AngelBob Space Age Rebalance


Complete Angel's and Bob's Space Age integration with extra planets: Planetaris-arig, Planetaris-hyarion, Paracelsin, Maraxsis and Moon of Nauvis Muluna.

Overhaul
6 hours ago
2.0 - 2.1
2.91K
Planets Transportation Logistics Trains Combat Armor Character Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

Changelog

Version: 1.2.10
Date: 17. 08. 2026
  Balancing:
    - Added a Fulgora fuel-oil desulfurisation route so surplus fuel oil can be converted into hydrogen sulfide gas for continuous sulfuric acid production without bypassing Angel Petrochem.
  Bugfixes:
    - Fixed final diagnostics so recipe balance, space-platform continuation machine coverage, and canonical Bob electronics names are reported consistently.
    - Explicitly classified Muluna regolith digging as a valid fixed-recipe collection action in the recipe balance audit.
    - Allowed Muluna lunar residue processing in intended electric Muluna crushers as a later scale-up route while keeping the steam crusher as the starter route.
    - Fixed recipe planet icon overlays so only recipes genuinely specific to a single planet display a planet icon.
    - Removed incorrect planet overlays from shared Angel/Bob/vanilla recipes and deduped original recipes.
    - Protected Muluna lunar mud, clay, clay brick, and concrete support recipes from bootstrap cleanup so Muluna no-import progression remains available.
    - Updated Muluna support diagnostics to use the current lunar recipe names instead of obsolete start recipe names.
Version: 1.2.9
Date: 07. 08. 2026
  Bugfixes:
    - Fixed low-gravity ammunition to use the exact iron plate item produced by the low-gravity maintenance route.
    - Updated low-gravity maintenance audits to use resolved Angel/Bob item names instead of hardcoded plate names.
    - Fixed basic bootstrap audit crash when checking recipes already removed by cleanup.
    - Updated bootstrap audits to treat missing unwanted shortcut recipes as successfully removed.
    - Preserved protected low-gravity ammunition and maintenance recipes while removing ordinary bootstrap clutter.
    - Restored protected Muluna custom progression routes for low-density structure, processing units, rocket fuel, electronic circuits, and aluminium cable support.
    - Updated bootstrap cleanup so Muluna-specific return/progression recipes are not removed as generic shortcut clutter.
    - Updated diagnostics to check the active Muluna recipe names instead of reporting stale missing routes.
  Changes:
    - Restored custom low-gravity maintenance recipes, including the low-gravity iron plate route needed for platform ammunition.
    - Updated bootstrap cleanup so low-gravity maintenance recipes are protected while ordinary bootstrap shortcuts remain removed.
Version: 1.2.8
Date: 05. 08. 2026
  Changes:
    - Preserved custom low-gravity recipes for platform and Muluna self-sufficiency while removing basic bootstrap shortcuts.
    - Updated bootstrap audits to distinguish custom low-gravity progression recipes from basic-resource shortcut clutter.
    - Removed remaining recent bootstrap recipes for repair packs outside Muluna, science packs, stone, first ore crusher, cellulose substitute, basic belts, basic inserters, basic pipes, and wood-free electric poles.
    - Tightened bootstrap audits so basic shortcut recipes cannot remain visible.
    - Removed recently added bootstrap/support shortcut recipes that duplicated Angel/Bob or vanilla routes.
    - Removed recent basic-resource bootstrap recipes for iron plate, copper plate, coal, water, and concrete.
    - Preserved older intentional progression recipes while removing newer shortcut clutter.
    - Restored and protected the original low-gravity firearm magazine recipe.
    - Bumped the Factorio 2.1 release version to 1.2.8 after completing the bootstrap clutter cleanup and live steam validation.
    - Removed remaining unnecessary bootstrap/support shortcut recipes where Angel/Bob or vanilla already provides a reachable source.
    - Removed unnecessary trace ore feed, LDS support, circuit support, iron plate, concrete, water, coal, rocket fuel, petrochem feed, and chemical plant shortcut recipes.
    - Strengthened shortcut recipe audits to fail if duplicate bootstrap routes remain visible.
    - Restored the original low-gravity firearm magazine recipe using iron plate and carbon for platform ammunition production.
    - Tightened bootstrap clutter cleanup to remove newer shortcut recipes while preserving older intentional no-import/progression recipes.
    - Added grandfather protection for bootstrap recipes intentionally present before the 1.2 branch.
    - Added audits for protected bootstrap recipes and low-gravity ammunition.
    - Migrated legacy ambient-sound planet fields for Factorio 2.1.13 compatibility.
Version: 1.2.7
Date: 04. 08. 2026
  Bugfixes:
    - Fixed steam connection repro so it uses real player-like placement instead of forced creation and teleport attachment.
    - Added exhaustive testing of all normal steam consumer machines.
    - Added fallback unfiltered fluidboxes for non-generator normal steam consumers to avoid creating separate pipeline contracts.
    - Updated the release gate to fail unless the real steam connection repro passes.
    - Fixed steam compatibility testing so placed steam engines, turbines, pipes, and steam-input machines can be compared at runtime instead of relying only on data-stage prototype assumptions.
    - Continued investigation of the Factorio 2.1 steam-engine and steam-turbine pipe contract incompatibility with one centrally selected normal-steam contract.
    - Fixed remaining Factorio 2.1 steam incompatibility by forcing all normal steam inputs and fluidboxes to a single Min: 165 C contract.
    - Updated steam engine and steam turbine steam-side fluidboxes to match ordinary Angel/Bob/Muluna steam machines.
    - Updated runtime steam migration and all steam audits to use 165 C as the single normal-steam contract.
    - Removed the previous Min: 50 C ordinary-steam compatibility attempt.
    - Removed the remaining Vulcanus and generic starter furnace and burner generator substitute recipes.
    - Updated every no-import start to use the original stone furnace and Bob or vanilla burner generator recipes, including vacuum surfaces that previously required copies.
    - Fixed Muluna turbine steam condensation compatibility with Bob's Power by increasing water recovery when Bob's modified steam ratio is active.
    - Removed remaining starter assembler and bootstrap basic ammunition recipes.
    - Updated no-import routes to use original assembler and ammunition recipes.
    - Removed unnecessary starter furnace, starter generator, starter assembler and bootstrap ammunition recipes.
    - Updated no-import routes to use normal stone furnace, burner generator, assembler and ammunition recipes where available.
    - Improved bootstrap audits to catch starter recipe bloat.
    - Removed remaining unnecessary visible bootstrap recipes.
    - Removed unnecessary visible bootstrap recipes where normal local Angel/Bob routes already worked.
    - Reduced recipe menu and Factoriopedia clutter from bootstrap generation.
    - Kept only bootstrap recipes that solve real no-import starting blockers.
    - Reused normal Fulgora ice-melting and clay-brick recipes and hid superseded Muluna lunar helper routes.
    - Made each Fulgora mud and clay bootstrap recipe conditional on a normal local input and machine route check.
    - Removed unnecessary bootstrap, start, and emergency recipes where AngelBob or vanilla already provides a reachable source.
  Changes:
    - Added a final bootstrap clutter cleanup pass.
    - Strengthened bootstrap necessity and recipe clutter audits.
    - Kept only bootstrap recipes with a proven no-import softlock reason.
    - Added live steam fluid ID diagnostics for real placed entities.
    - Added a physical steam connection repro command for real pipeline placement tests.
    - Strengthened stale and process-steam cleanup for existing saves.
    - Updated the steam release gate to report live connection repro status separately.
    - Added runtime live steam diagnostics for selected entities and nearby steam networks.
    - Improved isolated-package testing guidance to prevent an older duplicate same-version archive from being loaded.
    - Added bootstrap necessity and recipe clutter audits to the Factorio 2.1 release gate.
    - Added hardcoded-bootstrap route checks.
    - Improved bootstrap clutter audits to catch planet-specific hardcoded recipes.
Version: 1.2.6
Date: 29. 07. 2026
  Bugfixes:
    - Fixed Factorio 2.1 steam incompatibility by patching every relevant ordinary steam-engine generator fluidbox to the shared Min: 165 C contract.
    - Fixed the vanilla steam-engine side and pass-through fluidbox exposing Min: 50 C while Angel/Bob ordinary steam machines exposed Min: 165 C.
    - Kept the five bootstrap process machines steam-powered and compatible with ordinary boilers and ordinary steam engines without rewriting turbines or higher-temperature generator tiers.
    - Verified ordinary steam engines, Angel/Bob steam machines, and custom Muluna steam machines can share ordinary 165 C boiler steam with Min: 165 C.
    - Removed the experimental process-steam fluid and boiler prototypes so ordinary power and process machines use only the shared steam fluid.
    - Migrated existing placed process machines to the shared ordinary-steam contract while preserving recipes, progress, flags, and inventories.
    - Replaced placed legacy process-steam boilers with ordinary boilers, retargeted legacy Editor Extensions sources to steam, and cleared obsolete process fluid from existing saves.
