AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

Please report bugs and suggestions on Discord: https://discord.gg/ymjUVMv

Discussions for this mod are disabled.

Some ideas to make this mod even greater

posted by jinsediaoying 6 years ago
Ideas & suggestions
9
last message by Earendel 6 years ago

Can't load old save with your mod

posted by Pavlushencij 6 years ago
Bugs
1
last message by Earendel 6 years ago

Can't load Programmable Vehicles (all your other mods work fine, picture in the thread)

posted by Seeeno 6 years ago
General
4
last message by Earendel 6 years ago

problems with Ships Extended

posted by Meiseside 6 years ago
Bugs
1
last message by Earendel 6 years ago

Feature: Follow <ID> + X, Y offset

posted by mrvn 7 years ago
General
3
last message by Earendel 6 years ago

Suggestion for how the multiple weapons problem could be dealt with

posted by Xander_Ein 6 years ago
Ideas & suggestions
1
last message by Earendel 6 years ago

Base dependence issue

posted by FactoryDoge 6 years ago
General
1
last message by Earendel 6 years ago

Randomly time error

posted by Dangier2000 6 years ago
General
1
last message by Earendel 6 years ago

Selected units window disappears after opening unit data

posted by Lolgast 6 years ago
Bugs
1
last message by Earendel 6 years ago

Seems recipes is OP

posted by ReasonX 6 years ago
General
1
last message by Earendel 6 years ago

Lose ability to enter, control or select vehicles

posted by kfsone 6 years ago
Bugs
1
last message by Earendel 6 years ago

Cant generate a new map

posted by Dawalken 6 years ago
Bugs
1
last message by Earendel 6 years ago

Update dependencies.

posted by nickelob_ultra 6 years ago
Ideas & suggestions
1
last message by Earendel 6 years ago

Issue when also using Autofill

posted by wulfson 7 years ago
Bugs
2
last message by Earendel 6 years ago

add bob grid to aai vehicle

posted by ShinoHarvest 6 years ago
Ideas & suggestions
1
last message by Earendel 6 years ago

Removing any mod will corrupt the AI and vehicles become unselectable.

posted by 0x4F6679 6 years ago
Bugs
1
last message by Earendel 6 years ago

Issue with Helmod

posted by tagger94 6 years ago
Bugs
1
last message by Earendel 6 years ago

How can I automate a system using Planes and Vehicles?

posted by Pinicio 6 years ago
General
1
last message by Earendel 6 years ago

Vehicle, biter and spawner disappearing

posted by Awee 6 years ago
General
1
last message by Earendel 6 years ago

[Feature Request] Allow Remote Control To Work in Map Mode

posted by mikeloeven 6 years ago
General
1
last message by Earendel 6 years ago

Found an exploit in AAI Vehicles... specific to the Warden (other vehicles do not seem...

posted by Baphnedia 6 years ago
Bugs
1
last message by Earendel 6 years ago

CP consumption too high

posted by krivougolnik 6 years ago
General
2
last message by Earendel 6 years ago

Can't disable path visualization

posted by NoVaK 6 years ago
Bugs
0
last message by NoVaK 6 years ago

Great mod set

posted by Ricktor87 6 years ago
General
0
last message by Ricktor87 6 years ago

Too many signals for Vehicle Deployer make the game crash

posted by saaadel 7 years ago
Bugs
1
last message by saaadel 7 years ago

Hauler seems to get lost more

posted by evilhalfdead 7 years ago
Bugs
3
last message by TheBlackSun 7 years ago

Feature: Mark vehicle with icons

posted by mrvn 7 years ago
Ideas & suggestions
0
last message by mrvn 7 years ago

Feature: Chunk scanner

posted by mrvn 7 years ago
Ideas & suggestions
0
last message by mrvn 7 years ago

AAI industries is not compatible with 0.15

posted by Resident_Alien_Squasher 7 years ago
General
1
last message by mrvn 7 years ago

"Lighter" version

posted by MrSilver2510 7 years ago
Ideas & suggestions
0
last message by MrSilver2510 7 years ago

Garage!!! =)

posted by Vicirga 7 years ago
Ideas & suggestions
0
last message by Vicirga 7 years ago

Destroying entities by enemy forces doesn't raise entity destroyed event

posted by wvlad 7 years ago
Bugs
0
last message by wvlad 7 years ago

Enemy forces destroy entities inside entity built event

posted by wvlad 7 years ago
Bugs
0
last message by wvlad 7 years ago

Vehicals are invisable

posted by smurphinator112 7 years ago
Bugs
0
last message by smurphinator112 7 years ago

Error message if you ride a vehicle

posted by Elitor_33 7 years ago
Bugs
2
last message by Elitor_33 7 years ago

The new ID

posted by GnX_CM 7 years ago
Ideas & suggestions
0
last message by GnX_CM 7 years ago

Allow angle to be a tile scanner option.

posted by Asonael 7 years ago
Ideas & suggestions
0
last message by Asonael 7 years ago

Make this a Modpack???

posted by ComicNinjaz 7 years ago
Ideas & suggestions
0
last message by ComicNinjaz 7 years ago

fixed stoping any vehichle

posted by regedit2000 7 years ago
Bugs
0
last message by regedit2000 7 years ago

Optimization

posted by timothy 7 years ago
General
1
last message by Earendel 7 years ago

Vanilla engine unit now takes 4s and is handcraftable

posted by faraway9911 7 years ago
General
1
last message by Earendel 7 years ago

Game Crash Hauler Movement Miner -> Depot

posted by Jack_Harb 7 years ago
Bugs
5
last message by Jack_Harb 7 years ago

Error while using chaingunners

posted by EagleSix 7 years ago
Bugs
2
last message by EagleSix 7 years ago

0 Tick Limit on Unit Scanner(Could be other scanners aswell)

posted by Kasperbjerby 7 years ago
Bugs
0
last message by Kasperbjerby 7 years ago

[REQ] Super-simple miner go to ore, gather x-amount, then go to depot

posted by swatti 7 years ago
General
0
last message by swatti 7 years ago

[fixed] fuel duplication when interacting with vehicle

posted by AlFara 7 years ago
Bugs
2
last message by Earendel 7 years ago

All issues with AAI programmable vehicles solved!

posted by Resident_Alien_Squasher 7 years ago
General
1
last message by Earendel 7 years ago

The 3.15 version is for 0.14

posted by Resident_Alien_Squasher 7 years ago
General
1
last message by Earendel 7 years ago

Menu closes on open.

posted by yaitsbilly 7 years ago
Bugs
1
last message by Earendel 7 years ago

Existing blueprints get their icons randomly replaced by AAI signals icons

posted by staviq 7 years ago
Bugs
1
last message by Earendel 7 years ago