Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
Once upon a time, man had a dream, a dream of expanding without the need to spend 1/3rd his day expanding into bugs nests hundreds of KM away just for ore, 1/3rd his day making sure his mods doesn't crash the game...and the other 1/3 expanding the factory. A super simple mod that adds recipes to turn basic ore into 2, chemical plants use oil plus any ore. and yes, you can use productivity module. Vanilla orientated and balanced.
Mods introducing new content into the game.
A materials expanded DLC adding 70+ items 25+ buildings that expands the overall tiers of the game without overhauling the base game, should be fine to use with most mods, only concern is for balance etc. Heavily inspired from darkstar utilities. Has an expansion of nearly every aspect of the game.
Large total conversion mods.
Mods introducing new content into the game.