    - Ran the idempotent global-steam migration after every save load so rebuilt archives retaining version 1.2.6 still refresh stale placed machines.
    - Fixed missing locale keys for generated bootstrap, no-import, and emergency recipes.
    - Fixed the remaining unsafe localised recipe names on generated planet, low-gravity, bootstrap, emergency, support, and specialist routes.
    - Fixed no-import start simulation so every planet must prove real step-by-step local progression.
    - Fixed non-Vulcanus no-import bootstrap gaps.
    - Fixed duplicate player-facing emergency-route recipes generated by the no-import start system.
    - Prevented pressure-only emergency-route variants from remaining player-facing when one planet, output, role, and purpose route is sufficient.
    - Reduced crafting-menu and Factoriopedia clutter by reusing locally reachable default recipes instead of creating redundant planet emergency routes.
    - Preserved unique planet emergency-route names through final safety and presentation validation.
    - Corrected Maraxsis trench reachability validation to follow geothermal-generator trench-tile buildability while preserving the upstream main-surface hydraulic-science recipe.
    - Fixed duplicate-product validation so distinct quality, spoilage, temperature, and probabilistic product variants are preserved.
  Balancing:
    - Completed a full recipe balance review across mod-added, mod-modified, generated, planet-specific, rocket, and space-support recipes.
    - Checked bootstrap, emergency, support, standard, specialist, endgame, and internal-helper routes without strengthening fallback production.
  Changes:
    - Updated shared Min: 165 C ordinary-steam compatibility audit/reporting and kept /ab-process-steam-report as a backward-compatible command name.
    - Updated /ab-process-steam-migrate to migrate legacy process-steam entities back to ordinary steam.
    - Updated steam audits to validate fluid_box, input_fluid_box, and output_fluid_box fields on ordinary generator prototypes and detect mismatched Angel/Bob or custom consumers.
    - Updated steam temperature network auditing to require every ordinary 165 C boiler, generator, and consumer endpoint to use Min: 165 C.
    - Updated steam temperature contract reporting, /ab-steam-temperature-report, and /ab-steam-layout-test for the shared ordinary-steam contract.
    - Updated no-import route simulation to model actual_temperature=165 and minimum_contract=165 on the ordinary boiler-to-process-machine steam route.
    - Added steam_compatibility to the static and runtime release gates and marked process_steam as removed.
    - Kept steam_temperature_network and steam_temperature_contract authoritative for detecting incompatible steam endpoints.
    - Updated terminal steam fluidbox auditing and /ab-steam-fluidbox-report to cover ordinary generator ports, boiler outputs, and non-generator steam consumers while leaving turbines and higher-temperature tiers unchanged.
    - Added route-trace validation for every planet, not only Vulcanus.
    - Added a terminal locale-key audit and connected locale-key, emergency-route dedupe, and no-import simulation results to the release gate.
    - Kept emergency route deduplication and release gates passing.
    - Added deterministic emergency-route selection keyed by planet, output, route role, and player-facing purpose.
    - Added an emergency-route dedupe audit and the /ab-emergency-route-report diagnostic command.
    - Added emergency_route_dedupe to the static and runtime release gates.
    - Kept the no-import start audit and fixed-point simulation authoritative after route deduplication.
    - Added planet icon overlays to planet-specific recipes without replacing their main product icons.
    - Added terminal planet-recipe icon auditing and the /ab-planet-recipe-icon-report runtime command.
    - Added a bootstrap-specific planet icon and surface-exclusivity audit that requires every visible start, starter, or bootstrap recipe to carry exactly its matching planet overlay and remain limited to its intended planet.
    - Extended the locale-key audit to cover every visible mod-owned and planet-specific recipe after final generation.
    - Added a full recipe balance audit with loop and outlier detection for plates, ingots, fluids, electronics, science, rockets, and planet-specific routes.
    - Added per-planet and recipe-family balance summaries, the /ab-recipe-balance-report runtime command, and the recipe_balance release-gate field.
    - Kept emergency-route dedupe, locale-key, planet-icon, no-import simulation, and existing release gates authoritative.
Version: 1.2.5
Date: 28. 07. 2026
  Features:
    - Completed the Planet Independence and Full AngelBob Chain Completion pass for Nauvis, Muluna, Vulcanus, Fulgora, Gleba, Aquilo, Arig, Maraxsis, Paracelsin, and Hyarion.
    - Added true surface-locked no-import starts for Nauvis, Muluna, Vulcanus, Fulgora, Gleba, Aquilo, Arig, Maraxsis, Paracelsin, and Hyarion.
    - Added low-yield space-platform continuation recipes for repair packs, ammunition, circuits, and foundation maintenance.
    - Added a deterministic fixed-point no-import simulation for all ten planets, with staged resource, power, machine, industry, science, speciality, and rocket-support route traces.
    - Added read-only /ab-no-import-sim and /ab-no-import-route runtime reports backed by the prototypes loaded into the current save.
  Balancing:
    - Classified audited routes as bootstrap, standard, or specialist so local fallback access cannot silently replace each planet's stronger themed industry.
    - Preserved Vulcanus as the heavy-smelting planet, Fulgora as the electronics and recycling planet, Gleba as the biological planet, Muluna as the aluminium and low-gravity logistics moon, and the remaining planets' documented specialist identities.
    - Kept no-import emergency recipes surface-locked, slow, material-heavy, non-productive, and weaker than standard or specialist routes.
    - Normalised the merged tungsten plate to a 1,000-item rocket capacity.
    - Corrected five flipped Vulcanus support-plate recipes from one ingot yielding four plates to an intentionally inefficient four ingots yielding one plate.
    - Kept space-platform continuation limited to survival, travel, and provisioning instead of enabling full AngelBob factory chains.
  Bugfixes:
    - Completed Factorio 2.1 compatibility work for recipe prototypes, technology triggers, spoilable products, surface conditions, and current dependency prototypes.
    - Migrated recipes to the Factorio 2.1 categories field and removed deleted recipe display fields.
    - Migrated probabilistic recipe products to Factorio 2.1 independent_probability and updated mining research triggers to the entities list.
    - Added a final prototype reference audit for recipes, categories, machines, technologies, module limitations, mining targets, and research triggers.
    - Added a complete chain reachability audit for recipe, technology, machine, science-pack, surface, and planet-identity dependencies.
    - Fixed quality compatibility so mining and normal item crafting can produce higher-quality outputs, and added a quality safety audit.
    - Restored the missing cobalt ingot-to-molten-cobalt and molten-cobalt-to-sheet-coil unlocks, removed circular cobalt casting routes, and added a cobalt unlock audit.
    - Preserved the canonical molten cobalt to sheet coil to cobalt plate chain while keeping duplicate and cheap bypass recipes hidden.
    - Connected Vulcanus tungsten-carbide specialisation to the canonical Angel tungsten chain and validated the final unlock.
    - Unified duplicate tungsten ore, plate, and carbide aliases and retained existing-save item and filter migration support.
    - Preserved current Maraxsis limestone, glass, salt, trench, hydraulic-science, deepsea, biology, submarine, quality, and rocket-return progression while removing stale prototype references.
    - Added the Muluna mud, clay, clay-brick, and concrete bootstrap, repaired its steam-powered Vacuum Furnace chain, and removed obsolete atmosphere and surface-property blockers.
    - Restored Muluna aluminium cable, aluminium plate, electronic-circuit, low-gravity logistics, rocket-return, and existing-save unlock support.
    - Completed Fulgora scrap, aggregate, naphtha, silicon, carbon, hydrogen-fluoride, electronics, trace-cobalt, electromagnetic-science, and rocket-return routes.
    - Completed Gleba biomass, bacteria, bioleaching, cellulose, board, clay, biological-machine, science, and rocket-return routes.
    - Completed Aquilo ice, ammoniacal-solution, ammonia, fluorine, lithium, battery, coolant, liquid-nitrogen, cryogenic-science, and rocket-return routes.
    - Completed Arig oil, natural-gas, naphtha, compression-science, heavy-mineral-sand, machine, logistics, and rocket-return support.
    - Completed Paracelsin mineral, acid, advanced-chemistry, electrochemistry, galvanisation-science, machine, and rocket-return support.
    - Completed Hyarion crystal, quartz, gem, beryl, polishing, refraction, Automation 4, module tier 5, and rocket-return support.
    - Added a true Vulcanus no-import bootstrap from native stone, calcite, and coal through trace plates, cable, wood-free poles, burner power, assembling, groundwater, chemical processing, tungsten, and rocket support.
    - Added slow local starter machines where normal furnaces, generators, assemblers, or chemical plants are blocked by pressure, oxygen, or freezing.
    - Added surface-specific offshore-pump and pumpjack bootstrap routes so local fluids are never granted before a reachable collector.
    - Added a vaterite-powered starter hard-rock drill path for Paracelsin sphalerite and tetrahedrite.
