Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
Mods introducing new content into the game.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Entities which interact with the circuit network.
Please report bugs and suggestions on Discord: https://discord.gg/ymjUVMv
Some ideas to make this mod even greater
posted by
jinsediaoying
6 years ago
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Ideas & suggestions |
9
last message by
Earendel
6 years ago
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Can't load old save with your mod
posted by
Pavlushencij
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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Can't load Programmable Vehicles (all your other mods work fine, picture in the thread)
posted by
Seeeno
6 years ago
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General |
4
last message by
Earendel
6 years ago
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problems with Ships Extended
posted by
Meiseside
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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Feature: Follow <ID> + X, Y offset
posted by
mrvn
7 years ago
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General |
3
last message by
Earendel
6 years ago
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Suggestion for how the multiple weapons problem could be dealt with
posted by
Xander_Ein
6 years ago
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Ideas & suggestions |
1
last message by
Earendel
6 years ago
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Base dependence issue
posted by
FactoryDoge
6 years ago
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General |
1
last message by
Earendel
6 years ago
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Randomly time error
posted by
Dangier2000
6 years ago
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General |
1
last message by
Earendel
6 years ago
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Selected units window disappears after opening unit data
posted by
Lolgast
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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Seems recipes is OP
posted by
ReasonX
6 years ago
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General |
1
last message by
Earendel
6 years ago
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Lose ability to enter, control or select vehicles
posted by
kfsone
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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Cant generate a new map
posted by
Dawalken
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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Update dependencies.
posted by
nickelob_ultra
6 years ago
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Ideas & suggestions |
1
last message by
Earendel
6 years ago
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Issue when also using Autofill
posted by
wulfson
7 years ago
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Bugs |
2
last message by
Earendel
6 years ago
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add bob grid to aai vehicle
posted by
ShinoHarvest
6 years ago
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Ideas & suggestions |
1
last message by
Earendel
6 years ago
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Removing any mod will corrupt the AI and vehicles become unselectable.
posted by
0x4F6679
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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Issue with Helmod
posted by
tagger94
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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How can I automate a system using Planes and Vehicles?
posted by
Pinicio
6 years ago
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General |
1
last message by
Earendel
6 years ago
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Vehicle, biter and spawner disappearing
posted by
Awee
6 years ago
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General |
1
last message by
Earendel
6 years ago
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[Feature Request] Allow Remote Control To Work in Map Mode
posted by
mikeloeven
6 years ago
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General |
1
last message by
Earendel
6 years ago
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Found an exploit in AAI Vehicles... specific to the Warden (other vehicles do not seem...
posted by
Baphnedia
6 years ago
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Bugs |
1
last message by
Earendel
6 years ago
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CP consumption too high
posted by
krivougolnik
6 years ago
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General |
2
last message by
Earendel
6 years ago
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Can't disable path visualization
posted by
NoVaK
6 years ago
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Bugs |
0
last message by
NoVaK
6 years ago
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Great mod set
posted by
Ricktor87
6 years ago
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General |
0
last message by
Ricktor87
6 years ago
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Too many signals for Vehicle Deployer make the game crash
posted by
saaadel
7 years ago
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Bugs |
1
last message by
saaadel
7 years ago
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Hauler seems to get lost more
posted by
evilhalfdead
7 years ago
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Bugs |
3
last message by
TheBlackSun
7 years ago
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Feature: Mark vehicle with icons
posted by
mrvn
7 years ago
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Ideas & suggestions |
0
last message by
mrvn
7 years ago
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Feature: Chunk scanner
posted by
mrvn
7 years ago
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Ideas & suggestions |
0
last message by
mrvn
7 years ago
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AAI industries is not compatible with 0.15
posted by
Resident_Alien_Squasher
7 years ago
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General |
1
last message by
mrvn
7 years ago
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"Lighter" version
posted by
MrSilver2510
7 years ago
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Ideas & suggestions |
0
last message by
MrSilver2510
7 years ago
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Garage!!! =)
posted by
Vicirga
7 years ago
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Ideas & suggestions |
0
last message by
Vicirga
7 years ago
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Destroying entities by enemy forces doesn't raise entity destroyed event
posted by
wvlad
7 years ago
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Bugs |
0
last message by
wvlad
7 years ago
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Enemy forces destroy entities inside entity built event
posted by
wvlad
7 years ago
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Bugs |
0
last message by
wvlad
7 years ago
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Vehicals are invisable
posted by
smurphinator112
7 years ago
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Bugs |
0
last message by
smurphinator112
7 years ago
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Error message if you ride a vehicle
posted by
Elitor_33
7 years ago
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Bugs |
2
last message by
Elitor_33
7 years ago
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The new ID
posted by
GnX_CM
7 years ago
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Ideas & suggestions |
0
last message by
GnX_CM
7 years ago
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Allow angle to be a tile scanner option.
posted by
Asonael
7 years ago
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Ideas & suggestions |
0
last message by
Asonael
7 years ago
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Make this a Modpack???
posted by
ComicNinjaz
7 years ago
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Ideas & suggestions |
0
last message by
ComicNinjaz
7 years ago
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fixed stoping any vehichle
posted by
regedit2000
7 years ago
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Bugs |
0
last message by
regedit2000
7 years ago
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Optimization
posted by
timothy
7 years ago
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General |
1
last message by
Earendel
7 years ago
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Vanilla engine unit now takes 4s and is handcraftable
posted by
faraway9911
7 years ago
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General |
1
last message by
Earendel
7 years ago
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Game Crash Hauler Movement Miner -> Depot
posted by
Jack_Harb
7 years ago
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Bugs |
5
last message by
Jack_Harb
7 years ago
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Error while using chaingunners
posted by
EagleSix
7 years ago
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Bugs |
2
last message by
EagleSix
7 years ago
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0 Tick Limit on Unit Scanner(Could be other scanners aswell)
posted by
Kasperbjerby
7 years ago
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Bugs |
0
last message by
Kasperbjerby
7 years ago
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[REQ] Super-simple miner go to ore, gather x-amount, then go to depot
posted by
swatti
7 years ago
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General |
0
last message by
swatti
7 years ago
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[fixed] fuel duplication when interacting with vehicle
posted by
AlFara
7 years ago
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Bugs |
2
last message by
Earendel
7 years ago
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All issues with AAI programmable vehicles solved!
posted by
Resident_Alien_Squasher
7 years ago
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General |
1
last message by
Earendel
7 years ago
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The 3.15 version is for 0.14
posted by
Resident_Alien_Squasher
7 years ago
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General |
1
last message by
Earendel
7 years ago
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Menu closes on open.
posted by
yaitsbilly
7 years ago
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Bugs |
1
last message by
Earendel
7 years ago
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Existing blueprints get their icons randomly replaced by AAI signals icons
posted by
staviq
7 years ago
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Bugs |
1
last message by
Earendel
7 years ago
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