Quality of Life research


Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

Utilities
4 months ago
0.15 - 2.0
200K

i Space Age Science

9 months ago

Hiya, could requirements for the new science packs be added (as a config / soft dependancy)? Love this pack for longer mods where it gives a continuous sense of progression, but with Space Age all of the research requirements for this mod are completed in the early game, and the infinite research is accessible way too early with easy sapce science packs (being basically free as the 4th science). SA also ends up deep in infinite research so may need to be some scaling balancing for that as well, or just require the last science pack.

9 months ago

I'm planning to eventually add a special configuration for Space Age. The reason I haven't yet is simple, whilst I have started my playthrough, I've simply not had that much time to play, and I'd like to at least finish a basic base in Space Age to set some reasonable values.

Currently, my thoughts are leaning towards this:
- Keep the pre-infinite science tiers, but add space science pack to the last one.
- Add one extra tier for everything but movement speed (SA already insanely boosts movement speed, and makes remote building so much better that it really doesn't add that much, other than making combat significantly easier), which adds the science pack of a planet:
- Mining speed: Vulcanus
- Crafting Speed: Fulgora
- Reach: Gleba
- Inventory size: Aquilo
- For infinite research, add in the planet-specific science pack, and then I suppose that for infinite movement speed, it can have promethium science pack.

Feel free to post your thoughts too.

9 months ago
(updated 9 months ago)

It may make a bit more sense for Gleba and Aquillo to be switched? With how sparse everything on Aquillo is and how much your inventory can just get filled with fruit on Gleba (and also toolbelt equipment needing carbon fibre). Gleba crafting speed (because spoilage time) and Fulgora inventory space (because a dozen items from scrap + mech armour) also makes sense.

Instead of requiring promethium science for movement speed, since it's only used for research productivity, it may be worth locking it behind a "collect 1 promethium chunk" tech? Could also be lumped in with Gleba since once you're set up there movement speed is pretty much purely qol over combat advantage. Maybe crafting speed could be a "Nauvis science" and only need space science and not planetary science, which frees up a planetary science for no promethium - feel like for promethium it's better being all or nothing since it's kinda post-game research, odd having only one character upgrade restricted until after "beating the game".

Take your time enjoying playing though :)

7 months ago

Love you guys having a discussion on this topic. I have similar ideas on my mind; making the tech more balanced and constrained on the game progression.
My ideas:
- All of the simple researches could be done on Nauvis
- Starting level ones whenever.
- Some additional levels just require productivity then utility packs too.
- Higher levels requires planet based science
- Infinite technologies could require science from all planets
- I would lower the amount of researches and increase their effect.
- Infinite researches still have to exponential regarding costs.

Mining speed
- Could be unlocked after mining X amount of tungsten.
See this mod: https://mods.factorio.com/mod/tungsten-axe?from=updated
- It requires planet's science pack.

Inventory size
- Could be unlocked when X amount of toolbelts are created on Gleba
- It requires planet's science pack.

In-hand crafting speed
- This could be unlocked after recycling X amount of scrap on Fulgora
- It requires planet's science pack.

Movement speed
- This one is more tricky to figure out.
- Every planet could give a few level of speed boost I.e.: X levels on Vulcanus, X on Gleba, X on Fulgora, X on Aquilo
- This can be done by different side-researches which requires the planets' science packs.
- The reasoning behind this: you are getting more familiar and experienced in moving around the solar system. You are just wise and cool and get better as the Engineer is getting be more experienced.

Player reach
- This is even trickier to reason about.
- Every planet could give a few level of speed boost I.e.: X levels on Vulcanus, X on Gleba, X on Fulgora, X on Aquilo
- This can be done by different side-researches which requires the planets' science packs.
- No sensual reason behind this one.
- Starting from modular armor they could give you access to reach bonuses: Modular armor, Power armor mk1, mk2, Mecha.
- For example after crafting a X amount of given armor you can do some researches.

(Btw I did not complete the game yet too, I am going to Aquilo soon.)

7 months ago
(updated 7 months ago)

Gleba health research existing is also a thing now - tbh I don't know if inventory size is even worth it as a research for Gleba anymore now toolbelts + quality exist. Maybe just replace some of the later levels with extra trash slots since those don't have anything currently.

I do like the idea of armour -> reach, though there is a mod on the workshop that does that already.