    - Added an Arig cactus-to-process-water route so harvesting fluid-bearing cactus does not assume fluid can enter an empty inventory.
    - Refreshed planet-discovery, Muluna clay, quality, and cobalt technology effects for existing saves without resetting unrelated technology effects.
  Changes:
    - Audited ore refining, crushing, sorting, flotation, leaching, smelting, ingots, molten metals, casting, coils, plates, wires, petrochem, gases, acids, water treatment, bio processing, wood/cellulose, electronics, batteries, modules, military, logistics/robotics, rockets, and space-platform support on every planet.
    - Added a terminal planet self-sufficiency audit and planet-chain coverage audit for all ten supported planets.
    - Added a recursive no-import-start audit that validates local roots, recipe inputs/results, unlocks, machines, surface conditions, pre-power ordering, science, defence, and rocket support.
    - Added a plate-family rocket-capacity audit, support-plate audit, Vulcanus-start audit, no-import route balance checks, and expanded safety and balance-sanity validation.
    - Expanded planet-standard, progression-smoke, self-sufficiency, chain-reachability, chain-coverage, and release-gate checks with the no-import standard.
    - Connected prototype references, chain reachability, planet self-sufficiency, planet-chain coverage, no-import start, no-import simulation, and runtime Factorio 2.1 results to the terminal release gate.
    - Rebuilt the release changelog from supported source and historical entries and added a strict changelog format and shared-entry checker.
Version: 1.2.4
Date: 22. 07. 2026
  Bugfixes:
    - Fixed quality compatibility so mining and normal item crafting can produce higher-quality outputs correctly.
    - Added a quality safety audit and manual quality smoke-test checklist.
    - Fixed missing research unlocks for cobalt ingot to molten cobalt.
    - Fixed missing research unlocks for molten cobalt to cobalt sheet coil.
    - Added cobalt unlock audit to prevent orphaned cobalt smelting/casting recipes.
Version: 1.2.3
Date: 19. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Added a planet-standardisation audit pass covering local progression, recipe visibility, machine availability, surface conditions, building bypasses, and existing-save unlock coverage.
  Bugfixes:
    - Added clearer Fulgora-local routes for hydrogen fluoride, silicon wafers, carbon/coal, and low-yield trace cobalt recovery to support electronics progression.
    - Made transistor recycling a bootstrap/recovery route rather than the only intended source of silicon wafers on Fulgora.
    - Fixed a Fulgora hydrogen fluoride recovery presentation issue where the route could be reported as a duplicate of scrap recycling.
    - Updated the final planet-standardisation audit so detailed planet blockers correctly fail the final audit result.
    - Added existing-save unlock and audit coverage for Fulgora cobalt recovery.
Version: 1.2.2
Date: 19. 07. 2026
  Bugfixes:
    - Removed invalid circular cobalt metallurgy casting recipes.
    - Restored a selectable non-calcite molten cobalt route from cobalt ingots.
    - Restricted atmosphere-dependent air filtering from working on Muluna and space platforms.
    - Added a Muluna-local concrete bootstrap route so rocket silo construction no longer depends on limestone imports.
Version: 1.2.1
Date: 19. 07. 2026
  Bugfixes:
    - Added the missing Muluna clay bootstrap route so mud, clay, and clay brick can be made locally through the Muluna Steam Crusher.
    - Added existing-save unlock support for the Muluna clay bootstrap recipes.
Version: 1.2.0
Date: 17. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Initial Factorio 2.1 compatibility update.
    - Audited required dependency minimums for the Factorio 2.1 release line.
    - Migrated recipes to the Factorio 2.1 categories field and removed deleted recipe display fields.
    - Moved recipe freshness controls to spoilable product entries.
    - Preserved Maraxsis 1.34 trench, quality, wyrm and supercritical-steam progression.
    - Added a complete recipe, technology, machine, surface, science-pack and planet-identity reachability audit.
    - Added focused Maraxsis data-stage and runtime diagnostics for limestone quality, glass, salt, hydro-plant, trench, hydraulic science, deepsea, biology, submarine and rocket-return progression.
  Bugfixes:
    - Hid orphaned vanilla molten iron and molten copper compatibility fluids and recipes from Factoriopedia while preserving Angel/Bob foundry routes.
    - Added a distinct green compost-style biomass icon so biomass is no longer visually identical to wood.
    - Blocked Bob roboport tiers 2-4 on Arig and added matching dust-resistant Arig variants behind both Arig and Bob technology progression.
    - Connected Vulcanus tungsten specialization to an improved lava-and-calcite carbide route using final Angel tungsten casting powder, and added final validation for its unlock.
    - Reworded planet-muluna's unconditional early-2.1 fluidbox notice as informational after validating the working Muluna steam and Vacuum Furnace fluidboxes.
    - Added a Muluna-local clay/mud/clay-brick bootstrap route so the first vacuum furnace no longer requires imported Nauvis clay bricks.
    - Fixed the Muluna vacuum furnace chain depending on Blast Furnace 2 without a local clay brick route.
    - Migrated probabilistic recipe products to Factorio 2.1 independent_probability.
    - Updated mining research triggers to the Factorio 2.1 entities list.
    - Updated Gleba progression diagnostics to read Factorio 2.1 mining-trigger entity lists.
    - Added terminal schema validation for removed recipe fields, legacy categories and probabilistic products.
    - Expanded removed combined categories before Gleba recipe creation so biological, board, clay and rocket-return recipes are no longer skipped.
    - Added a final cross-prototype reference audit covering recipes, categories, machines, technologies, module limitations, mining targets and triggers.
    - Restricted Maraxsis geothermal sulfur to the native Maraxsis pressure range.
    - Fixed the Muluna Advanced Boiler receiving an obsolete low-gravity placement condition that excluded current Muluna surfaces.
    - Stopped generic Angel/Bob aliases from replacing Maraxsis-native glass, limestone, sand and salt chains.
    - Redirected Maraxsis coral spoilage and mollusk mining to canonical Angel limestone without losing the upstream quality increase.
    - Removed stale references to Maraxsis recipes and technologies deleted in Maraxsis 1.33 and renamed in 1.34.
    - Updated Muluna aluminium recipes from the obsolete exact-gravity gate to the Factorio 2.1 is-muluna surface property.
    - Restored the Muluna aluminium-cable unlock after the standalone upstream cable technology was removed.
    - Restored the missing Angel molten-cobalt unlock needed by the visible cobalt-plate chain.
    - Restored the six missing Planetaris coloured underground-pipe unlocks on their matching dye technologies.
    - Rebuilt the Fulgora electromagnetic solder route from the live Angel solder recipe instead of Bob's hidden legacy solder-alloy recipe.
    - Updated the Aquilo silver-zinc battery route to consume the live Bob zinc plate instead of Paracelsin's hidden compatibility alias.
    - Allowed dedicated-server consoles to run the read-only runtime diagnostics command for headless release testing.
  Migration:
    - Added safe aliases for legacy gold wire and Bob's logistics items when their replacements exist.
    - Added a safe limestone-to-Angel-limestone item migration for existing saves.
Version: 1.1.32
Date: 03. 08. 2026
  Bugfixes:
    - Backported removal of Vulcanus and generic starter furnace and burner generator substitute recipes.
    - Updated Factorio 2.0 no-import starts to use the original stone furnace and Bob or vanilla burner generator recipes, including vacuum surfaces that previously required copies.
    - Backported Muluna turbine steam condensation compatibility fix for Bob's Power.
    - Backported removal of starter assembler and bootstrap basic ammunition recipes.
    - Updated 2.0 no-import routes to use original assembler and ammunition recipes.
    - Backported starter/bootstrap recipe cleanup to the Factorio 2.0 branch.
    - Removed unnecessary starter furnace, starter generator, starter assembler and bootstrap ammunition recipes.
    - Updated bootstrap clutter audits for the 2.0 branch.
    - Backported bootstrap recipe cleanup.
    - Backported the full Vulcanus bootstrap cleanup.
    - Removed unnecessary visible bootstrap recipes from the Factorio 2.0 branch.
    - Removed 2.0-only visible bootstrap bloat for stone brick, copper cable, gears and pipe.
    - Made each Fulgora mud and clay bootstrap recipe conditional on a normal local input and machine route check.
    - Updated Muluna safety validation to accept hidden legacy helpers when the visible replacement routes are present.
  Changes:
    - Added bootstrap necessity and recipe clutter audits to the Factorio 2.0 branch.
    - Added the same hardcoded-bootstrap route checks and audits as the Factorio 2.1 branch.
Version: 1.1.31
Date: 29. 07. 2026
  Bugfixes:
    - Separated steam fuel inputs from recipe fluidboxes on custom machines.
    - Fixed missing locale keys for generated bootstrap, no-import, and emergency recipes.
    - Fixed the remaining unsafe localised recipe names on generated planet, low-gravity, bootstrap, emergency, support, and specialist routes.
    - Fixed no-import start simulation so every planet must prove real step-by-step local progression.
