups on chunk generation and on new surfaces now respect the correct (Solid/Fluid) multiplier.
- Autoplace richness for infinite resources now uses the corresponding Solid/Fluid multiplier.
- Defaults keep previous behavior (both set to 1×).
Translation:
- Added EN and pt-BR names/descriptions for the new Fluid multiplier setting and Solid multiplier setting.
Version: 3.5.7
Date: 2025-07-31
Bugfixes:
- Fixed Long Reach slider bug.
Version: 3.5.6
Date: 2025-07-30
Bugfixes:
- Fixed compatibility bug between Space Age and Base versions in Set Infinite Research to Level 100 feature.
Version: 3.5.5
Date: 2025-07-28
Gui:
- Updated again tooltip for Disable auto resource regeneration.
Version: 3.5.4
Date: 2025-07-28
Gui:
- Updated tooltip for Disable auto resource regeneration.
Version: 3.5.3
Date: 2025-07-28
Minor Features:
- Added mod option to disable auto resource regeneration.
Version: 3.5.2
Date: 2025-07-28
Changes:
- Updated the Adjust Crafting Speed slider to increase the crafting speed instead of setting it directly.
Version: 3.5.1
Date: 2025-07-27
Bugfixes:
- Ignore non-regenerable and non-autoplaceable ores.
Changes:
- Regenerate all resources on map load instead of on player spawn.
Version: 3.5.0
Date: 2025-07-26
Features:
- Added Infinite Resources option.
- Added Infinite Resources Multiplier option.
Version: 3.4.0
Date: 2025-07-21
Features:
- Added Infinite Research module (set research level to 100).
- Added Enable Ghosts for destroyed entities before unlocking construction robots module.
Gui:
- Added Tooltips for all modules.
Translation:
- Added translations for all new modules and tooltips.
Version: 3.3.1
Date: 2025-07-17
Gui:
- Converted Robot Speed from switch to slider.
- Converted Long Reach from switch to slider.
- Converted Ammo Damage Boost from switch to slider.
- Converted Turret Damage Boost from switch to slider.
Bugfixes:
- Fixed slides bug caused by other mods.
Version: 3.3.0
Date: 2025-07-17
Features:
- Added Increase/Restore Turret Damage Strength module.
- Added Increase/Restore Ammo Damage Strength module.
- Added Increase Reach module.
- Added Increase Player Speed module.
- Added Reset Resources module.
- Added Legendary/Normal Robots module for logistic network.
- Added New Armors module for base game, base+quality, and space-age.
- Added Increase/Restore Robots Speed module.
Gui:
- Moved cheats tab to the top for better access.
Translation:
- Added translation lines for all new modules.
Version: 3.2.1
Date: 2025-07-10
Gui:
- Changed the GUI size to a larger height and width.
Version: 3.2.0
Date: 2025-07-10
Features:
- Added option to remove ground items.
- Added option to toggle trains between automatic and manual mode.
- Added option to adjust game speed in real time.
- Added option to adjust mining speed in real time.
- Added option to adjust crafting speed in real time.
Gui:
- Made the platform distance slider more interactive and immersive with a drag-and-drop interface.
- Standardized the new speed controls (game, mining, crafting) as live sliders without confirm buttons.
- New live sliders for game speed, mining speed, and crafting speed.
Translation:
- Added translations for all new functionalities.
Bugfixes:
- Fixed an issue where some legacy feature buttons were not displaying in the GUI.
Version: 3.1.1
Date: 2025-07-02
Minor Features:
- Added a button in the Cheats tab that inserts 100 000 coins into the player’s inventory. Useful for scenarios: Tight spot or Rocket rush
Version: 3.1.0
Date: 2025-07-01
Major Features:
- Legacy tabs replaced by a new category-based tab system.
Features:
- Modules reorganized into their respective category panels.
Translation:
- Refreshed all UI strings to match renamed tabs and elements.
Version: 3.0.2
Date: 2025-07-01
Bugfixes:
- Fixed subheader title not updating immediately when switching tabs; it now refreshes in real time as you click.
