Recently updated mods

Pyanodons Coal Processing


Adds coal processing lines to the game.

6 days ago
0.17 - 0.18
181125

Advanced Electric High Resolution

by LsHallo

Adds higher tiers of solar panels and accumulators. (Production *10, *100, *1000). Makes space efficient solar farms viable.

6 days ago
0.16 - 0.18
28070

Geothermal

by Reika

Adds magma sources and geothermal generators.

9 days ago
0.15 - 0.18
50929

RealisticReactors

by Ingo

This mod adds a more realistic nuclear reactor, a breeder reactor and a cooling tower. The reactors are controllable via an integrated circuit interface, and have a dynamic output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.

15 days ago
0.16 - 0.18
31624

Powered Entities


This mod will create power lines between most of the base game's entities that require power.

16 days ago
0.13 - 0.18
17434

Factorissimo Power Pole Addon


An addon to Factorissimo. In order to move power within factory buildings you must use power poles

25 days ago
0.17 - 0.18
152

Solarthermal Energy

by mx-2

Adds solarthermal panels and heat accumulators.

a month ago
0.16 - 0.18
3291

Bob's Power


Adds new power structures.

a month ago
0.13 - 0.18
917883

Big wooden pole

by ElAdamo

Say hello to my little friend.

a month ago
0.17 - 0.18
679

Buffed Solar


Buffs Rhaane's 'Advanced Solar' Mod.

a month ago
0.17
85

Alternative Steam


Adds new steam generation options.

a month ago
0.15 - 0.18
4361

Schall Perpetual Machine


“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

2 months ago
0.17 - 0.18
306

Plutonium Energy


Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.

2 months ago
0.15 - 0.18
25415

Amator Phasma's Nuclear


This mod is inspired by "Nuclear Power" by Fatmice and "Uranium Power" by Simdezimon. And, like the both, does this mod expand the production of nuclear fuel cells and the reprocessing of spent fuel cells. With this mod, the start into the atomic age is a bit harder than in the vanilla Factorio and you will need the logic cabling for this mod because you have to control pumps so that your enrichment process can work efficiently. (Without a logic control this process will come to a standstill.)

2 months ago
0.17 - 0.18
12037

Realistic Fusion Power


[WIP] This mod adds a new way to make energy through nuclear fusion.

2 months ago
0.17 - 0.18
3507

Enchanted Nuclear


Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.

3 months ago
0.17 - 0.18
2907

RealisticPower

by Kenira

Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with DayNightExtender for longer (4h - 24h) day / night cycles.

3 months ago
0.14 - 0.18
5716

Electric Boiler

by Mobius1

Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.

3 months ago
0.15 - 0.18
15923

FactorioExtended-Energy


For your Energy needs, FE-Energy is to help you electrify your factories super fast with steam, nuclear or solar!

3 months ago
0.16 - 0.18
3171

Luzivras Factorio Power


Adds Solarpannels and Accumulators MK 1-8, Mk1 = 8 Normal pannels/accumulators Each Mark, means times 8 in power (additional cost on higher tears, to make a balance for the space)

3 months ago
0.15 - 0.18
6529