Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Ultimate options for color blindness accessibility. Includes custom icons, sprites, icon and sprite overlays, text overlays, customizable wire colors, customizable map overlay colors, and customizable technology background colors. Everything is customizable. Can be removed without affecting save games.
Small changes concerning balance, gameplay, or graphics.
Have power consumption and power production as signals in your circuit network, with capabilities to measure the electric network statistics up to about 1.8 × 10^308 watts. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Have accumulators actual and total charge as signals in your circuit network, with capabilities to measure capacities up to about 1.8 × 10^308 joules. We use the electric network id for accounting of all calculated values within each electric network
Mods introducing new content into the game.
Simply adds the requester chest recipe to the 'Logistic Robots' research. No more, no less.
Small changes concerning balance, gameplay, or graphics.
Adds startup options to separately adjust the thresholds of the overflow/top-up valves from Angel's Petrochemical Processing. Now your pipes won't keep sloshing between 79.9% and 80.1% while the valves waste your precious fluids! (Note: The tooltip does not change, it will still say 80% for both valves.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
Auto place electric pole: ---- auto place small electric pole like tree. Auto built: ---- CTRL-V built immediately. ---- ALT-D except cliff. Super character: ---- craft immediately. ---- reach everywhere. Super robot: ---- speed/ghost time max. ---- energy source void. Other: ---- inserter stack size 64. ---- equipment sharp 1x1.
Mods introducing new content into the game.
Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present
Small changes concerning balance, gameplay, or graphics.
This mod sends idle/blocked trains to the depot to get them out of your way.
Small changes concerning balance, gameplay, or graphics.
Adds belt compression for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Petroleum Handling, Pyanodons Raw Ores, Pyanodons Alien Life and Pyanodons Alternative Energy.
Mods introducing new content into the game.