Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Rockets, Nukes, Biters and Suffering >:} | Server IP: 94.247.42.20 Password: blm
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter Undergrounds but you can disable the Subways technologies (disable by default). Original author by Btarrant.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
Small changes concerning balance, gameplay, or graphics.
Removes a bunch of the map. You didn't really need all of it anyways, right?
23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. This ruin pack is designed to challenge the player. This mod now detects K2 and RedDwarf ruins and includes them but FortressRuins should be selected in the mod settings as the ruin pack. Fixed steel chest bug that prevented player from looting. Usage of Claim Object tool in players toolbelt is still a requirement.
Small changes concerning balance, gameplay, or graphics.
Pollution tweaks for Krastorio 2 Air Filter, Omnicompression and Enemy Race Manager, show pollution some love!
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Extra compatibility between Redmew's DangerOres, Krastorio2 and Deadlock's beltboxes&loaders
Scenarios, maps, and puzzles.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
A fork of the deprecated X-Logistics mod, before it became Freight Forwarding. Mostly for compatability for an old map that was started before the transition.
Mods introducing new content into the game.
The planet you landed on has deep chasms and is full of rocks and cliffs. Traveling and moving resources will be a challenge. This is only the terrain generation, see Shattered Lands Pack
Mods introducing new content into the game.
A mod-pack which aims to make the world more interesting, and surviving... less than trivial. Gather your wits and explore a new take on Factorio progression. Keep your friends close, and your flashlights closer. It's about to get DARK.
Collections of mods with tweaks to make them work together.
The planet you landed on has deep chasms and is full of rocks and cliffs. Traveling and moving resources will be a challenge. Good thing you have some technologies to help you.
Scenarios, maps, and puzzles.
Thunderstorm is coming! Build lightning rods to protect yourself or to tame this mighty element of nature by capturing divine amount of electricity or attacking biter beasts. Supports SE planets. WIP, even more fun will be added!
Mods introducing new content into the game.
磁生电,电生磁,这种特殊的瓷砖能够无损地传递磁能,将铺设于其上的任意发/用电设施通过磁电共生的原理连接在一起,无需电线杆。 Magnetism generates electricity, electricity generates magnetism. This special tile can transmit magnetic energy losslessly, connecting any power generation/consumption facilities built on it through the principle of Magnetoelectricity, without any electric pole.
Mods introducing new content into the game.
This map generator preset provides a more interesting rail world.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.