Recently updated mods

Realistic Fusion Power


Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2.

6 days ago
0.17 - 1.1
28888

Nuclear Rebalance

by Kingdud

Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.

16 days ago
0.17 - 1.1
2062

JR Coal Fuel


Simple mod that adds Wooden Pellet, Coal Briquettes burner fuel, Crushed Coal (intermediate product), and higher tier Enriched Coal Fuel (similar to Soild Fuel block).

29 days ago
1.1
337

Better Energy production


Adds various energy production buildings and items.

29 days ago
1.1
3275

Advanced Solar HR

by LsHallo

Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.

a month ago
0.16 - 1.1
71533

Realistic Reactors


Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor's core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs

a month ago
0.16 - 1.1
50830

Nuclear Fuel BobCompat

by Crash0

A Tiny Compatability fix for Bobs Mod and Nuclear Fuel. Cells Should use Empty fuelcells instead of Iron Plates

a month ago
1.1
57

MT Heaters


Creates 2 different options to generate heat for heat pipes, a bit more work but worth it

a month ago
1.1
102

Large Electric Pole


Adds a large electric pole that is even bigger than the big electric pole

a month ago
1.0 - 1.1
3357

Electric Transformators

by max2344

Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~98%

a month ago
1.1
1973

Joe's Power


Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.

2 months ago
0.18 - 1.1
283

Plutonium Energy


Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.

2 months ago
0.15 - 1.1
51926

Modular Buildings Redux

by Silari

Adds modular buildings, which are 2/4 identical buildings condensed into one entity. Based on Modular Buildings by staplergun.

2 months ago
1.1
325

SigmaOne's Mods: Nuclear

by Sigma1

Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.

2 months ago
0.15 - 1.1
12101

⚡KS Power_quickfix

by Fr_Dae

Adds a range of different power producing options

2 months ago
0.18 - 1.1
20717

Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

2 months ago
1.1
1603

Limited boilers


This mod limits the ammount of boilers and solar panels you can place

2 months ago
1.1
81

Alternative Steam


Adds new steam generation options.

3 months ago
0.15 - 1.1
5709
Found 102 mods