AngelBob Space Age Rebalance


Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.

Overhaul
2 hours ago
2.0
1.82K
Planets Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

b Bug Reports

2 months ago
(updated a month ago)

Hey,
If you're playing and happen to run into a bug/loop/balance problem feel free to post below and I will look into it, I can't guarantee that I will fix it straight away but I will try and fix it as soon as I can or at least hotfix it until I find a better solution.

2 months ago

Crushed bobmonium requires tungsten ore in the ore crusher rather than bobmonium.

2 months ago

Crushed bobmonium requires tungsten ore in the ore crusher rather than bobmonium.
Thank you for that, I have patched and updated the mod.

2 months ago
(updated 2 months ago)

Unintended mod interaction between Angel's refining and Muluna. Ore Crusher 2 recipe uses "Crusher 2" instead of angel's Ore Crusher 1.

2 months ago

Unintended mod interaction between Angel's refining and Muluna. Ore Crusher 2 recipe uses "Crusher 2" instead of angel's Ore Crusher 1.

Thank you, sorry for the delay all patched and updated.

a month ago

Hello again, and thank you for the quick fix.
Here again to report another bug. "Electric filtering furnace 2" now uses "Electric furnace 1" instead of the previous tier "Electric filtering furnace 1".

a month ago

Hello again, and thank you for the quick fix.
Here again to report another bug. "Electric filtering furnace 2" now uses "Electric furnace 1" instead of the previous tier "Electric filtering furnace 1".

Hey thank you, sorry for the delay in fixing this was at work, should all be updated.

a month ago

Is it intended for the "Factorian fish breeding" recipe to retain spoilage? I think it should reset the spoilage level. Currently, the system needs new fish input every ~2 hours. No other fish breeding recipes are affected, as the other fish do not have spoilage timers.

a month ago

Is it intended for the "Factorian fish breeding" recipe to retain spoilage? I think it should reset the spoilage level. Currently, the system needs new fish input every ~2 hours. No other fish breeding recipes are affected, as the other fish do not have spoilage timers.

No this was not intended, thank you for spotting that, it has now been patched.

a month ago

I'm not very familiar with English and rely on Google Translate for my text.
The Metallurgical Science Pack requires molten copper, and I can only make it by melting asteroids, but is this correct?
I also have many other mods installed, so I apologize if this is causing unexpected behavior.

a month ago

Molten copper on Vulcanus can be made with this chain.
Lava + calcite → volcanic mineral residue → crushed Angels ores → normal Angels/Bobs ore refining → copper intermediates → molten copper → metallurgic science pack.

a month ago

Molten copper on Vulcanus can be made with this chain.
Lava + calcite → volcanic mineral residue → crushed Angels ores → normal Angels/Bobs ore refining → copper intermediates → molten copper → metallurgic science pack.

Thank you for your reply, Troublesim.
I am a Japanese player.
In my environment, where I and my friends Angel's and Bob's are installed, we use molten copper from lava when crafting the metallurgy science pack. Is this specific to my environment?

a month ago

Molten copper on Vulcanus can be made with this chain.
Lava + calcite → volcanic mineral residue → crushed Angels ores → normal Angels/Bobs ore refining → copper intermediates → molten copper → metallurgic science pack.

Thank you for your reply, Troublesim.
I am a Japanese player.
In my environment, where I and my friends Angel's and Bob's are installed, we use molten copper from lava when crafting the metallurgy science pack. Is this specific to my environment?

Okay I understand and have found an error, the mod was targeting the vanilla Molten Copper and not Angel's and Bob's Molten Copper so it was not working, I have patched this on the latest update. Hopefully this solves the question.

a month ago

Molten copper on Vulcanus can be made with this chain.
Lava + calcite → volcanic mineral residue → crushed Angels ores → normal Angels/Bobs ore refining → copper intermediates → molten copper → metallurgic science pack.

Thank you for your reply, Troublesim.
I am a Japanese player.
In my environment, where I and my friends Angel's and Bob's are installed, we use molten copper from lava when crafting the metallurgy science pack. Is this specific to my environment?

Okay I understand and have found an error, the mod was targeting the vanilla Molten Copper and not Angel's and Bob's Molten Copper so it was not working, I have patched this on the latest update. Hopefully this solves the question.

