AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

Content
11 months ago
0.14 - 1.1
167K
Transportation Logistics Circuit network

b Too many signals for Vehicle Deployer make the game crash

7 years ago

I tried to send too many signals to your Vehicle Deployer (for new cars), it deploys them (all is ok there), but if I open Unit Data dialog with Unit Remote Controller, the game will crash with message:
---CUT---
Error while running event aai-programmable-vehicles::on_gui_click (ID 1)
Index out of bounds: 61
stack traceback:
aai-programmable-vehicles/control.lua:2627: in function 'set_unit_data_to_combinator'
aai-programmable-vehicles/control.lua:2664: in function 'remote_on_gui_click'
aai-programmable-vehicles/control.lua:2990: in function <aai-programmable-vehicles/control.lua:2989>
---CUT---

7 years ago

I think you need to truncate the list of signals, not just to crash the game. lol