Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
A new wall and a new pipe. Mostly made for my gameplay. Might modify or add items as I play it.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Made to regroup my favorite mods, as well as a few changes including (much) bigger armors grids, standardization of items stack size, modification of some starting technologies requirement.
Collections of mods with tweaks to make them work together.
Roboport and substation range of action are proportional, to avoid overlap of elements
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Turns VortiK's heavy cannon turret into a shotgun turret.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes Spidertrons not require fuel in Exotic Industries.
Small changes concerning balance, gameplay, or graphics.
Moves the Memory Storage and Fluid Memory Storage to be available at a configurable science tier (chemical, rocket, space, cryo+vulcanite, or material+energy)
Small changes concerning balance, gameplay, or graphics.
Augments programmable speakers to be able to export metrics and alerts. Fork of "fctrl - Observability" by mozzarella.foxfire that exports using RCON commands.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you not want to count anymore in your head how many times you have placed this Blueprint down in a row already? This mod helps you (only for Blueprints in your inventory or copy paste [not in editor] that got completely placed). Might actually fully work in Multiplayer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.