Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Do you not want to count anymore in your head how many times you have placed this Blueprint down in a row already? This mod helps you (only for Blueprints in your inventory or copy paste [not in editor] that got completely placed). Might actually fully work in Multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collection of usefull QOL mods. Including 3 from the Picker suite mod by Nexela.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Never remove anything. What could go wrong. Now with a 4 seconds grace period.
Mods introducing new content into the game.
Adds hazard concrete variants that will not rotate. Mined tiles will give back regular hazard concrete. Applies both while placing the concrete, and while using blueprints. This mod does not modify existing concrete, and does not modify the base-game concrete. Should™ be compatible with other mods. Tested with Space Exploration.
Mods introducing new content into the game.
Mod que tem como objetivo traduzir todos os mods, inspirado no ATM (mas não afiliado ao mod).
Translations for other mods.
A collection of mods that change the game in a way that I sometimes want.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
The game is almost paused (speed 1%) unless there are multiple players connected.
Small changes concerning balance, gameplay, or graphics.
You spawn in a train. You die if you leave the train. You will be rail-ly happy. Be open and train-sparant. This is how you roll.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Random chat messages for when someone joines the game. only works in multiplayer. PS This is my first mod ever, made to get a grasp of modding in factorio.
This mod will take damage at regular intervals, please use it in conjunction with a mod that increases the number of recovery items of your choice.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fish can now spawn on land, making them more plentiful. Be careful to plan your factory around them.
Small changes concerning balance, gameplay, or graphics.