AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

b Issue when also using Autofill

7 years ago

Because of the "cannot build near enemies" thing (which was surprising, btw...you should mention that somewhere in the description, and it'd be nice if I could disable it without editing the mod), when you have Autofill installed you can very quickly and unexpectedly destroy large amounts of resources...mostly noticeable by trying to place some turrets, Autofill putting some ammo in those turrets, and then this mod returning the turrets to your inventory but not the ammo.

7 years ago
(updated 7 years ago)

Just ran into this too. It was a complete surprise to find I couldn't build turrets, luckily I had only just added aai so it was easy to find which mod was doing this. (I see it is mentioned in the description now, must have skimmed over it).

I'm not against blocking building near biter bases but it would be nice if I didn't delete half my ammo trying to find the edge of the build zone.

6 years ago

Fixed. Things added with autofill should end up back in the inventory if there is space.