Thank you for your reply and update, Troublesim.
The issue has been resolved as described in the update.
Thank you for your prompt response.
Your quick fix really saved my factory!
I look forward to the ongoing development and your future updates.

a month ago

Hey,
you can't make metallurgic science packs because they need tungsten carbide plates which you can't make at all and can be found only on Paracelsin in crashed fulgoran pods, and to get to Paracelsin you need to have metallurgic science packs.

(Sorry for bad english, english isn't my first language)

a month ago

Hey, Tungsten carbon plate can be made in the assembly machine, recipe is 4x Calcite 10x Tungsten Powder Mixture 12x Carbon which produces 4x Tungsten Carbide Plate. The recipe should show on the factoriopedia.

12 days ago

I am not very fluent in English, so I am using a translator to write this message.
In the "MOD:Planetaris: Arig" mod, it seems like there is a progression bug in the research tree. Currently, "Silicon ore processing" requires "Compression Science" as a prerequisite, but this occurs before players can actually unlock "Compression Science" itself.
Could you please check this dependency issue? Thank you!

12 days ago

I am not very fluent in English, so I am using a translator to write this message.
In the "MOD:Planetaris: Arig" mod, it seems like there is a progression bug in the research tree. Currently, "Silicon ore processing" requires "Compression Science" as a prerequisite, but this occurs before players can actually unlock "Compression Science" itself.
Could you please check this dependency issue? Thank you!

Hey, Thank you for the report, it is an error I will release a patch in a couple of hours when I get home.

12 days ago

I am not very proficient in English, so I am using a translator to write this message.
In the "MOD: Planet Castra" mod, I suspect there might be a compatibility bug between the items. Currently, the Nickel Plates dropped by the data collection device and Angel's Nickel Plates are being treated as entirely separate items without interoperability.
Could you please check this item tag/dependency issue? Thank you!

12 days ago

I am not very proficient in English, so I am using a translator to write this message.
I suspect there is a critical bug in the recipe tree. Currently, it is no longer possible to produce Cobalt Plates from Molten Cobalt, meaning that any recipes requiring Cobalt Plates can no longer be crafted either. Furthermore, I noticed that Cobalt Plates have been completely removed from both the Factoriopedia database and the relevant recipes that should use them.
Could you please look into this broken recipe dependency? Thank you!

12 days ago

I am not very proficient in English, so I am using a translator to write this message.
In the "MOD: Planet Castra" mod, I suspect there might be a compatibility bug between the items. Currently, the Nickel Plates dropped by the data collection device and Angel's Nickel Plates are being treated as entirely separate items without interoperability.
Could you please check this item tag/dependency issue? Thank you!

Hey currently Planet Castra is not compatible with the mod.

12 days ago

I am not very proficient in English, so I am using a translator to write this message.
I suspect there is a critical bug in the recipe tree. Currently, it is no longer possible to produce Cobalt Plates from Molten Cobalt, meaning that any recipes requiring Cobalt Plates can no longer be crafted either. Furthermore, I noticed that Cobalt Plates have been completely removed from both the Factoriopedia database and the relevant recipes that should use them.
Could you please look into this broken recipe dependency? Thank you!

Thank you this has been patched

11 days ago

I am not very proficient in English, so I am using a translator to write this message.
In the "MOD: Planet Castra" mod, I suspect there might be a compatibility bug between the items. Currently, the Nickel Plates dropped by the data collection device and Angel's Nickel Plates are being treated as entirely separate items without interoperability.
Could you please check this item tag/dependency issue? Thank you!

Hey currently Planet Castra is not compatible with the mod.
Understood! My apologies for reporting an unsupported issue and causing any confusion.
Thank you for your time and for checking it for me. Keep up the great work with the mod!

11 days ago

I am not very proficient in English, so I am using a translator to write this message.
I suspect there is a critical bug in the recipe tree. Currently, it is no longer possible to produce Cobalt Plates from Molten Cobalt, meaning that any recipes requiring Cobalt Plates can no longer be crafted either. Furthermore, I noticed that Cobalt Plates have been completely removed from both the Factoriopedia database and the relevant recipes that should use them.
Could you please look into this broken recipe dependency? Thank you!

