Recently updated mods

Better Energy production


Adds various energy production buildings and items.

2 days ago
1.1
5967

Plutonium Energy


Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.

7 days ago
0.15 - 1.1
56703

Realistic Fusion Power


Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2.

8 days ago
0.17 - 1.1
37384

Advanced Green Power


adds advanced versions of solar panel and accumulators

9 days ago
1.1
119

RITEG


Radioisotope thermoelectric generator, as known as RITEG or RTG. The starting power output is 600 kW, the half life about 12 hours.

9 days ago
0.16 - 1.1
9529

Battery Powered

by harag

Provides several tiers of batteries that can be charged and used as fuel or to transport energy. The highest tiers require Space Exploration.

13 days ago
1.1
736

Levitation Electric Pole

by hsp9513

Electric poles are levitated from ground.

14 days ago
1.1
28

Compact Solar


Adds compact solar panels and accumulators to save space

15 days ago
1.1
176

Extreme Nuclears


DISCLAIMER: this is a early access version and the texture could be badly done or the icons not inherent to that object. This mod add: one reactor, four heat exchanger and four converter.

a month ago
1.1
178

Wind Turbines


Wind Turbines produce free energy, but are expensive to build and don't have a steady output. This mods adds 4 tiers of Turbines, from small wood windmill to a titanic steel and refined concrete turbine.

a month ago
1.1
1344

KS Power

by Klonan

Adds a range of different power producing options

a month ago
0.12 - 1.1
262793

Delete Poles


Delete Poles out Factorio

2 months ago
1.1
67

Wireless Challenge

by trold

A mod that disconnects all wires from newly built entities. See how far you get without wires!

2 months ago
1.1
38

Turbine UPSGrade


A single steam turbine that provides the same steam consumption and power production as many vanilla turbines. Intended to improve performance by reducing entity count and fluid calculations.

2 months ago
1.1
224

Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

2 months ago
1.1
2152

MT Heaters


More options to generate heat, Solid Burner and Electric for base heaters of the mod. Liquid Burner Heaters can be access by enabling the KS Power mod. Also adds Baseload Steam Turbines and Steam Turbines with accumilator priority

2 months ago
1.1
372

Heat Capacitor

by snakeru

Adds a capacitor structure for storing heat, useful for regulating power load of Nuclear Reactors.

2 months ago
1.1
226

Dirty Power


Less refined fuels pollute more. Electric furnaces consume 50% more power.

2 months ago
0.16 - 1.1
1247

Krastorio 2 & Bob's Power Compatibility Fixes


Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.

3 months ago
1.1
935
Found 114 mods