Recently updated mods

Orbital Ion Cannon (SE Edition)


When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. Now compatible with the planets and moons from Space Exploration.

8 days ago
1.0 - 1.1
74052

True Nukes


Adds realistic nuclear blasts, and more nuclear options, including various scales of atomic artillery shell, as well as atomic cannon shells. Also adds thermobaric weapons (these are like fuel air bombs), which act as early game nukes. Simulates the blast wave, thermal impact, crater and fireball of nuclear weapons.

9 days ago
0.18 - 1.1
40738

Overpowered power armor


Makes power armor incredibly overpowered ;)

10 days ago
1.1
40

Jasper Tweaks


Adds artillery shells that violate the Geneva convention.

11 days ago
1.1
226

Advanced Artillery Remotes Continued

by azaghal

Adds two Advanced Artillery Remotes to the game. Artillery Cluster Remote targets nearby spawners and worms and lays down a carpet of artillery fire against them. Artillery Discovery Remote fires artillery rounds in an arc to assist in map exploration.

11 days ago
1.1
2376

More Ammo


Adds more Ammo types and their crafting Recipes for your Weapons! +Specials for Space Exploration

12 days ago
1.1
7627

Turret Pod Equipment


Gun, Flame, Shotgun turret pods in equipment. They consume both ammo and electricity.

13 days ago
1.1
81

Electric Weapons


Adds powerful electric weapons, ammo and turrets.

13 days ago
0.16 - 1.1
42241

Followers+


Combat robots no longer expire and can be controlled and grouped with the spidertron remote.

14 days ago
1.1
1459

True Grenades


For when cluster grenades just aren't enough

14 days ago
1.1
184

Fish gun


'Shoot' to heal

17 days ago
1.1
31

Heavy Machine Gun Turret for Krastorio2


Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.

26 days ago
1.1
5475

Agent Orange ported to 1.1

by petrus4

This is a small update to the Agent Orange Mod for 0.17 by Renakastrasz, to make it work with Factorio 1.1.

a month ago
1.1
36

Tank Flamethrower Rework

by Zetrox

This mod make the tank's flamethrower act as user's one

a month ago
1.1
124

Rampant Arsenal

by Veden

Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies

a month ago
0.16 - 1.1
205897

Artillery Bombardment Remote (DBot's fork)


Directs your artillery to bombard a selected area without having to target individual shots

a month ago
1.1
223

Danger Close

by _-_-_

Artillery no longer has a minimum range

2 months ago
1.1
133

Bob's Warfare


Make things for warfare.

2 months ago
0.13 - 1.1
1306357

This is mine


Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities

2 months ago
0.17 - 1.1
580

High Caliber Guns


Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default

2 months ago
1.1
877
Found 152 mods