Quality of Life research


Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

Utilities
27 days ago
0.15 - 2.0
182K

Preferably use GitHub for bugs, feedback, or suggestions: https://github.com/Aidiakapi/qol_research/issues

New research: Trash size increase

posted by Merikolus 10 days ago
Ideas & suggestions
0
last message by Merikolus 10 days ago

Idea, but need help

posted by Buggi 16 days ago
Ideas & suggestions
0
last message by Buggi 16 days ago

QOL mod somehow interferes with Blueprint Sandboxes mod

posted by enraged_tomato a month ago
Bugs
3
last message by enraged_tomato 26 days ago

Space Age Science

posted by Hellpest a month ago
Ideas & suggestions
2
last message by Hellpest 27 days ago

Game crashes

posted by rapfield a month ago
Bugs
2
last message by Aidiakapi 27 days ago

inventory_width as QOL research

posted by flart 9 months ago
Ideas & suggestions
0
last message by flart 9 months ago

SE config?

posted by AndyScull 1 year, 4 days ago
General
2
last message by AndyScull 11 months ago

Config vault

posted by leduke79 1 year, 5 months ago
General
4
last message by Aidiakapi 1 year, 5 months ago

[Answered] Modded Config not wor

posted by IceCobe 1 year, 7 months ago
General
5
last message by IceCobe 1 year, 7 months ago

[Answered] RPG Mod compatible?

posted by Dracarius 1 year, 7 months ago
General
2
last message by Dracarius 1 year, 7 months ago

research for bigger spidertron inventory space/ equipment grid?

posted by Sawaumi 1 year, 9 months ago
Ideas & suggestions
1
last message by Aidiakapi 1 year, 9 months ago

Bug with Ultimate Research Queue mod

posted by Mandelbrot2671 1 year, 10 months ago
Bugs
1
last message by Aidiakapi 1 year, 10 months ago

[Resolved] get loaded config

posted by danura30082 1 year, 10 months ago
General
3
last message by Aidiakapi 1 year, 10 months ago

[External] Bug with Improved Research Queue mod

posted by The_Axan 2 years ago
Bugs
1
last message by Aidiakapi 2 years ago

[Resolved] toggles????

posted by Tech_Man122002 2 years ago
Ideas & suggestions
4
last message by Tech_Man122002 2 years ago

[Resolved] long reach doesnt work

posted by DRpenetration 2 years ago
General
1
last message by Aidiakapi 2 years ago

[Resolved] Option: add military science to all infinite research

posted by EnmaPlays 3 years ago
Ideas & suggestions
1
last message by Aidiakapi 3 years ago

[Resolved] Addition: Train braking Force

posted by EnmaPlays 3 years ago
Ideas & suggestions
1
last message by Aidiakapi 3 years ago

[Needs reproduction] Movement speed research stops working after death

posted by Anceptor 3 years ago
Bugs
1
last message by Aidiakapi 3 years ago

this mod compatable with K2 and SE?

posted by spb00000 4 years ago
General
14
last message by Aidiakapi 3 years ago

[Resolved] Can't disable infinite research

posted by opternary 4 years ago
Bugs
3
last message by Aidiakapi 4 years ago

[Invalid] Weird interactions with SE science rescaling

posted by Mernom 4 years ago
General
3
last message by Aidiakapi 4 years ago

[Question] What are the stats?

posted by Malidictus 4 years ago
General
2
last message by Malidictus 4 years ago

[Resolved] 3.1.0 *REQUIRES* SpaceEx

posted by thisisnotfez 4 years ago
Bugs
4
last message by thisisnotfez 4 years ago

[External] Space Exploration (Postprocessing) incompatibility

posted by Sgamez 4 years ago
Bugs
16
last message by Aidiakapi 4 years ago

[New mod + Implemented] More hotkeys, specifically move speed bonus

posted by intellilogic 4 years ago
Ideas & suggestions
12
last message by intellilogic 4 years ago

[Invalid] error Factorio 0.18.21

posted by NCNecros 4 years ago
Bugs
2
last message by Aidiakapi 4 years ago

[Answered] Stack Size tech?

posted by omarflyjoemacky 4 years ago
General
1
last message by Aidiakapi 4 years ago

[Needs reproduction] Conflict with Angel's Industry

posted by Sepon 4 years ago
Bugs
1
last message by Aidiakapi 4 years ago

[Invalid] Error ControllerLogisticGui.cpp:131: Wrong number of logistic filters

posted by Attal 4 years ago
General
4
last message by Aidiakapi 4 years ago

[Resolved] description outdated

posted by Mernom 4 years ago
General
1
last message by Aidiakapi 4 years ago

[Resolved] hello

posted by infantrymanforlife 4 years ago
Bugs
2
last message by infantrymanforlife 4 years ago

[Answered] Just wondering on crafting speed

posted by speedy45 4 years ago
General
2
last message by speedy45 4 years ago

[External + Resolved] Industrial Revolution

posted by Barazturg 5 years ago
Bugs
7
last message by Vanadium 5 years ago

Works nicely

posted by Moffmaster 5 years ago
General
2
last message by RubyPoker 5 years ago

Basic vs Intermediate

posted by RexBuck 5 years ago
General
1
last message by Aidiakapi 5 years ago