Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes Hilladdar's modpack compatible at RitnMods. Rend compatible le modpack Hilladdar's au RitnMods.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
A somewhat simple overhaul mod, extending the burner phase and much more
Large total conversion mods.
Mods introducing new content into the game.
Clean water is not free. This mod adds three tiers of natural water processing recipes to Krastorio2. The processing requires water filters, which has similar mechanisms to air purifiers. original by Ayashiemon
Mods introducing new content into the game.
A modpack that's QoL-rich and centered around Space Exploration. It's made to play with my friends but feel free to use.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
修复aai-industry导致boblogistics中的铜管消失了。 Fixed aai-industry leads to the disappearance of copper pipes in boblogistics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a fuel value to hydrogen fuel so that you can electrolize without needing to vent hydrogen if going for chlorine/oxygen.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Once upon a time, man had a dream, a dream of expanding without the need to spend 1/3rd his day expanding into bugs nests hundreds of KM away just for ore, 1/3rd his day making sure his mods doesn't crash the game...and the other 1/3 expanding the factory. A super simple mod that adds recipes to turn basic ore into 2, chemical plants use oil plus any ore. and yes, you can use productivity module. Vanilla orientated and balanced.
Mods introducing new content into the game.
Pollutes when fluids were removed or destroyed or flushed in entities.
Small changes concerning balance, gameplay, or graphics.
This is the most comprehensive and balanced mod package you can find.
Collections of mods with tweaks to make them work together.
It's dangerous to go alone! Take some medkits! For being stranded on an alien world with your tools on hand you might need some touch up. This mod aims to add some healing options into the game when fish aren't around for aide.
Mods introducing new content into the game.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
Allows pumps to be placed on landfills, making mistakes with landfills less costly, but doesn't make things easier in a way like waterfill. Mod made by 0xc355, just quick edit adding support for pumps from Angel mod. Enjoy
Small changes concerning balance, gameplay, or graphics.
Dissolve all your ores to K2 dirty water. No more ore overflow! All integrated mods are in dependencies
Small changes concerning balance, gameplay, or graphics.
This mod enhances common recipes with valuable byproducts, encouraging intricate designs and circuit system use. Addressing the simplicity of base game outputs, it stays close to vanilla gameplay. Toggleable byproducts in settings allow customization and compatibility with other mods. Examples and uses include Slag for bricks or trace minerals, Plastic Waste for plastic/fuel, Spent Etchant for copper reclamation, Copper Sulfate for copper/sulfur/lubricant, and Plutonium for long-lasting fuel.
Mods introducing new content into the game.