Adds 2 Tiered Roboports (Mk2 and Mk3) with a configurable increased range for both construction and logistics coverage.
Updated for Factorio 2.0 and supporting Space Age. Rebalanced recipes slightly as well.
v1.2.2
- Removed the line that set the base-game roboport next_upgrade value to the mk2 as the new Repair Turret mod errors out because the author didn't check that value and the entities are different sizes.
v 1.2.1
- Fixes Surface requirements for placement when using Space Age
- Fixes HD Sprite and shadow.
These work VERY well with my Nuclear Bots mod:
https://mods.factorio.com/mod/BuggisNuclearBots
This is an updated version of "More Roboports" by b4Bu found here: https://mods.factorio.com/mod/Factorio_Roboport_mk2 which is itself based on a mod by SilentSean
My YT channel : https://www.youtube.com/c/FlexibleGames