Version: 3.0.1
Date: 2025-06-30
Gui:
- Always show Quality and Space Age feature controls (visible but disabled when the corresponding mods are inactive) instead of hiding them.
Bugfixes:
- Fixed startup syntax error in `scripts/gui/main_gui.lua` ("unexpected symbol near ‘.’") that prevented the mod from loading.
Version: 3.0.0
Date: 2025-06-30
Gui:
- Sidebar scroll pane: revamped the left-hand menu into a vertically scrollable list, styled with `inside_shallow_frame`.
- Subheader frame: each tab now shows its title in a dedicated `subheader_frame` using the `heading_2_label` style.
- Refined title bar: custom stripes grip implemented via `draggable_space_header`, full-width drag area, and a right-aligned close button.
Features:
- Persistent restoration: if the GUI was open when saving, it remains open and fully interactive after reload.
- Content panel sizing: content area enforces a minimal height and uses an inner scroll-pane for long lists.
Changes:
- Style cleanup: removed all deprecated elements/styles (`filler`, `horizontal_flow`, `frame_titlebar_flow`), migrated exclusively to supported Factorio GUI styles.
Bugfixes:
- Tab-switch crash: fixed "bad argument #1 to 'pairs'" error when switching tabs after load.
- Slider & switch state persistence: addressed edge cases where slider values or switch states failed to persist.
- Unknown style errors: eliminated "Unknown style" errors by updating elements to valid built-in styles.
Info:
- Legacy GUI flows and filler styles have been removed; update any custom scripts to use the new flow + `draggable_space_header` pattern.
Version: 2.6.1
Date: 2025-05-20
Bugfixes:
- Fixed console command persistence: last entered command now remains available after saving and reloading the game.
Version: 2.6.0
Date: 2025-05-20
Major Features:
- Achievement Overrides: bypass select achievement requirements for easier completion.
Features:
- Mod setting "Enable Achievement Overrides" (in the main menu mod settings) to turn achievement bypass on or off.
- Space Age Platform Distance slider: set close to 1 to travel to a planet, close to 0 to return to the previous planet.
- Toggle Minable switch to mark placed items as non-minable.
Changes:
- Cheat Tools tab is now disabled by default. Existing users who had it enabled don’t need to re-enable it; new users must enable it in mod settings to see it.
Version: 2.5.0
Date: 2025-05-18
Major Features:
- Cheat Tools tab in the crafting menu for easy recipes (infinity-chest, infinity-pipe, etc.), toggleable in settings.
- Internal Names option to display each item’s raw prototype ID, toggleable in settings.
- New Switchers tab with simple on/off switches for key mod features.
Features:
- Renamed "Utility" tab to "Essentials" for clearer organization.
- Turret Ammo now auto-loads Space Age rockets and railgun rounds.
- Recharge Energy now refills player gear, spidertrons, and tanks.
Changes:
- Removed "Unlock All Achievements" option (no longer functional).
- Removed standalone Editor tab; the editor toggle and console are now in Essentials.
Gui:
- Updated tab names and reorganized panels for more intuitive access.
Locale:
- Updated all menu labels and messages to reflect new tabs, options, and renamings.
Version: 2.4.4
Date: 2025-05-11
Changes:
- All "legendary" tools now stay visible in the menu, but are greyed out if you don’t have the Quality mod and/or the Space Age DLC installed.
- Sliders, switches and buttons for those tools are automatically disabled when the required mods aren’t active, preventing any errors or confusion.
Locale:
- Names and tooltips now include "(Quality)" or "(Space Age + Quality)" so it’s clear which add-ons you need, updated in both English and Portuguese.
Version: 2.4.3
Date: 2025-05-10
Minor Features:
- Legendary Armor Builder now only shows when both the Quality mod and Space Age DLC are active.
- All other legendary tools (Inventory converter, Blueprint upgrader, Upgrader tool, Construction converter) only appear when the Quality mod is active.