    - Fixed non-Vulcanus no-import bootstrap gaps.
    - Fixed duplicate player-facing emergency-route recipes generated by the no-import start system.
    - Prevented pressure-only emergency-route variants from remaining player-facing when one planet, output, role, and purpose route is sufficient.
    - Reduced crafting-menu and Factoriopedia clutter by reusing locally reachable default recipes instead of creating redundant planet emergency routes.
    - Preserved unique planet emergency-route names through final safety and presentation validation.
    - Fixed duplicate-product validation so distinct quality, spoilage, temperature, and probabilistic product variants are preserved.
  Balancing:
    - Completed a full recipe balance review across mod-added, mod-modified, generated, planet-specific, rocket, and space-support recipes.
    - Checked bootstrap, emergency, support, standard, specialist, endgame, and internal-helper routes without strengthening fallback production.
  Changes:
    - Preserved Factorio 2.0 steam behaviour where it was already working.
    - Added non-breaking steam temperature network auditing, /ab-steam-temperature-report, and /ab-steam-layout-test reporting.
    - Documented the Factorio 2.0 and 2.1 generator/process steam branch differences.
    - Added steam_temperature_network to the static and runtime release gates.
    - Added terminal steam fluidbox auditing and the /ab-steam-fluidbox-report runtime command.
    - Added route-trace validation for every planet, not only Vulcanus.
    - Added a terminal locale-key audit and connected locale-key, emergency-route dedupe, and no-import simulation results to the release gate.
    - Kept emergency route deduplication and release gates passing.
    - Added deterministic emergency-route selection keyed by planet, output, route role, and player-facing purpose.
    - Added an emergency-route dedupe audit and the /ab-emergency-route-report diagnostic command.
    - Added emergency_route_dedupe to the static and runtime release gates.
    - Kept the no-import start audit and fixed-point simulation authoritative after route deduplication.
    - Added planet icon overlays to planet-specific recipes without replacing their main product icons.
    - Added terminal planet-recipe icon auditing and the /ab-planet-recipe-icon-report runtime command.
    - Added a bootstrap-specific planet icon and surface-exclusivity audit that requires every visible start, starter, or bootstrap recipe to carry exactly its matching planet overlay and remain limited to its intended planet.
    - Extended the locale-key audit to cover every visible mod-owned and planet-specific recipe after final generation.
    - Added a full recipe balance audit with loop and outlier detection for plates, ingots, fluids, electronics, science, rockets, and planet-specific routes.
    - Added per-planet and recipe-family balance summaries, the /ab-recipe-balance-report runtime command, and the recipe_balance release-gate field.
    - Kept emergency-route dedupe, locale-key, planet-icon, no-import simulation, and existing release gates authoritative.
Version: 1.1.30
Date: 28. 07. 2026
  Features:
    - Completed the Planet Independence and Full AngelBob Chain Completion pass for Nauvis, Muluna, Vulcanus, Fulgora, Gleba, Aquilo, Arig, Maraxsis, Paracelsin, and Hyarion.
    - Added true surface-locked no-import starts for Nauvis, Muluna, Vulcanus, Fulgora, Gleba, Aquilo, Arig, Maraxsis, Paracelsin, and Hyarion.
    - Added low-yield space-platform continuation recipes for repair packs, ammunition, circuits, and foundation maintenance.
    - Added a deterministic fixed-point no-import simulation for all ten planets, with staged resource, power, machine, industry, science, speciality, and rocket-support route traces.
    - Added read-only /ab-no-import-sim and /ab-no-import-route runtime reports backed by the prototypes loaded into the current save.
  Balancing:
    - Classified audited routes as bootstrap, standard, or specialist so local fallback access cannot silently replace each planet's stronger themed industry.
    - Preserved Vulcanus as the heavy-smelting planet, Fulgora as the electronics and recycling planet, Gleba as the biological planet, Muluna as the aluminium and low-gravity logistics moon, and the remaining planets' documented specialist identities.
    - Kept no-import emergency recipes surface-locked, slow, material-heavy, non-productive, and weaker than standard or specialist routes.
    - Normalised the merged tungsten plate to a 1,000-item rocket capacity.
    - Corrected five flipped Vulcanus support-plate recipes from one ingot yielding four plates to an intentionally inefficient four ingots yielding one plate.
    - Kept space-platform continuation limited to survival, travel, and provisioning instead of enabling full AngelBob factory chains.
  Bugfixes:
    - Preserved Factorio 2.0 compatibility for recipes, technology triggers, surface conditions, runtime prototype access, and the matching dependency set.
    - Fixed quality compatibility so mining and normal item crafting can produce higher-quality outputs, and added a quality safety audit.
    - Restored the missing cobalt ingot-to-molten-cobalt and molten-cobalt-to-sheet-coil unlocks, removed circular cobalt casting routes, and added a cobalt unlock audit.
    - Preserved the canonical molten cobalt to sheet coil to cobalt plate chain while keeping duplicate and cheap bypass recipes hidden.
    - Restored and validated the useful Factorio 2.0 Vulcanus tungsten-carbide specialisation against the canonical Angel tungsten chain.
    - Unified duplicate tungsten ore, plate, and carbide aliases and retained existing-save item and filter migration support.
    - Corrected the Factorio 2.0 Maraxsis smoke milestone and preserved its limestone, glass, salt, hydraulic-science, deepsea, biology, submarine, and rocket-return progression.
    - Added the Muluna mud, clay, clay-brick, and concrete bootstrap, repaired its steam-powered Vacuum Furnace chain, and removed obsolete atmosphere and surface-property blockers.
    - Restored Muluna aluminium cable, aluminium plate, electronic-circuit, low-gravity logistics, rocket-return, and existing-save unlock support.
    - Completed Fulgora scrap, aggregate, naphtha, silicon, carbon, hydrogen-fluoride, electronics, trace-cobalt, electromagnetic-science, and rocket-return routes.
    - Completed Gleba biomass, bacteria, bioleaching, cellulose, board, clay, biological-machine, science, and rocket-return routes.
    - Completed Aquilo ice, ammoniacal-solution, ammonia, fluorine, lithium, battery, coolant, liquid-nitrogen, cryogenic-science, and rocket-return routes.
    - Completed Arig oil, natural-gas, naphtha, compression-science, heavy-mineral-sand, machine, logistics, and rocket-return support.
    - Completed Paracelsin mineral, acid, advanced-chemistry, electrochemistry, galvanisation-science, machine, and rocket-return support.
    - Completed Hyarion crystal, quartz, gem, beryl, polishing, refraction, Automation 4, module tier 5, and rocket-return support.
    - Added a true Vulcanus no-import bootstrap from native stone, calcite, and coal through trace plates, cable, wood-free poles, burner power, assembling, groundwater, chemical processing, tungsten, and rocket support.
    - Added slow local starter machines where normal furnaces, generators, assemblers, or chemical plants are blocked by pressure, oxygen, or freezing.
    - Added surface-specific offshore-pump and pumpjack bootstrap routes so local fluids are never granted before a reachable collector.
    - Added a vaterite-powered starter hard-rock drill path for Paracelsin sphalerite and tetrahedrite.
    - Added an Arig cactus-to-process-water route so harvesting fluid-bearing cactus does not assume fluid can enter an empty inventory.
    - Refreshed planet-discovery, Muluna clay, quality, and cobalt technology effects for existing saves without resetting unrelated technology effects.
  Changes:
    - Audited ore refining, crushing, sorting, flotation, leaching, smelting, ingots, molten metals, casting, coils, plates, wires, petrochem, gases, acids, water treatment, bio processing, wood/cellulose, electronics, batteries, modules, military, logistics/robotics, rockets, and space-platform support on every planet.
    - Added a terminal planet self-sufficiency audit and planet-chain coverage audit for all ten supported planets.
    - Added a recursive no-import-start audit that validates local roots, recipe inputs/results, unlocks, machines, surface conditions, pre-power ordering, science, defence, and rocket support.
    - Added a plate-family rocket-capacity audit, support-plate audit, Vulcanus-start audit, no-import route balance checks, and expanded safety and balance-sanity validation.
    - Expanded planet-standard, progression-smoke, self-sufficiency, chain-coverage, and release-gate checks with the no-import standard.
    - Connected planet self-sufficiency, planet-chain coverage, no-import start, no-import simulation, and runtime Factorio 2.0 results to the terminal release gate.
    - Rebuilt the release changelog from supported source and historical entries and added a strict changelog format and shared-entry checker.
Version: 1.1.29
Date: 22. 07. 2026
  Bugfixes:
    - Fixed quality compatibility so mining and normal item crafting can produce higher-quality outputs correctly.
    - Added a quality safety audit and manual quality smoke-test checklist.
    - Restored the useful Vulcanus tungsten-carbide specialization recipe and corrected the Maraxsis progression smoke milestone for Factorio 2.0.
    - Fixed missing research unlocks for cobalt ingot to molten cobalt.