Thank you this has been patched

Thank you so much for the incredibly fast fix! I really appreciate your amazing work and quick response.
My friend and I tested the new update right away. The recipes are back and it is so helpful! We found a few minor things that we wanted to share with you, just in case they are helpful for polishing the mod further:
What we observed in-game:
Molten Cobalt Production: This is working perfectly! It is correctly craftable only on Vulcanus, just like before.
Molten Cobalt → Cobalt Plate Recipe: We can craft plates perfectly now! Thank you! Interestingly, the recipe name itself currently displays the text "バグが発生してます" (which translates to "A bug has occurred" in Japanese). Also, we noticed it can currently be crafted on any planet.
Recipe Dependencies: All upper-tier recipes that require Cobalt Plates now correctly show them in the Factoriopedia. This is fully fixed!
Factoriopedia & Cobalt Roll: The recipe for "Cobalt Roll → Cobalt Plate" now appears in the Factoriopedia. However, when we try to open its item page, the Cobalt Roll item itself seems to be missing from the database.
A couple of quick questions (just to clarify the intended design!):
Is the Cobalt Plate recipe intended to be exclusive to Vulcanus in the future? (We were just curious since it can currently be crafted anywhere).
It seems like the Cobalt Roll might be accidentally missing from the Factoriopedia database, but we could be wrong!
Note on our environment:
Since we are running a large number of other mods together in our playthrough, there is a possibility that these issues are being caused by a conflict with another mod rather than your code. If that is the case, we are very sorry for the confusion!
We are having so much fun playing your mod. No pressure or rush at all to look into these, we just wanted to let you know what we saw. Thank you again for your hard work!

10 days ago
(updated 10 days ago)

Thank you so much for the incredibly fast fix! I really appreciate your amazing work and quick response.
My friend and I tested the new update right away. The recipes are back and it is so helpful! We found a few minor things that we wanted to share with you, just in case they are helpful for polishing the mod further:
What we observed in-game:
Molten Cobalt Production: This is working perfectly! It is correctly craftable only on Vulcanus, just like before.
Molten Cobalt → Cobalt Plate Recipe: We can craft plates perfectly now! Thank you! Interestingly, the recipe name itself currently displays the text "バグが発生してます" (which translates to "A bug has occurred" in Japanese). Also, we noticed it can currently be crafted on any planet.
Recipe Dependencies: All upper-tier recipes that require Cobalt Plates now correctly show them in the Factoriopedia. This is fully fixed!
Factoriopedia & Cobalt Roll: The recipe for "Cobalt Roll → Cobalt Plate" now appears in the Factoriopedia. However, when we try to open its item page, the Cobalt Roll item itself seems to be missing from the database.
It seems like the Cobalt Roll might be accidentally missing from the Factoriopedia database, but we could be wrong!
Note on our environment:
Since we are running a large number of other mods together in our playthrough, there is a possibility that these issues are being caused by a conflict with another mod rather than your code. If that is the case, we are very sorry for the confusion!
We are having so much fun playing your mod. No pressure or rush at all to look into these, we just wanted to let you know what we saw. Thank you again for your hard work!

Hey, sorry for the delay I have been away, I will look into all of this now, thank you for the feedback.

A couple of quick questions (just to clarify the intended design!):
Is the Cobalt Plate recipe intended to be exclusive to Vulcanus in the future? (We were just curious since it can currently be crafted anywhere).

Yes so cobalt is currently meant to be exclusive on vulcanus in it's current form.

10 days ago

Hello, there is no way to use the titanium plate muluna recipe, there is no building that can use it. Version 1.1.11

10 days ago

Hello, there is no way to use the titanium plate muluna recipe, there is no building that can use it. Version 1.1.11

Thank you has been patched.

10 days ago

Thanks, but how are the "muluna crusched aluminia refining recipe" and "muluna crushed aluminium refining recipe" possible. I cant connect 2 fluids to an assembler 3.

10 days ago

Thanks, but how are the "muluna crusched aluminia refining recipe" and "muluna crushed aluminium refining recipe" possible. I cant connect 2 fluids to an assembler 3.

Thank you, no idea how I missed that, has been patched.

10 days ago

Hello! Amazing mod, thank you so much for your hard work! Really loving it so far.

I'm slowly ramping up on Muluna, and I think I spot a bug - there is no way to make electronic circuit (the green one) as both recipes available there are identical and required copper wire and an iron plate. I guess one should be different and required aluminium instead, similarly to the (red) advanced circuit? Its not the end of the world, as you can always import them from Nauvis, but kinda defeat the purpose of Muluna.

9 days ago

Hello! Amazing mod, thank you so much for your hard work! Really loving it so far.

I'm slowly ramping up on Muluna, and I think I spot a bug - there is no way to make electronic circuit (the green one) as both recipes available there are identical and required copper wire and an iron plate. I guess one should be different and required aluminium instead, similarly to the (red) advanced circuit? Its not the end of the world, as you can always import them from Nauvis, but kinda defeat the purpose of Muluna.