Changes:
- Quality mod and Space Age DLC are now optional dependencies—no longer required to install or run the core admin tools.
Version: 2.4.2
Date: 2025-05-09
Bugfixes:
- Fixed a glitch in the admin permission checks that could cause the mod to stop working when regular players tried to open the admin menu.
- Enhanced access rules so that now only the server owner or designated administrators can view and use the admin tools, preventing accidental use by non-admin players.
Version: 2.4.1
Date: 2025-05-09
Minor Features:
- Console: Added Ctrl + Enter shortcut to execute the Lua console command when the console GUI is open and the input textbox is NOT focused.
Version: 2.4.0
Date: 2025-05-09
Features:
- Cheat Mode Toggle: turn on free building and item spawning with a flip.
- Always-Day Toggle: keep it daylight forever around you.
- Disable Pollution Toggle: clear existing pollution and stop new pollution generation.
- Disable Friendly-Fire Toggle: prevent allies from damaging each other.
- Peaceful-Mode Toggle: stop biters from attacking unless you provoke them.
- Disable Enemy Expansion Toggle: freeze biter nest growth.
- Legendary Armor Builder: a single button generates a full mech suit packed with top-tier legendary gear.
- Indestructible Buildings: new switch makes all your existing structures unbreakable (and you can flip it back!).
Bugfixes:
- Inventory → Legendary now shows a friendly "no character" warning instead of crashing if you try it without a player character.
Locale:
- English and Portuguese translations added for all new buttons, switches, sliders, and success/failure messages.
Version: 2.3.0
Date: 2025-05-07
Major Features:
- Automation Tab: added a whole new tab to schedule and run tasks automatically.
Features:
- Auto-Clean Pollution: clear all pollution at whatever interval you set.
- Auto-Instant Research: finish any ongoing research at whatever interval you set.
Scripting:
- Precise timing: automations now fire exactly every X seconds as defined by your slider.
Gui:
- Live slider sync: number boxes update instantly when you move sliders; switches turn loops on or off.
Locale:
- New translation keys: added entries for the Automation tab, its switches, and sliders in both English and Portuguese.
Changes:
- Dependencies updated: the built-in Quality mod is now required for legendary upgrades.
Info:
- Dependency notice: you must have the Quality mod enabled (it ships with Factorio by default).
Version: 2.2.4
Date: 2025-05-06
Features:
- Remembered UI state: the mod now saves which tab you last had open and all slider positions, then restores them automatically when you reload the game.
Changes:
- Reliable save system: switched to the official storage mechanism for all user-customized settings, improving stability.
- Load process refined: adjusted the way settings are loaded to eliminate data-mismatch errors during game startup.
Gui:
- Smoother experience: refined the toggle and auto-restore behavior so the admin window feels more seamless.
Version: 2.2.3
Date: 2025-05-05
Features:
- Legacy button removal: automatically strip out the old top-left GUI toggle button on startup and after updates.
Changes:
- Control script: added `remove_old_button` function with `script.on_init` and `script.on_configuration_changed` handlers to clean up legacy UI.
Bugfixes:
- Duplicate toggle buttons prevented by removing the old button from existing saves.
Version: 2.2.2
Date: 2025-05-03
Features:
- Admin GUI toggle: removed the top-left button in favor of a toolbar shortcut for faster access.
Changes:
- Shortcut handling centralized in the main control script; GUI-toggle and Legendary Upgrader shortcuts now share one handler.
- Player Events module deprecated — no more auto-injected top-left button.
Bugfixes:
- Repair & Rebuild option: fixed crash when `prototype.max_health` was missing; now regenerates health on all damaged structures.
Version: 2.2.1
Date: 2025-04-30
Bugfixes:
- Convert Inventory to Legendary option: now skips blueprints, blueprint books, upgrade-planner and deconstruction-planner to preserve their contents.
Scripting:
- Convert Inventory logic simplified — removed internal blueprint-upgrade routines for clearer focus.
- Inventory overflow handling improved with a temporary slot bonus and fallback chest storage.