    - Fixed missing research unlocks for molten cobalt to cobalt sheet coil.
    - Added cobalt unlock audit to prevent orphaned cobalt smelting/casting recipes.
Version: 1.1.28
Date: 19. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Added a planet-standardisation audit pass covering local progression, recipe visibility, machine availability, surface conditions, building bypasses, and existing-save unlock coverage.
  Bugfixes:
    - Restored the useful Vulcanus Foundry tungsten-carbide specialization recipe in the Factorio 2.0 branch.
    - Corrected the Factorio 2.0 Maraxsis smoke milestone to test the visible salt-reactor route instead of its hidden internal steam helper.
    - Added clearer Fulgora-local routes for hydrogen fluoride, silicon wafers, carbon/coal, and low-yield trace cobalt recovery to support electronics progression.
    - Made transistor recycling a bootstrap/recovery route rather than the only intended source of silicon wafers on Fulgora.
    - Fixed a Fulgora hydrogen fluoride recovery presentation issue where the route could be reported as a duplicate of scrap recycling.
    - Updated the final planet-standardisation audit so detailed planet blockers correctly fail the final audit result.
    - Added existing-save unlock and audit coverage for Fulgora cobalt recovery.
Version: 1.1.27
Date: 19. 07. 2026
  Bugfixes:
    - Restored the useful Vulcanus Foundry tungsten-carbide specialization recipe in the Factorio 2.0 branch.
    - Corrected the Factorio 2.0 Maraxsis smoke milestone to test the visible salt-reactor route instead of its hidden internal steam helper.
    - Removed invalid circular cobalt metallurgy casting recipes.
    - Restored a selectable non-calcite molten cobalt route from cobalt ingots.
    - Restricted atmosphere-dependent air filtering from working on Muluna and space platforms.
    - Added a Muluna-local concrete bootstrap route so rocket silo construction no longer depends on limestone imports.
Version: 1.1.26
Date: 19. 07. 2026
  Bugfixes:
    - Restored the useful Vulcanus Foundry tungsten-carbide specialization recipe in the Factorio 2.0 branch.
    - Corrected the Factorio 2.0 Maraxsis smoke milestone to test the visible salt-reactor route instead of its hidden internal steam helper.
    - Added the missing Muluna clay bootstrap route so mud, clay, and clay brick can be made locally through the Muluna Steam Crusher.
    - Added existing-save unlock support for the Muluna clay bootstrap recipes.
Version: 1.1.25
Date: 18. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Backported Muluna surface-condition warning cleanup from the 1.2.0 branch.
    - Gave Gleba biomass a distinct icon from wood for clearer recipe and Factoriopedia readability.
    - Added Arig dust-resistant Bob roboport tier variants and blocked Bob roboports from bypassing Arig roboport progression.
Version: 1.1.24
Date: 16. 07. 2026
  Bugfixes:
    - Fixed hidden vanilla Petroleum Gas being used by Arig natural gas and naphtha recipes.
    - Fixed Planetaris raw diamond using hidden Petroleum Gas when Angel/Bob petrochem gases are available.
    - Added hidden-fluid audit so visible recipes cannot require or output hidden fluids.
    - Fixed runtime diagnostics commands using deprecated game.item_prototypes access in control.lua.
    - Fixed the Arig Angel/Bob access audit reporting stale petrochem blockers after the visible hydrocarbon gas repair.
Version: 1.1.23
Date: 13. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Reworked Vulcanus metallurgy around direct high-yield production of canonical AngelBob metal ingots from lava and calcite.
    - Made volcanic residue a secondary mineral-recovery by-product instead of the primary Vulcanus metal source.
    - Added locally sustainable Vulcanus mud, clay, sand, lime, clay-brick, concrete and refined-concrete production chains.
    - Added local Vulcanus production routes for wooden boards, required circuit materials and rocket fuel.
    - Added a pre-Foundry tungsten bootstrap route so Vulcanus tungsten progression no longer requires imported intermediates.
  Balancing:
    - Drastically increased Vulcanus metallurgy throughput compared with a normal mid-game Nauvis processing line.
    - Preserved canonical AngelBob ingot mixtures and alloy ratios while reducing the infrastructure required for Vulcanus metallurgy.
    - Kept Vulcanus circuit production suitable for local infrastructure while preserving Fulgora as the superior large-scale electronics planet.
    - Restricted new lava-assisted metallurgy and Vulcanus bootstrap recipes to Vulcanus.
  Bugfixes:
    - Fully merged duplicate tungsten ore, plate and carbide aliases into one usable canonical item per tungsten stage.
    - Fixed Legacy Tungsten Carbide compatibility items being stranded in inventories.
    - Converted legacy tungsten items in player inventories, storehouses, cargo wagons, machines and logistic containers.
    - Retargeted train, logistic, inserter, loader and wagon filters away from legacy tungsten aliases.
    - Added temporary recovery recipe for stranded Legacy Tungsten Carbide items.
    - Fixed Vulcanus metal production requiring excessive processing infrastructure for comparatively low yields.
    - Fixed concrete and refined concrete being unobtainable locally because Vulcanus had no usable mud-water and clay-material chain.
    - Fixed the Foundry, tungsten carbide and Big Mining Drill progression forming an import-dependent deadlock.
    - Fixed rocket silos being obstructed by locally unavailable concrete and circuit ingredients.
    - Fixed wooden-board-based circuits requiring imported materials during normal Vulcanus progression.
    - Fixed rocket fuel having no complete locally sustainable Vulcanus production route.
    - Fixed advanced Vulcanus metallurgy recipes unlocking before their corresponding AngelBob metal technologies.
    - Fixed Vulcanus self-sufficiency diagnostics reporting success without tracing complete ingredient, machine and technology dependencies.
    - Fixed volcanic residue, carbon and plastic being assumed locally available without validating their production chains.
    - Fixed the starter tungsten route not proving that all required materials were obtainable before the first Foundry and Big Mining Drill.
    - Fixed rocket-silo validation checking only for the recipe prototype instead of tracing the complete local crafting dependency tree.
    - Fixed Vulcanus metallurgy diagnostics reporting a four-times throughput target without calculating actual recipe throughput.
    - Fixed advanced Vulcanus metals sharing a broad unlock that bypassed their corresponding AngelBob metal-processing technologies.
    - Fixed Vulcanus machine reachability checks treating entity prototype existence as proof that machines could be crafted locally.
    - Fixed Vulcanus resource validation assuming water, coal, stone and sulfuric acid were locally available without checking their actual planet sources.
    - Fixed Foundry throughput comparisons ignoring crafting-machine speed and using a hardcoded productivity multiplier.
    - Added a positive-resource-loop audit for volcanic residue, calcite, construction materials, catalysts, recycling and Foundry productivity.
    - Extended Vulcanus runtime diagnostics to use calculated dependency, machine, technology, surface and loop-audit results.
    - Extended rocket-return validation to cover rocket parts and the complete local launch chain.
    - Fixed Vulcanus resource-root validation treating globally existing resource prototypes as proof that those resources were present on Vulcanus.
    - Fixed the Vulcanus water audit incorrectly accepting a water resource without verifying its final Vulcanus map-generation placement or local production chain.
    - Replaced hardcoded Vulcanus loop-audit results with a bounded recipe-graph and material-balance audit.
    - Rebalanced direct Vulcanus ingot recipes from extreme throughput multipliers toward the intended approximately four-times machine-adjusted output.
    - Replaced hardcoded Vulcanus infrastructure comparisons with calculations based on final recipe and machine production rates.
    - Fixed Vulcanus dependency validation treating preferred local recipe products as raw resource roots.
    - Fixed mining-fluid requirements being incorrectly counted as resource outputs during Vulcanus resource detection.
    - Corrected the Vulcanus no-import validation to distinguish static dependency closure from a real played launch test.
    - Expanded the Vulcanus loop audit beyond single recipes and recipe pairs to bounded multi-recipe material cycles.
    - Fixed Vulcanus throughput diagnostics applying Foundry productivity to recipes that had productivity disabled.
    - Made normal AngelBob throughput comparisons use deterministic representative recipes and machines.
    - Updated runtime Vulcanus diagnostics to use complete dependency and loop-audit results instead of recipe-existence checks.
    - Fixed Vulcanus data-stage audit markers being interpreted as successful at runtime even when the underlying audit had failed.
    - Replaced ambiguous Vulcanus audit markers with explicit and mutually exclusive pass and fail markers.
    - Fixed the Vulcanus no-import runtime tracker reporting zero imports without observing inter-surface deliveries.
    - Expanded the Vulcanus loop audit to discover and balance bounded multi-recipe cycles rather than checking only direct and two-recipe returns.
    - Added productivity, probabilistic outputs, catalysts and Recycler recovery to Vulcanus loop validation.
    - Fixed runtime Vulcanus startup checks accepting any one enabled recipe instead of requiring complete construction, circuit, tungsten and rocket chains.