Hey, Thank you, I will look in to this when I get home from work tonight, thanks.

9 days ago

Advanced circuit requires microcellular plastic bar in muluna only recipe, microcellular plastic bar is unlockable by nanofoamed polymers tech, this item is for low density space platform foundation then exploration science pack,
Advanced circuit does not need this item because nanofoamed polymers tech needs "unlock any 2 planetary science packs", making it impossible to proceed if muluna is the first "planet"

9 days ago

Thank you, will look at this when I get back from work shortly

9 days ago

Basic Electronic Components (the resistor) takes 8 seconds in recycler, in bobs or angels it's less 1 second, 0,125 If I remember correctly Since it's an item we receive in large quantities, I think it makes more sense for it to be delivered quickly. I'm at work now and don't remember exactly, but the transistor also takes a bit time,, I think I think it should be less than 1 second.

9 days ago

Basic Electronic Components (the resistor) takes 8 seconds in recycler, in bobs or angels it's less 1 second, 0,125 If I remember correctly Since it's an item we receive in large quantities, I think it makes more sense for it to be delivered quickly. I'm at work now and don't remember exactly, but the transistor also takes a bit time,, I think I think it should be less than 1 second.

Thank you found it and has been patched, sorry for the delay.

Hello Troublesim again! Thanks for the quick update on the Muluna green circuit - but I think the fix didnt work properly, as of now the description work (stating its a Muluna recipe needing aluminium, great!) but the recipe still need copper for some reason, making it even worse with 1 aluminum plate, 1 carbon, steam and 3 copper wires. Sorry to bother you about this a second time, hopefully I will be leaving Muluna soon and stop pestering you about it ;)

8 days ago

Hello Troublesim again! Thanks for the quick update on the Muluna green circuit - but I think the fix didnt work properly, as of now the description work (stating its a Muluna recipe needing aluminium, great!) but the recipe still need copper for some reason, making it even worse with 1 aluminum plate, 1 carbon, steam and 3 copper wires. Sorry to bother you about this a second time, hopefully I will be leaving Muluna soon and stop pestering you about it ;)

Hey, thanks for the report, I'll look at that, unfortunately I'm on a night shift but I'll get a fix in the morning.

8 days ago

after 1.1.14 update, the game just loading the mod very slowly? the log is doing something like [AB PLANET MACHINE AUDIT] on every recipe?

8 days ago

after 1.1.14 update, the game just loading the mod very slowly? the log is doing something like [AB PLANET MACHINE AUDIT] on every recipe?

Hey, sorry these are my audits to help debug etc. I have patched this to disable them in the logs.

7 days ago

oh i let it run for like 2 hrs and found one recipe have no mechine. saved the log as another file. idk if this helps.

1984.854 Script @angelbob-spaceage-rebalance/scripts/final/planet-recipe-machine-audit.lua:333: [AB PLANET MACHINE AUDIT] planet=unknown recipe=borehole-pump-water category=borehole-pump unique_fluids=0 max_fluid_capacity=0 status=blocker reason=no-machine

7 days ago

oh i let it run for like 2 hrs and found one recipe have no mechine. saved the log as another file. idk if this helps.

1984.854 Script @angelbob-spaceage-rebalance/scripts/final/planet-recipe-machine-audit.lua:333: [AB PLANET MACHINE AUDIT] planet=unknown recipe=borehole-pump-water category=borehole-pump unique_fluids=0 max_fluid_capacity=0 status=blocker reason=no-machine

Thanks, that's returning a false positive so it's not a real recipe.

Hello again. Glad to report that Vulcanus and Muluna are running smoothly with your mod! However, there is currently a bug on Fulgora, as silicon waffles conversion to silicon powder is not working in recycler. Recycler instead simply return 25% of silicon waffle instead, which make sustaining powder (to make rocket part) really hard at the moment. Do you think you could fix that recipe? Many thanks!

a day ago

Hey I will look at this when I get home from work in the morning, thank you!

17 hours ago

Hello again. Glad to report that Vulcanus and Muluna are running smoothly with your mod! However, there is currently a bug on Fulgora, as silicon waffles conversion to silicon powder is not working in recycler. Recycler instead simply return 25% of silicon waffle instead, which make sustaining powder (to make rocket part) really hard at the moment. Do you think you could fix that recipe? Many thanks!

Has been patched

New response