Changes:
- Blueprint Upgrade feature extracted into its own module for better maintainability.
Version: 2.2.0
Date: 2025-04-30
Major Features:
- Legendary Upgrader tool: drag-select an area to convert every built entity and ghost to legendary quality using a temporary upgrade-planner (inspired by Quezler’s Quality Upgrade Planner).
Features:
- Unified conversion: real entities and ghosts handled in one streamlined workflow.
- Chat notifications on equip, errors, and success.
Optimizations:
- Prototype mapping improved — each prototype registered only once to eliminate redundant calls.
Scripting:
- Upgrader logic consolidated into a single script for easier maintenance.
Control:
- Equip shortcut added: toolbar button to instantly give the Legendary Upgrader (fully remappable).
Ease of use:
- Temporary inventory automatically cleaned up after each upgrade.
Bugfixes:
- Mapper errors prevented for prototypes lacking certain fields.
- set_mapper calls corrected to avoid argument-count and bad-argument errors.
Info:
- Permission checks ensure only single-player or admin users may run the upgrader.
Version: 2.1.1
Date: 2025-04-29
Changes:
- Convert Constructions to Legendary now temporarily researches Construction Robotics if needed, runs conversion, then restores original tech state.
Bugfixes:
- Upgrade Inventory Blueprints to Legendary: fixed crash when no main inventory is present (e.g., in editor mode).
Version: 2.1.0
Date: 2025-04-28
Features:
- Blueprint Upgrade tool: upgrade all inventory blueprints and blueprint books to legendary quality.
- Build Ghosts command unified: revives entity ghosts, tile ghosts, and landfill with one action.
Changes:
- Removed Build Ghost Blueprints button to eliminate redundancy.
- GUI streamlined by merging ghost-construction actions.
- Feedback improved: clear warning when no blueprints are found.
Bugfixes:
- Localization: minor translation corrections and internal cleanup.
Version: 2.0.4
Date: 2025-04-24
Bugfixes:
- Slider handling: prevented crash when sliders trigger `on_gui_value_changed` after being destroyed or replaced.
Version: 2.0.3
Date: 2025-04-20
Bugfixes:
- Changelog display: fixed rendering issue in the in-game Mods menu and on the Mod Portal.
Version: 2.0.2
Date: 2025-04-20
Features:
- Mod thumbnail updated for better visibility.
Bugfixes:
- Changelog formatting: corrected issue causing incorrect rendering on the Mod Portal.
Version: 2.0.1
Date: 2025-04-20
Bugfixes:
- GUI shortcut: fixed CTRL + Period not opening the Admin Command Center.
Version: 2.0.0
Date: 2025-04-19
Features:
- Modular architecture: complete rewrite for scalability and maintainability.
- Admin GUI: new tabbed interface with configurable sliders.
- Lua Console: built-in multiline console with execution memory.
- Convert Constructions to Legendary: ghost and upgrade structures via upgrade-planner logic.
- Map Editor toggle: enter/exit editor mode with one button.
- GUI shortcut: CTRL + . opens the Admin GUI.
- Localization: supports English and Brazilian Portuguese.
Changes:
- GUI layout reorganized with improved padding, alignment, and vanilla-style buttons.
- Context awareness: features only available to admins in multiplayer.
- Tooltips & confirmations improved.
- Console execution safer with proper error reporting.
Bugfixes:
- Layout: fixed spacing and alignment inconsistencies.
- Ghost revival: corrected logic to include tile ghosts and landfill.
Version: 1.0.2
Date: 2025-04-12
Features:
- Convert Inventory to Legendary: upgrade all carried items, armor, and equipment to legendary quality.
Version: 1.0.1
Date: 2025-04-12
Features:
- Convert Constructions to Ghosts: use the upgrade-planner to ghost constructions.
- Build Ghosts: revive entities, tile ghosts, and landfill.
Version: 1.0.0
Date: 2025-04-11
Major Features:
- Initial release: Admin GUI, blueprint revival tools, pollution removal, map reveal, and technology unlocks.