    - Fixed Foundry, Big Mining Drill and rocket-silo runtime checks treating prototype existence as proof of local reachability.
    - Updated runtime blocker totals so every failed Vulcanus audit and progression check is reported.
Version: 1.1.22
Date: 11. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Added Paracelsin closure pass.
    - Improved Paracelsin advanced chemistry, electrochemistry and galvanisation progression.
    - Audited Galvanization science progression.
    - Added Paracelsin landing, material, chemistry, machine, Angel/Bob access and rocket-return validation logs.
  Bugfixes:
    - Fixed Fulgora wooden board recycling using Bob's default recycling route instead of returning wood.
    - Removed/hidden duplicate wooden board recovery recipe where the Recycler cannot select it.
    - Audited Fulgora Recycler support routes so active item recycling recipes are patched directly instead of relying on bypassed support recipes.
Version: 1.1.21
Date: 10. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Added Hyarion closure pass.
    - Improved Hyarion rare mineral, crystal, quartz, gem and beryl progression.
    - Audited Polishing and Refraction science progression.
    - Audited Automation 4 and Bob module tier 5 progression through Hyarion.
    - Added Hyarion landing, material, science, automation, module and rocket-return validation logs.
    - Added a dedicated Hyarion Angel/Bob access audit for crystals, quartz, gems, beryl, rare metals, glass, silicon, modules, automation and rocket return.
    - Fixed Bob equipment technologies dropping Space Age science requirements from earlier equipment tiers.
    - Fixed Energy Shield MK3+ progression being easier than Energy Shield MK2 when Space Age science is active.
    - Fixed existing saves being able to contain duplicate Tungsten Plate item prototypes.
    - Converted legacy Bob/vanilla tungsten plates to Angel's tungsten plate in inventories and train/logistic filters.
    - Fixed trains and storehouses getting stuck when visually identical tungsten plates used different internal item names.
    - Added full tungsten-family old-save cleanup for duplicate Tungsten Ore, Tungsten Plate and Tungsten Carbide aliases.
    - Converted legacy Bob/vanilla tungsten items to the active Angel/Bob canonical tungsten items.
    - Retargeted existing train, logistic, inserter, loader and wagon filters away from legacy tungsten aliases.
    - Fixed trains and storehouses getting stuck when visually identical tungsten items used different internal item names.
Version: 1.1.20
Date: 10. 07. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Reorganised internal Lua helpers and runtime systems for maintainability.
    - Centralised common prototype, recipe, logging and compatibility helper logic.
    - Added script load-order documentation.
    - Added early Factorio 2.1 preparation safety helpers without changing the required Factorio version.
    - No intended gameplay, balance, progression or prototype changes.
  Bugfixes:
    - Fixed duplicate Tungsten Ore items appearing with different stack sizes when additional mods expose legacy tungsten ore prototypes.
    - Canonicalised raw tungsten ore to Angel/Bob tungsten ore across recipes, refinery outputs, resources and generated planet recipes.
    - Added hidden compatibility aliases for legacy tungsten ore item names to prevent old saves and third-party migrations from breaking.
    - Retargeted legacy tungsten ore filters on configuration change to prevent Miniloader/filter mismatches.
    - Added a material alias audit to detect similar duplicate visible material problems before release.
    - Added broader material alias safety checks to detect duplicate visible materials and recipe/resource alias mismatches.
    - Added defensive compatibility helpers for safer prototype and recipe handling.
    - Hardened runtime surface/entity handling for unusual modded surfaces and future Factorio compatibility.
    - Added early Factorio 2.1 preparation diagnostics without changing the required Factorio version.
    - Fixed Fulgora Oil Ocean still producing orphaned Heavy Oil in Angel/Bob petrochem setups.
    - Fulgora Oil Ocean now outputs Angel/Bob naphtha when available.
    - Added a visible Heavy Oil to naphtha bridge recipe for existing saves.
    - Fixed existing Fulgora oil pumps potentially retaining Heavy Oil until replaced.
    - Added old-save handling for Fulgora oil pumps and a visible Heavy Oil to naphtha conversion bridge.
    - Removed the hard dependency on deprecated Muluna Utility Constants.
    - Internalised the small Muluna bootstrap constants needed by AngelBob Space Age Rebalance.
    - Added a compatibility bridge so existing Muluna constants data is still patched safely if another mod provides it.
Version: 1.1.19
Date: 09. 07. 2026
  Bugfixes:
    - Fixed Groundwater Pump compatibility with unsupported modded surfaces such as Factorissimo 3 interiors and Planet Castra special areas.
    - Unknown or unrecognised surfaces now safely fall back to water instead of producing the internal ab-groundwater-placeholder fluid.
    - Added localisation safety for the internal groundwater placeholder fluid.
Version: 1.1.18
Date: 09. 07. 2026
  Bugfixes:
    - Fixed Muluna low-gravity wooden/basic electronics recipes still using regular copper cable instead of Muluna aluminium cable.
    - Added hidden Bob tungsten carbide compatibility aliases to prevent old saves and third-party migrations such as Miniloader Redux from crashing on missing bob-tungsten-carbide.
Version: 1.1.17
Date: 05. 07. 2026
  Bugfixes:
    - Made the single Ground Water Bore cursor and ghost use a neutral aquifer placeholder while hidden planet entities retain the correct real fluid outputs.
    - Fixed Ground Water Bore runtime replacement health copying so placing the bore no longer accesses unsupported LuaEntityPrototype max-health fields.
    - Refined Ground Water Bore to remain one visible building while hidden planet-output entities provide themed off-world fluids, with dedicated Angel/Bob-style fluid icons and no space-platform placement.
    - Added hidden bob-tungsten-plate compatibility alias to prevent older saves and Miniloader Redux migrations from crashing after the tungsten chain merge.
    - Rebalanced Ground Water Bore so off-world use produces planet-themed brines/sludges instead of free clean water.
    - Added limited processing routes for planet-themed bore fluids.
    - Preserved Nauvis clean groundwater while keeping Muluna, Fulgora and Vulcanus water logistics meaningful.
    - Fixed remaining validation blockers by forcing the Muluna Vacuum Furnace to use a visible craftable aluminium plate and tightening global progression checks for equal-rank science and hidden modules.
    - Fixed Muluna Vacuum Furnace recipe resolving to hidden/orphan aluminum-plate instead of the active Angel/Bob aluminium plate.
    - Fixed Muluna electronic circuit support recipe using copper cable instead of Muluna aluminium cable.
    - Fixed Carbonic Asteroid Crushing not appearing in circuit-network recipe selection on space platform crushers.
    - Added a lightweight Arig Angel/Bob access audit for petrochem, machines, materials, limited crushed ore support and rocket return.
    - Added a limited Arig heavy mineral sand route for small local Angel crushed ore support without adding ore patches or changing Arig's oil/gas identity.
    - Completed the final Arig closure pass with Arig-only specialist gas, naphtha and fuel recipes plus landing, resource, machine placement and energy validation logs.
    - Fixed Arig petrochem validation to detect real gas-processing routes and only add visible oil/gas technology prerequisites to compression science.
    - Added a detailed Arig progression pass covering compression science, oil/gas petrochem identity, rocket return, machines, energy and concise Arig validation logs.
    - Fixed global progression audit false positives from hidden/internal producer recipes and parameter recipes.
    - Muluna vacuum furnace recipe prefer visible canonical aluminium plate.
    - Added a lightweight global progression audit.
    - Fixed Muluna vacuum furnace Electric Furnace visuals.
Version: 1.1.16
Date: 02. 07. 2026
  Bugfixes:
    - Fixed Fulgora silicon wafer recycling so the recycler's wafer recycling recipe now returns silicon powder instead of the auto-generated 25% wafer result.
    - Added separate recipe fluid boxes to the Muluna vacuum furnace so steam remains machine fuel while Blast Furnace 2 gas/liquid recipes can still run.
    - Aquilo pass 4 created as a balance and identity pass for further Aquilo support.
    - Added a unique icon for Aquilo ammoniacal mineral slurry and kept the slurry visually distinct from ammoniacal solution and water.
    - Added a final Aquilo Angel/Bob access pass covering lithium, Bob lithium items, batteries, coolant, nitrogen and starter Angel crushed ore washing.
    - Fixed Aquilo battery and cold chemistry visibility by detecting Bob's active silver-zinc battery item and logging skipped coolant and liquid nitrogen recipes explicitly.
    - Added final planet recipe icon overlays, including a combined Muluna and space-platform badge for recipes intended for both.
    - Corrected the Muluna vacuum furnace to run on steam as a Muluna-placeable equivalent of the active Angel/Bob Blast Furnace 2 by copying its crafting categories without generating custom vacuum recipes.
    - Simplified the Muluna vacuum furnace to use Electric Furnace visuals while staying steam-powered and copying Blast Furnace 2 crafting categories without custom vacuum recipes.
    - Added conditional Aquilo-only production bonuses for lithium-ion battery, silver-zinc battery, coolant, liquid nitrogen and fluoroketone targets when those products exist and are consumed.
