Quality of Life research


Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

Utilities
a day ago
0.15 - 2.0
180K

g [Resolved] get loaded config

1 year, 9 months ago

Hi,
How can i extract the loaded config? I am playing on JATMN fork for compability with K2 but there are a few thing that i wanted to tweak using the configurator (https://qol-research.aidiakapi.com/)

1 year, 9 months ago

Hey!
I didn't know about the fork, but you can find the configuration in config_data.lua. I've extracted the configuration from the forked mod, and it is:

1,20,crafting-speed,150*L,automation-science-pack,logistic-science-pack,175*L,chemical-science-pack,225*L,production-science-pack,300*L,space-science-pack,250*2^L,utility-science-pack,matter-tech-card,advanced-tech-card,singularity-tech-card,inventory-size,500*2^L,mining-speed,movement-speed,player-reach,5,1,7,5,20,0,0,2,10,1,1,3,5,10,3,1,4,5,15,2,1,3,1,4,5,5,3,1,6,7,20,3,1,3,1,4,1,6,5,5,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,5,5,1,10,11,30,4,1,12,1,8,1,10,1,13,10,5,5,1,10,11,30,5,1,12,1,8,1,10,1,13,1,14,0,5,5,1,10,11,30,6,1,12,1,8,1,10,1,13,1,14,1,15,16,7,2,5,0,0,2,10,1,1,3,2,5,1,1,4,5,15,2,1,3,1,4,4,5,1,1,6,7,20,3,1,3,1,4,1,6,4,5,2,1,12,9,25,4,1,3,1,4,1,6,1,12,4,5,4,1,10,17,30,4,1,12,1,8,1,10,1,13,8,5,4,1,10,17,30,5,1,12,1,8,1,10,1,13,1,14,0,5,4,1,10,17,30,6,1,12,1,8,1,10,1,13,1,14,1,15,18,7,5,30,0,0,2,10,1,1,3,5,20,3,1,4,5,15,2,1,3,1,4,5,10,3,1,6,7,20,3,1,3,1,4,1,6,5,10,3,1,8,9,25,4,1,3,1,4,1,6,1,8,5,10,5,1,10,11,30,4,1,12,1,8,1,10,1,13,10,10,5,1,10,11,30,5,1,12,1,8,1,10,1,13,1,14,0,10,5,1,10,11,30,6,1,12,1,8,1,10,1,13,1,14,1,15,19,7,4,5,0,0,2,10,1,1,3,4,5,2,1,4,5,15,2,1,3,1,4,4,5,2,1,6,7,20,3,1,3,1,4,1,6,4,5,2,1,12,9,25,4,1,3,1,4,1,6,1,12,4,5,4,1,10,11,30,4,1,12,1,8,1,10,1,13,10,5,4,1,10,11,30,5,1,12,1,8,1,10,1,13,1,14,0,5,4,1,10,11,30,6,1,12,1,8,1,10,1,13,1,14,1,15,20,7,3,1,0,0,2,10,1,1,3,3,1,2,1,4,5,15,2,1,3,1,4,3,1,2,1,6,7,20,3,1,3,1,4,1,6,3,1,2,1,8,9,25,4,1,3,1,4,1,6,1,8,3,1,3,1,10,11,30,4,1,12,1,8,1,10,1,13,3,1,3,1,10,11,30,5,1,12,1,8,1,10,1,13,1,14,3,1,3,1,10,11,30,6,1,12,1,8,1,10,1,13,1,14,1,15

I'd intended to add support for K2 by default, but sadly the people who wanted it stopped responding. You can see the discussion here: https://mods.factorio.com/mod/qol_research/discussion/5fa072ccdc865e3ad47a05b0

1 year, 9 months ago
(updated 1 year, 9 months ago)

First off thank for going out of your way to get the config for me.

For my part i have just beateen the game using K2 but have not played K2 + SE. The custom config for K2 made by JATMN is works so you could implement it by just adding this to the config_data.lua

https://pastebin.com/taPrGb0S

it seem to boot up fine and i don't see any inconsistencies in the tech tree. Probably wouldn't make it compatible with K2 and SE at the same time.

1 year, 9 months ago

I've added it, just so there is something. That said, the configuration looks quite busted to me. For example, in the base mod, you'll get 80% movement speed.

This configuration instead adds 150% movement speed. Bringing the total final movement speed before legs in armor from 180% to 250%.
It's not that I have a problem with that per-say, it's just that most big mod-packs also add better legs in the endgame, and so it's probably kind of redundant, and it makes it pointless to actually get the equipment.

Oh well, people always have the option to tune it up or down if they prefer, or use a different config altogether, and that's great! However, since most people aren't going to do that, I try to have a configuration that's very helpful, but doesn't feel game-breaking.

Probably wouldn't make it compatible with K2 and SE at the same time.
Probably not, that'd likely need a specific configuration for both of those.

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