AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

b [fixed] fuel duplication when interacting with vehicle

7 years ago
(updated 7 years ago)

-edit-
confirming fixed status
thx for quick fix @Earendel

Fuel duplicates (*2) when entering/leaving vehicle aswell as when the vehicle starts and stops moving;

used mods; AAI Programmable Vehicles, all main requirements aswell as AAI Vehicles: Hauler (since last one is causing a crash if not used)

Steps to reproduce;
start new game with factorio 0.15, get a vehicle of your choice, put 'fuel' inside, e.g. 1 'coal'.
-when you enter the vehicle, 'fuel' inside will be multiplied by 2, when leaving the vehicle again, it'll get multiplied by 2 aswell.
-use remote controller to start 'move' order for the selected vehicle, 'fuel' inside will be multiplied by 2, when the vehicle stops after reaching target destination, 'fuel' inside will be multiplied by 2
-tested with 'fuel' == 'coal' and 'fuel'== 'raw wood'

*happens to all vehicles affected by this mod (so it includes tanks)

7 years ago
(updated 7 years ago)

mod version: aai-programmable-vehicles_0.3.17 (did also happen in the prev one)

-edit-
factorio versions used; 0.15.15 ; 0.15.16 and 0.15.18

7 years ago

This should be fixed now