Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A mod that allows you to create clones that will run and scout the map.. Also, just for fun, you can add a trail of different parkicles behind the character model.
Small changes concerning balance, gameplay, or graphics.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add's a lot of different QOL Mods. This mod is only a pack with several mods from other authors. Credits go to every single author to make our game experience better!
Collections of mods with tweaks to make them work together.
Modpack for encapsulating the mods which are used for private sessions with Viktor If you search complete modpacks look at: https://mods.factorio.com/mod/singleplayer_extreme_modpack https://mods.factorio.com/mod/multiplayer_extreme_modpack https://mods.factorio.com/mod/exploration_extreme_modpack
Collections of mods with tweaks to make them work together.
Mod Mash Splinter Undergrounds but you can disable the Subways technologies (disable by default). Original author by Btarrant.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
A 12x9 factorio world, as seen in "Can you beat Factorio on a 12x9 world?".
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
MrJakobLaichs planets mod. This mod adds planets and makes you mine/produce on said planets! Depends on and intended for usage in combination with: Pyanodons mods
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.
Collections of mods with tweaks to make them work together.
This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles. Check https://github.com/ZwerOxotnik/zk-lib though
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes trees and rocks spawn at a reduced rate.
Mods introducing new content into the game.
UNFINISHED, but functional. Adds the mesa world map type to the drop-down menu in the map generator page. Additionally, prevents building on sand, except for rails, power, and landmines.
Mods introducing new content into the game.
Adds research that toggles biters/pollution in game
Mods introducing new content into the game.
Mods introducing new content into the game.