Quality of Life research


Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

Utilities
1 year, 1 month ago
0.15 - 1.1
152K

b [External] Space Exploration (Postprocessing) incompatibility

4 years ago

Missing science of the first techs. a pick to view what i mean. Unsure if u can fix. Just ask as it's your mod
https://cdn.discordapp.com/attachments/690225811147718771/690228270763212816/JPEG_20200319_170014.jpg

4 years ago

Maybe your version of Krastorio 2 is out of date, or there's another mod in the mix, but I cannot reproduce this issue. I just downloaded Krastorio 2 and it has all the technologies just in there:

4 years ago

OK. let me see if i have issue still i will give a mods list. ? if issue still there ?

4 years ago

https://cdn.discordapp.com/attachments/690225811147718771/690255227701428287/Mod_list_Bug_report.txt

issue as the picture is viewing is still there now the mod list that make me have the issue.

4 years ago

That doesn't say anything about versions. If you want me to take a look at it in more depth, I'd really need a savefile.

4 years ago
(updated 4 years ago)

https://drive.google.com/open?id=1indTTZy7ttgo7LZ7APRbLk7iCDAc6cHK here are the save. Just not remembering if the save got saved with this mod in it. just to notify u.

4 years ago

Having the same issue. I can only do certain researches with krastorio 2.

As you can see I can't do crafting or mining speed, but all the other ones are available with a combo of basic tech + automation tech cards.

4 years ago

It could also be space exploration (and space exploration postprocess, which could be causing it? as shown in pic)

https://imgur.com/a/HZFWvIl

4 years ago

It is actually the compatibility patch in Space Exploration (Postprocessing) that removes the ingredients.
Since the postprocessing mod depends on my mod, and they do the transformation in data-final-fixes.lua, there's not much I can do from my side of things.

You can go into space-exploration-postprocess_0.2.3/prototypes/phase-4/qol_research.lua, and clear the contents of the file as a temporary workaround.

4 years ago

sorry there is not much i can do ether as am stuck when it comes to coding.

3 years ago

The latest version should have the integration mostly there from my side of the mod. Earendel (who I might add is doing great work!) did a hotpatch already as well, but there's still some kinks to work out. Give it some time, and we'll get the kinks sorted out. In the worst case I move some of my data code to a later stage, but that might actually harm compatibility with other mods.

3 years ago

oh, ok. Can test in latest version soon then.

3 years ago

With the latest update, all of the QOL researches require space science when using Space Exploration. This seems unintended. I am not using Krastorio like the other fellow in this thread.

https://i.imgur.com/eWkUmaZ.jpg

3 years ago

but there's still some kinks to work out

Yeah, I'm well aware of the issue, I've submitted the patch to Earendel, so it's just a matter of time till it'll get fixed.

If you'd really like it fixed right now, and are on space_exploration version 0.2.15, you can extract the zip file, open space_exploration_0.2.15/prototypes/phase-3/technology.lua, and insert this snippet below line 172:

    if not exclude and (tech.name:find('qol-', 1, true) == 1 or tech.name:find('qolinternal-', 1, true) == 1) then
      exclude = true
    end

I'd upload a modified/fixed version of the file, but modification and redistribution is restricted under Space Exploration's license. So I hope you'll manage to patch it yourself.

3 years ago

Thank you very much!

3 years ago

A comp notice regarding the 0.3 beta of SE: it replaces the the old se-biological-science-pack with se-biological-science-pack-1.
You can make a local variable that automatically accesses the correct pack using this line:
local pack = data.raw.tool["se-biological-science-pack-1"] and "se-biological-science-pack-1" or "se-biological-science-pack"

3 years ago
(updated 3 years ago)

Thanks for letting me know, but

You can make a local variable that automatically accesses the correct pack using this line...

that's not how the integration works. It uses the configuration tool, and switches to a different configuration when a set of mods is available.

This issue is being addressed by allowing the other modpacks to specify their config (nicer in general, because that way if there's something Earendel wants differently, he can just edit it in his mod, instead of having to ask me). The version I just pushed live includes these changes. It's just waiting a little moment for Earendel to include it :). However, he's usually very quick.

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