Quality of Life research


Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

1 year, 2 days ago
0.15 - 1.1
269695

Changelog

Version: 3.3.0
Date: 29. 11. 2020
  Changes:
    - Update to Factorio 1.1.
Version: 3.2.1
Date: 07. 11. 2020
  Features:
    - Add compatibility script that partially stops Krastorio2 from rewriting the tech tree. This should allow you to make custom configurations work with that mod.
Version: 3.2.0
Date: 26. 09. 2020
  Changes:
    - Update to Factorio 1.0.
  Bugfixes:
    - Fix enable infinite research setting not working.
Version: 3.1.1
Date: 27. 05. 2020
  Bugfixes:
    - Fix typo that wrongly switched to Space Exploration configuration.
Version: 3.1.0
Date: 27. 05. 2020
  Features:
    - Allow modpacks to have the configuration stored in their mod, instead of in QoL Research.
Version: 3.0.0
Date: 11. 04. 2020
  Features:
    - Add a custom configuration tool at https://qol-research.aidiakapi.com/
    - Add ability to implement default configuration overrides for modpacks, can be disabled with a setting.
    - Earendel created a configuration override for his mod Space Exploration, integrating biological science recipes.
Version: 2.5.1
Date: 18. 03. 2020
  Features:
    - Added /qol-reset-technology-effects command.
Version: 2.5.0
Date: 17. 03. 2020
  Changes:
    - Remove character logistic upgrades as 0.18.13 removed them too.
Version: 2.4.0
Date: 15. 02. 2020
  Features:
    - Updated for 0.18.
Version: 2.3.1
Date: 04. 03. 2019
  Changes:
    - Buff mining speed research to be closer to 0.16's values.
Version: 2.3.0
Date: 15. 02. 2019
  Features:
    - Updated for 0.17.
  Changes:
    - Increase levels in upper two tiers of inventory size upgrades from 2 to 4, this is to compensate for the lack of toolbelt research.
    - Reduced the levels per tier of player reach from 4 to 3, the base game now has a reach of 10, instead of 6.
    - Crafting speed, player mining speed, player reach's higher tier researches now requires production instead of utility science packs.
    - Disable verbose logging by default.
  Removed:
    - Toolbelt upgrades (this is now in the base game under Options => Interface => Active quickbars).
    - Settings to disable a particular category, this setting was rather redundant and confusing.
Version: 2.2.6
Date: 11. 06. 2018
  Bugfixes:
    - Fixed typo which caused infinite research for inventory space to be 10 times as expensive. Thanks to Doublespin for reporting and fixing!
Version: 2.2.5
Date: 10. 05. 2018
  Bugfixes:
    - Apply bonuses from settings when starting a new campaign.
Version: 2.2.4
Date: 05. 03. 2018
  Changes:
    - Add explanation to internal technologies. Still waiting for a response from the devs.
Version: 2.2.3
Date: 28. 01. 2018
  Features:
    - Added character logistic request slot bonuses.
    - Added ability to specify prerequisites in custom config (see config.lua).
Version: 2.2.1
Date: 27. 01. 2018
  Changes:
    - Release 0.15 compatible version.
Version: 2.2.0
Date: 25. 01. 2018
  Features:
    - Added flag to disable infinite research.
  Balancing:
    - Reduced the bonuses in the default configuration from green and blue science tiers by 5% for player crafting and mining speed.
    - Increased the cost of infinite research tiers.
    - Added infinite research tiers to inventory size.
  Compatibility:
    - Bonuses are now applied as technology effects, resolves compatibility issues with mods that invoke reset_technology_effects.
    - Compatibility with other mods should now work across the board, however, if startup settings are changed, the mod will invoke reset_technology_effects during on_configuration_changed.
Version: 2.1.0
Date: 07. 01. 2018
  Features:
    - Created new higher resolution icons for half of the technologies.
Version: 2.0.0
Date: 07. 01. 2018
  Bugfixes:
    - Fixed crash when if a negative value were to be applied.
    - Fixed issues with values not being applied properly upon configuration changes.
  Compatibility:
    - Changed to overwrite force modifier values, therefore becoming incompatible with mods that also do that.
Version: 1.2.0
Date: 06. 01. 2018
  Features:
    - Added command to reset bonuses. Use /qol-reset.
  Bugfixes:
    - Fixed incorrect bonus value (bonuses applied multiple times) by invoking reset upon configuration changes.
Version: 1.1.0
Date: 15. 12. 2017
  Features:
    - Updated for 0.16.
Version: 1.0.0
Date: 20. 10. 2017
  Features:
    - Added ability to have fractional multipliers as runtime setting for integer bonuses (quickbars, player reach, inventory size).
  Changes:
    - Restructured the tech tree to have better support for custom configuration trees.
    - Removed requirement for on_tick handler, the mod should now have no impact on UPS whatsoever.
    - Renamed Mining Speed to Player Mining Speed.
  Bugfixes:
    - Fixed inventory explosion in even more situations.
  Compatibility:
    - Added heuristic to determine if another mod invoked reset_technology_effects, and if so, reset the bonuses.
  Balancing:
    - Stronger early-game upgrades, and lesser late-game upgrades.
    - Infinite science requires exponential amounts of science packs, preventing it from becoming extremely OP in megabases.
    - Slightly increase overall costs.
Version: 0.1.4
Date: 08. 08. 2017
  Bugfixes:
    - Fixed inventory explosion by deferring changes to the properties.
Version: 0.1.3
Date: 20. 07. 2017
  Features:
    - Added detailed descriptions to all technologies.