2 months ago
(updated 2 months ago)

1,21,crafting-speed,15L,automation-science-pack,logistic-science-pack,20L,chemical-science-pack,30L,production-science-pack,50L,space-science-pack,100L,metallurgic-science-pack,250L,agricultural-science-pack,promethium-science-pack,500*L,inventory-size,utility-science-pack,mining-speed,movement-speed,player-reach,5,1,8,1,20,0,0,2,10,1,1,3,1,20,1,1,4,5,15,2,1,3,1,4,1,20,1,1,6,7,20,3,1,3,1,4,1,6,1,20,1,1,8,9,25,4,1,3,1,4,1,6,1,8,1,20,1,1,10,11,30,5,1,3,1,4,1,6,1,8,1,
10,1,30,1,1,12,13,30,6,1,3,1,4,1,6,1,8,1,10,1,12,1,30,1,1,14,13,30,7,1,3,1,4,1,6,1,8,1,10,1,12,1,14,1,40,1,1,15,16,30,8,1,3,1,4,1,6,1,8,1,10,1,12,1,14,1,15,
17,8,1,5,0,0,2,10,1,1,3,1,5,1,1,4,5,15,2,1,3,1,4,1,5,1,1,6,7,20,3,1,3,1,4,1,6,1,5,1,1,18,9,25,4,1,3,1,4,1,6,1,18,1,5,1,1,10,13,30,5,1,3,1,4,1,6,1,18,1,10,1,5,1,
1,12,13,30,6,1,3,1,4,1,6,1,18,1,10,1,12,1,5,1,1,14,13,30,7,1,3,1,4,1,6,1,18,1,10,1,12,1,14,1,5,1,1,15,16,30,8,1,3,1,4,1,6,1,18,1,10,1,12,1,14,1,15,19,8,1,
20,0,0,2,10,1,1,3,1,20,1,1,4,5,15,2,1,3,1,4,1,20,1,1,6,7,20,3,1,3,1,4,1,6,1,20,1,1,8,9,25,4,1,3,1,4,1,6,1,8,1,20,1,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,1,30,1,1,
12,13,30,6,1,3,1,4,1,6,1,8,1,10,1,12,1,30,1,1,14,13,30,7,1,3,1,4,1,6,1,8,1,10,1,12,1,14,1,40,1,1,15,16,30,8,1,3,1,4,1,6,1,8,1,10,1,12,1,14,1,15,20,8,1,5,0,0,
2,10,1,1,3,1,5,1,1,4,5,15,2,1,3,1,4,1,5,1,1,6,7,20,3,1,3,1,4,1,6,1,5,1,1,18,9,25,4,1,3,1,4,1,6,1,18,1,5,1,1,10,11,30,5,1,3,1,4,1,6,1,18,1,10,1,5,1,1,12,13,30,
6,1,3,1,4,1,6,1,18,1,10,1,12,1,5,1,1,14,13,30,7,1,3,1,4,1,6,1,18,1,10,1,12,1,14,1,5,1,1,15,16,30,8,1,3,1,4,1,6,1,18,1,10,1,12,1,14,1,15,21,8,1,4,0,0,2,10,1,
1,3,1,4,1,1,4,5,15,2,1,3,1,4,1,4,1,1,6,7,20,3,1,3,1,4,1,6,1,4,1,1,8,9,25,4,1,3,1,4,1,6,1,8,1,4,1,1,10,11,30,5,1,3,1,4,1,6,1,8,1,10,1,4,1,1,12,13,30,6,1,3,1,4,1,
6,1,8,1,10,1,12,1,4,1,1,14,13,30,7,1,3,1,4,1,6,1,8,1,10,1,12,1,14,1,4,1,1,15,16,30,8,1,3,1,4,1,6,1,8,1,10,1,12,1,14,1,15

Thats my space age setup, for me feels more balanced and without dozens of upgrades that also felt like a slog (even at start of the game where you begin with 10-20 red science, having that 450 thingy is straaange), so now its only 1 level per science, and 2 new levels for 2 planets mettalurgy and gleba, and 1 last level for last science, so all in all 8 levels. this website doesnt let me copy paste as it is so I made row breaks within numbers - it should be without them! heck after pasting it here and copying back - it doesnt work, something somewhere breaks in all this line of numbers, so dunno how to paste it properly here...
Edit2: 15L and others 30L should be 15xL, 30xL - asterisk multiplication symbol

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