Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
Mods introducing new content into the game.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Adds ways to recycle and process waste products through biological means and make use of biological processes and farming.
Mods introducing new content into the game.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
Modpack with features that will be implemented in Factorio 2.0 core game. Some mods allow even more things than what is promised in core game. Edited by BeefyAndTheDucks so that every mod is not optional.
Collections of mods with tweaks to make them work together.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
Large total conversion mods.
Simple mod to disable the crash-site and start the player with an empty inventory.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Limited Oil fields that deplete, amounts based on real world data, including extraction rate, and amount.
Small changes concerning balance, gameplay, or graphics.
Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
When you are in remote view on another planet you might click on orbit or star out of habbit, this mod adds a confirmation.
Small changes concerning balance, gameplay, or graphics.
The chat only tells you the name, you used to have to open the universe explorer to get more details.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and limestone. Advanced technology enables asteroid mining of rarer elements.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Pollution on biterless planets does not generate new chunks.
Small changes concerning balance, gameplay, or graphics.
Allows resources to appear on water tiles other than deep sea ones.
Small changes concerning balance, gameplay, or graphics.