Quality of Life research


Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

1 year, 5 months ago
0.15 - 1.1
304643

Preferably use GitHub for bugs, feedback, or suggestions: https://github.com/Aidiakapi/qol_research/issues

Bug with Improved Research Queue mod

posted by The_Axan 2 months ago
Bugs
1
last message by Aidiakapi 2 months ago

toggles????

posted by Tech_Man122002 3 months ago
Ideas & suggestions
4
last message by Tech_Man122002 3 months ago

long reach doesnt work

posted by DRpenetration 3 months ago
General
1
last message by Aidiakapi 3 months ago

[Resolved] Option: add military science to all infinite research

posted by pt-hermit 1 year, 1 month ago
Ideas & suggestions
1
last message by Aidiakapi 9 months ago

[Resolved] Addition: Train braking Force

posted by pt-hermit 1 year, 1 month ago
Ideas & suggestions
1
last message by Aidiakapi 9 months ago

[Needs reproduction] Movement speed research stops working after death

posted by Anceptor 10 months ago
Bugs
1
last message by Aidiakapi 10 months ago

this mod compatable with K2 and SE?

posted by spb00000 1 year, 6 months ago
General
14
last message by Aidiakapi 1 year, 3 months ago

[Resolved] Can't disable infinite research

posted by opternary 1 year, 8 months ago
Bugs
3
last message by Aidiakapi 1 year, 7 months ago

[Invalid] Weird interactions with SE science rescaling

posted by Mernom 1 year, 11 months ago
General
3
last message by Aidiakapi 1 year, 11 months ago

[Question] What are the stats?

posted by Malidictus 1 year, 11 months ago
General
2
last message by Malidictus 1 year, 11 months ago

[Resolved] 3.1.0 *REQUIRES* SpaceEx

posted by thisisnotfez 1 year, 11 months ago
Bugs
4
last message by thisisnotfez 1 year, 11 months ago

[External] Space Exploration (Postprocessing) incompatibility

posted by Sgamez 2 years ago
Bugs
16
last message by Aidiakapi 1 year, 11 months ago

[New mod + Implemented] More hotkeys, specifically move speed bonus

posted by intellilogic 2 years ago
Ideas & suggestions
12
last message by intellilogic 2 years ago

[Invalid] error Factorio 0.18.21

posted by NCNecros 2 years ago
Bugs
2
last message by Aidiakapi 2 years ago

[Answered] Stack Size tech?

posted by omarflyjoemacky 2 years ago
General
1
last message by Aidiakapi 2 years ago

[Needs reproduction] Conflict with Angel's Industry

posted by Sepon 2 years ago
Bugs
1
last message by Aidiakapi 2 years ago

[Invalid] Error ControllerLogisticGui.cpp:131: Wrong number of logistic filters

posted by Attal 2 years ago
General
4
last message by Aidiakapi 2 years ago

[Resolved] description outdated

posted by Mernom 2 years ago
General
1
last message by Aidiakapi 2 years ago

[Resolved] hello

posted by infantrymanforlife 2 years ago
Bugs
2
last message by infantrymanforlife 2 years ago

[Answered] Just wondering on crafting speed

posted by speedy45 2 years ago
General
2
last message by speedy45 2 years ago

[External + Resolved] Industrial Revolution

posted by Barazturg 2 years ago
Bugs
7
last message by Vanadium 2 years ago

Works nicely

posted by Moffmaster 3 years ago
General
2
last message by Rebecca-x 2 years ago

Basic vs Intermediate

posted by RexBuck 3 years ago
General
1
last message by Aidiakapi 3 years ago