Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Just a modpack containing Krastorio 2, compatibility mod and the recomended mods to make turning them on easier.
Collections of mods with tweaks to make them work together.
BETA A realism mod that adds some logical restrictions to "artificial" tiles (stone paths, concrete, etc) on what they can be placed under/on (trees, resources, cliffs, worms, etc). Configurable. Includes 100% removal of decoratives functionality ("Clean Concrete").
Small changes concerning balance, gameplay, or graphics.
Tweaks the Alien Biomes mod, making optional some of its non-optional changes to vanilla gameplay. This is not the mod itself with changes, but rather a "mod of a mod". Can optionally be used with other mods that make similar changes that need undoing.
Small changes concerning balance, gameplay, or graphics.
Adds research that toggles biters/pollution in game
Mods introducing new content into the game.
This mod adds a set of power crystals as environment entities. They work as naturally-spawned more powerful beacons.
Mods introducing new content into the game.
Fork of Plantable & Printable Trees (https://mods.factorio.com/mod/Blueprintable-Plantable-Trees) by Yes-Man. Changed recipe from 1 wood/tree to 4 wood/tree. Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod. This is an update of 'My Tree Mod' from SamuelCombrinck, which was inspired by 'Simple Saplings' made by hypermark which apparently was a fork of 'JJtJJs Tree Planting Mod'.
This mod allows player and biters to walk on water, and or biter bases to spawn on water too. Settings are available to enable/disable players, biters and bases being able to walk on water. Combo with Water Belts mod to place some entities on water too.
Small changes concerning balance, gameplay, or graphics.
Lets players mine landfill so you can fix those mistakes you make.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
MrJakobLaichs planets mod. This mod adds planets and makes you mine/produce on said planets! Depends on and intended for usage in combination with: Pyanodons mods
Over 200 fully compatible and balanced mods in one regularly updated modpack! Space Exploration, Cargo Ships, Rampant, Cats and so much more - just click yourself through the dependencies; For a better overview divided into gameplay, combat, transport and quality of life improvements. Tested in multiplayer as well!
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced gameplay mods in one regularly updated modpack! Space Exploration, VeryBZ, Plutonium Energy and so much more - just click yourself through the dependencies; For a better overview divided into SE&K2, Resources and Nuclear. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
A regularly updated Space Exploration + Krastorio 2 modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
Over 50 fully compatible and balanced transport mods in one regularly updated modpack! Cargo Ships, AAI-Vehicles, Deadlock-Stacking, LTN and so much more - just click yourself through the dependencies; For a better overview divided into logistics, trains, vehicles and water. Set all settings automatically with "hmm-s-hide" ;)
Collections of mods with tweaks to make them work together.
A regularly updated transport-over-water modpack with over 5 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.
A regularly updated light cheats modpack with over 10 fully compatible and balanced mods! Best just click through the dependencies yourself. Set all settings with "hmm-s-hide" automatically. ;)
Collections of mods with tweaks to make them work together.