    - Added final data-stage validation for Gleba bioleached pulp spoilage and kept runtime diagnostics from reporting unavailable spoilage fields as blockers.
    - Updated runtime diagnostics for Fulgora gold scrap output and clearer Aquilo lithium-to-lithium-plate reporting.
    - Added Aquilo ammonia washing starter support using ice and ammoniacal solution to make starter-grade crushed Angel ores, stone and limited circuit bootstrap helpers.
    - Kept Space Age ammonia solid fuel and rocket fuel Aquilo-only using Aquilo surface conditions without restricting non-ammonia rocket fuel routes.
    - Preserved Aquilo's vanilla Space Age lithium-brine, ammonia and holmium plate to lithium to lithium-plate chain as the focused lithium plate route.
    - Polished lightweight Aquilo identity logs for ammonia fuel, lithium, fluoroketone, cryogenic science and fusion support.
    - Reworked Aquilo lithium-processing prerequisites so missing or hidden Bob lithium technologies are never added.
    - Kept Aquilo lithium processing safely tied to Aquilo discovery when no valid Angel/Bob lithium prerequisite exists.
    - Added a lightweight Aquilo cryogenic progression audit covering ice, ammoniacal solution, ammonia, fluorine, lithium, fluoroketone, cryogenic science and fusion recipes.
    - Preserved visible canonical Aquilo lithium, ammonia, fluorine, lithium brine, ammoniacal solution and fluoroketone prototypes after duplicate merging.
    - Added final Aquilo summary logging for lithium, fluorine, ammonia, cryogenic science and blockers.
    - Restored Aquilo lithium to the vanilla Space Age lithium-brine, ammonia and holmium plate to lithium to lithium-plate chain without alternate progression requirements.
    - Restricted Space Age ammonia solid fuel and rocket fuel recipes to Aquilo surface conditions so ammonia fuel stays part of Aquilo's identity.
    - Added lightweight Aquilo pass 3 closure logs for cryogenic science, fluoroketone, rocket return and fusion support.
    - Matched Gleba bioleached pulp spoilage to bacteria timing so each pulp matures into only its matching crushed Angel ore after 60 seconds.
    - Converted AngelBob diagnostics from a startup setting to a runtime-per-user setting.
    - Removed heavy audit-only scripts from normal prototype loading so release loads stay fast and quiet.
    - Added the /ab-diagnostics command for generating runtime diagnostics from an existing save.
    - Added runtime diagnostics coverage for Muluna, Vulcanus, Fulgora, Gleba and Aquilo using control-stage prototype APIs.
    - Updated the load summary to report data diagnostics as disabled and runtime diagnostics as available.
Version: 1.1.15
Date: 01. 07. 2026
  Bugfixes:
    - Changed Fulgora scrap to output the active gold wire.
    - Added a Muluna-owned aluminium cable item with an aluminium-tinted cable icon.
    - Changed Muluna aluminium cable drawing to use aluminium plate and steam, with no copper cable input.
    - Forced the Muluna return electronic circuit recipe to use ab-muluna-aluminium-cable with no copper fallback.
    - Added a startup diagnostics setting to keep heavy audit reports disabled during normal release loading.
    - Added a lightweight AngelBob Space Age Rebalance load summary log line.
Version: 1.1.14
Date: 29. 06. 2026
  Bugfixes:
    - Added a Muluna-only electronic circuit return-support recipe using aluminium cable, aluminium plate, carbon and steam.
    - Stopped the Muluna rocket-return audit from treating electronic circuits as local before their support recipe exists.
    - Changed Muluna return advanced circuits to use normal plastic or resin instead of microcellular plastic.
    - Kept microcellular plastic reserved for Muluna low-density and foundation-style structure recipes.
    - Lowered silver oxide powder mixing to the highest category supported by Powder Mixer 2 when Bob silver-zinc battery progression unlocks before Powder Mixer 3.
    - Restored fast timings for Bob/Angel electronic components, transistors and their Fulgora/recycling variants.
    - Added Fulgora electromagnetic plant fallbacks for non-Bob electronic components and transistor recipes.
    - Corrected Gleba biological ore mapping for Crotinnium and Bobmonium and expanded late Angel ore fallbacks.
    - Expanded Gleba board, wire, solder and mud fallbacks for broader Angel/Bob mod combinations.
    - Added a late planet-restricted recipe machine audit to log category, machine and fluid-input blockers.
    - Fixed Fulgora resin liquefaction so it uses a single naphtha/fuel-oil fluid input in Angel liquifiers.
    - Wired Vulcanus fluid-capacity helpers into Angel chemical, powder and glass alternate recipe creation.
    - Normalised Vulcanus non-foundry helper fluids by converting excess utility fluids into extra calcite when machine capacity is exceeded.
    - Trimmed helper fluids from Vulcanus foundry casting recipes so foundry routes stay within two input fluids.
    - Tightened the planet recipe machine audit so machine compatibility is backed by an actual planet or explicit space-platform condition match.
    - Added organic-or-chemistry Biochamber support so fish breeding has a valid organic machine.
    - Added a late Space Age machine-category compatibility repair for cryogenics-or-assembling and Muluna telescope categories.
    - Updated the planet recipe machine audit to use surface-property default values when planets omit pressure, gravity, oxygen, magnetic field or temperature.
    - Updated the planet recipe machine audit to count hidden machines when they are placed by a visible item.
    - Added Gleba biological mineral substrate and bioleached pulp icons.
    - Changed Gleba Saphirite, Stiratite, Jivolite, Crotinnium, Rubyte and Bobmonium bioleaching to output spoilable pulp that matures into stable crushed ore.
    - Added readable Angel crushed ore localised names for fallback internal ore IDs.
    - Silenced false Angel ore safety warnings for intentional Gleba bioleaching routes.
    - Changed Vulcanus foundry item casting recipes to use water quenching instead of calcite.
    - Ensured Gleba bioleached pulp items spoil only into their matching crushed ore and not normal spoilage.
Version: 1.1.13
Date: 28. 06. 2026
  Bugfixes:
    - Removed oxygen from Muluna crushed alumina and crushed aluminium alumina-refining recipes.
    - Increased the steam requirements on those Muluna alumina recipes so they remain single-fluid, steam-assisted assembler recipes.
    - Kept both recipes in the fluid-capable assembling category rather than moving them to the Steam Crusher or lunar mineral processing.
Version: 1.1.12
Date: 28. 06. 2026
  Bugfixes:
    - Fixed the Muluna return titanium plate recipe having no usable crafting machine.
    - Kept Muluna return titanium plate in fluid-capable assembling machines with steam as a recipe ingredient.
    - Stopped the late lunar residue validation pass from moving Muluna return titanium plate into the Steam Crusher residue-processing category.
Version: 1.1.11
Date: 28. 06. 2026
  Bugfixes:
    - Reworked the cobalt repair pass to preserve Angel's molten cobalt to sheet coil to cobalt plate progression.
    - Stopped cobalt plate repair from forcing sheet-coil recipes into direct molten cobalt recipes.
    - Restored cobalt sheet coil as a visible canonical intermediate when it is part of the Angel cobalt chain.
    - Repaired cobalt plate, molten cobalt and cobalt sheet coil recipe icons, names, main products and categories.
    - Kept cobalt recycling, macerating and legacy Vulcanus compatibility placeholders hidden so they no longer appear as broken cobalt plate recipes.
    - Kept the cheap Bob cobalt steel shortcut hidden and disabled.
    - Added clearer cobalt plate and cobalt coil validation logs with broken recipe and blocker lists.
Version: 1.1.10
Date: 27. 06. 2026
  Bugfixes:
    - Restored canonical Angel/Bob cobalt plate visibility in Factoriopedia.
    - Restored canonical molten cobalt visibility in Factoriopedia.
    - Added a late cobalt plate repair pass that redirects cobalt plate and molten cobalt aliases to the selected canonical prototypes.
    - Restored or created a visible molten cobalt to cobalt plate casting route when the upstream route is hidden or missing.
    - Restored cobalt sheet coil visibility and repaired the Angel molten cobalt to sheet coil to cobalt plate chain.
    - Repaired cobalt plate, molten cobalt and cobalt sheet coil recipe presentation to avoid broken Factoriopedia entries.
    - Kept the cheap Bob cobalt steel shortcut hidden and disabled so cobalt plate does not bypass Angel/Bob steel and smelting progression.
    - Added final cobalt plate validation logging with canonical plate, molten fluid, producers, consumers and blockers.
Version: 1.1.9
Date: 26. 06. 2026
  Features:
    - Added the Gleba local bootstrap and agricultural progression pass.
    - Added Gleba biological intermediate support for wood, cellulose, nutrients and early Angel/Bob material pressure.
    - Added Gleba fruit-processing integration so Gleba remains a biological production planet rather than a generic factory planet.
    - Added Gleba bio-ore support for local biological resource progression without turning Gleba into a bulk smelting planet.
