Unofficial Factorio 2.1 port of Modern Bulk Rail Loaders: Pooled, renamed so it can coexist on the portal with the original. Original mod by Sølve Monteiro (https://github.com/solvemon/bulk-rail-loaders-pooled); 2.1 fix by kfsone. Bulk train loading/unloading silos that share a single pooled inventory per station. Contents can never get unbalanced between wagons, so automated deliveries (e.g. Cybersyn) always complete when the station total suffices. Pooled-architecture rework inspired by Modern Bulk Rail Loader by Vyl. Replaces the original mod: disable/remove modern-bulk-rail-loader-pooled; silos and pools already in a save are re-registered on first load.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds Balancer Parts that can be put together to balance all adjacent belt lanes. Unofficial Factorio 2.1 build with a script-state rebuild, so it can replace Belt Balancer 2 / Belt Balancer 3 in an existing save (placed balancers keep working). Original mod by knoxfighter, archiehalliwell and IThundxr (Belt Balancer 2), later updated by NightPablo (Belt Balancer 3); 2.1 fix and state rebuild by kfsone. MIT licensed.
Mods introducing new content into the game.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location. Original mod by Talandar; Factorio 2.1 fix by kfsone. Replaces the original mod (disable/remove it).
Small changes concerning balance, gameplay, or graphics.
Adds logistics to transfer items between platforms at the same space location. Original mod by Urthen; Factorio 2.1 fix by kfsone. Replaces the original Orbital Transfer: disable the original, saved chests are re-registered on first load.
Mods introducing new content into the game.
Original mod by FuzzyGames (based on Avongard's belt animation freeze, with purple_cpu_chip); Factorio 2.1 fix by kfsone. Freezes belt animations for people who get migraines or suffer sensory overload. Stops animating transport belts, splitters, underground belts and loaders, plus (2.1) lane splitters, linked belts and 1x1 loaders. Replaces the original BeltsAndMoreAnimationFreeze: disable/remove the original. Original: https://mods.factorio.com/mod/BeltsAndMoreAnimationFreeze
Small changes concerning balance, gameplay, or graphics.
This mod marks dead trees for deconstruction. It can also flag cliffs, if that option is set. Original mod by GPS (https://mods.factorio.com/mod/TreeCleaner); Factorio 2.1 fix by kfsone. Unofficial renamed release: disable the original TreeCleaner before using this one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A blatant hack of Church Organist's hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.
Small changes concerning balance, gameplay, or graphics.