Nuclear powered robots that don't need to recharge. For easy mega-base building. Optional Death Explosion.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range (configurable).
Mods introducing new content into the game.
Mod adds 3 new tiers of belts, splitters and undergrounds belts past Turbo tier. Has support for loaders from other mods. (AAI, Deadlock, etc)
Mods introducing new content into the game.
Still Works... A pipe to void fluids, buildable in space (Space Exploration Mod). Redesigned for factorio version 0.18. Now with extra features, check the mod settings
Mods introducing new content into the game.
Adds more complexity to promethium processing, now rebalanced and customizable!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Place your newly made and expensive overgrowth soil anywhere! Optional setting for Artifical type override.
Mods introducing new content into the game.
Reach for the skies! Adds a postgame infinite technology with infinite tiers of belt stacking. Requires a mod that adds stack inserters, such as the Space Age DLC or the Stack Inserters mod.
Mods introducing new content into the game.
Adds a way to turn your useless excess wood into coal. And a recover sulfur recipe.
Small changes concerning balance, gameplay, or graphics.
FG version HIGHLY configurable. Adds a productivity research for every recipe that supports productivity and does not already have one.
Mods introducing new content into the game.
A water well pump For use with the mod Industrial Revolution, modified from BinbinHfr's mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.