    - Added Gleba board and early circuit support using Angel/Bob-compatible biological inputs.
    - Added Gleba mud, clay and clay-brick support for local bootstrap construction chains.
    - Added Gleba Biochamber integration while keeping non-biological factory categories out of the Biochamber.
    - Added Gleba rocket-return support and final progression audit logging.
  Balancing:
    - Preserved Gleba's identity around agriculture, biological processing and agricultural science.
    - Kept Vulcanus as the mass-smelting planet, Fulgora as the electronics planet and Muluna as the low-gravity logistics moon.
    - Kept Gleba biological routes from bypassing Angel/Bob smelting, electronics and planetary progression.
    - Kept Biochamber recipe access focused on biological production rather than full Angel/Bob factory chains.
    - Confirmed Gleba start, bio-ore, boards, clay, fruit, Biochamber, metals, science and rocket-return audits pass together.
  Bugfixes:
    - Removed Compression science pack from Silicon ore processing while keeping Silicon ore processing in its existing Arig progression position.
    - Fixed the Arig Silicon ore processing softlock where Compression Science depended on Silicon ore processing but Silicon ore processing cost Compression science packs.
Version: 1.1.8
Date: 25. 06. 2026
  Features:
    - Added Fulgora primary ore aggregate processing to support Angel's and Bob's ore progression from scrap.
    - Added Fulgora catalyst ore aggregate processing for advanced metals including aluminium, silver, titanium, gold, tungsten and platinum.
    - Added custom icons for Fulgora primary ore aggregate and Fulgora catalyst ore aggregate.
    - Added Fulgora support recipes for silicon wafer recycling, wooden board recovery, resin liquefaction, glass fibre and lubricant production.
    - Added Muluna lunar mineral residue processing as a local Angel's and Bob's ore-support route.
    - Added Muluna rocket-return support recipes for rocket fuel, low density structures, titanium, titanium pipes, heat shielding and processing units.
    - Added final planet-recipe housekeeping so planet-restricted recipes unlock from the relevant planet discovery technology where appropriate.
    - Added final validation logs for Fulgora aggregate icons, Muluna rocket return, planet recipe unlocks and firearm magazine progression.
  Balancing:
    - Rebalanced Fulgora scrap recycling around useful Angel/Bob recovery products instead of high-tier finished components.
    - Changed Fulgora scrap progression to support holmium ore, rubber, circuits, gold wire, low density structures and bronze support.
    - Kept the Recycler output inventory expansion as an intentional compatibility fix so extended Fulgora scrap result slots can spawn correctly.
    - Rebalanced Fulgora long-term autonomy around ore aggregates rather than direct large-scale plate injection.
    - Preserved Fulgora as the electronics and recycling planet while avoiding raw scrap outputs for modules, science packs and high-tier finished boards.
    - Rebalanced Fulgora Ferric Chloride progression around local aggregate leaching and nitric processing.
    - Rebalanced Gleba bootstrap checks around biological materials, wood, cellulose, mud, clay, brick and early Angel/Bob circuit support.
    - Preserved Muluna as a low-gravity logistics moon focused on aluminium, alumina, lunar residue, rocket support and platform logistics.
    - Rebalanced ALICE propellant rocket fuel with oxygen, alumina and carbon inputs, slower crafting and no productivity.
    - Kept Muluna rocket progression focused on local subcomponent support rather than replacing the global rocket-part recipe.
    - Kept space platforms limited to survival, travel and provisioning support rather than full Angel/Bob factory production.
    - Preserved the standard firearm magazine recipe as one iron plate and one coal.
    - Kept a separate low-gravity firearm magazine route using two iron plates and one carbon for Muluna and space platforms.
Version: 1.1.7
Date: 21. 06. 2026
  Balancing:
    - Consolidated Vulcanus smelting into one strict ingot-to-molten foundry progression.
    - Preserved Angel ore processing, pellet, chemical, blast-furnace and ingot progression.
    - Restored Angel's nominal molten mixture ratios for iron, aluminium and all available metals and alloys.
    - Added strict molten platinum, manganese and chrome routes where their Angel prototypes exist.
    - Changed Vulcanus chemical and pre-ingot variants to use their original Angel machine categories with a 25 percent main-product improvement.
    - Rebalanced direct foundry casting.
    - Completed Fulgora progression closure from scrap, ice, naphtha and lightning through electromagnetic science and local rocket launches.
  Bugfixes:
    - Removed processed ore, pellet, powder and chemical-intermediate fallbacks from foundry molten recipes.
    - Hid vanilla raw-lava molten iron and copper routes that bypass Angel ingot progression.
    - Consolidated duplicate molten iron, molten copper and direct casting recipes.
    - Preserved Angel tier markers and added Vulcanus overlays to custom recipe icons.
    - Kept obsolete Vulcanus recipe and molten tungsten prototypes hidden for existing-save compatibility.
    - Added a Fulgora-only sour naphtha separation step feeding Angel's sulfur, sulfur dioxide and sulfuric acid chain.
    - Restricted naphtha ocean replacement to Fulgora's shallow and deep oil-ocean tiles.
    - Added final recursive Fulgora recipe, technology, machine, surface and resource-route validation.
    - Restored the standard firearm magazine to one iron plate and one coal.
    - Kept a separate two-iron-and-carbon firearm magazine route for Muluna and space platforms.
    - Matched Vulcanus discovery science cost and restored its asteroid-collector prerequisite.
Version: 1.1.6
Date: 21. 06. 2026
  Bugfixes:
    - Changed targeting to ensure the crusher and scrap recipes produce the same outputs.
    - Expanded the Recycler output inventory so all Fulgora scrap results can be produced.
Version: 1.1.5
Date: 21. 06. 2026
  Bugfixes:
    - Restored the standard firearm magazine recipe using Angel's and Bob's iron plate and carbon.
    - Restored the firearm magazine recipe using one iron plate, one coal and one lead plate on every surface.
    - Restored holmium ore as a low-probability Fulgora scrap recycling result.
    - Removed the incorrect oxygen restriction from low-gravity provisioning recipes.
    - Hid redundant low-gravity iron gear and copper wire clones while preserving their standard recipes.
    - Stopped resetting unrelated technology effects whenever a player joins a save.
Version: 1.1.4
Date: 20. 06. 2026
  Bugfixes:
    - Fixed firearm magazines being uncraftable on space platforms.
    - Fixed missing localisation for several custom recipes displaying unknown-key names.
    - Fixed Angel/Bob compatibility issues affecting Muluna's oxide meteorite to ice to water to Vacuum Boiler steam route.
    - Fixed Vacuum Boiler oxygen, carbon dioxide, recipe category and technology unlock conflicts.
Version: 1.1.3
Date: 19. 06. 2026
  Balancing:
    - Rebalanced Fulgora scrap recycling toward recovered Angel/Bob electronics materials instead of high-tier circuits.
    - Added low-probability recovered rubber, electronic circuits and advanced circuits while removing deep board/component outputs from raw scrap.
    - Added an early Fulgora-only ice, mud, clay and clay-brick bootstrap using Angel's materials.
    - Changed Fulgora shallow and deep oil oceans to provide Angel's and Bob's naphtha.
    - Added progression-safe Vulcanus foundry alternates smelting tiers 2 and 3.
    - Added molten gold, molten silver and molten glass routes with plate and casting outputs.
    - Added Fulgora electromagnetic plant routes for Angel/Bob wires, solder, boards, circuits, processing units and module 4 components.
    - Reused recipes already supported by the electromagnetic plant instead of showing redundant Fulgora alternates.
    - Improved superconductor and supercapacitor throughput for Fulgora-scale electronics production.
  Bugfixes:
    - Removed duplicate space firearm magazine routes from player-facing progression; the normal iron plate and coal recipe remains canonical.
    - Added a final localisation audit for visible custom recipes and related prototypes.
    - Added late verification and compatibility repair for Muluna's oxide-to-ice-to-water Vacuum Boiler steam chain.
    - Fixed molten tungsten item icon.
    - Completed the cobalt chain by exposing the existing Angel molten cobalt and cobalt plate recipes.
    - Added a Vulcanus molten cobalt and cobalt plate foundry route without creating duplicate cobalt products.
    - Added a late planet self-sufficiency audit for each planet's distinct identity and mud/water/clay requirements.
    - Extended self-sufficiency and science-route auditing to Maraxsis, Hyarion and Paracelsin.
    - Expanded Fulgora mud, clay and clay-brick prototype fallbacks for Angel/Bob variants.
    - Restored canonical molten tungsten Factoriopedia visibility with validated production and consumption routes.
    - Added English locale fallbacks for Angel molten cobalt and cobalt plate.
    - Added specialist cobalt plate sinks only to selected endgame batteries, Fulgora electronics, robotics, equipment and power infrastructure.
    - Removed the cheap plate-based cobalt steel recipe that bypassed Angel's steel and molten-smelting progression.
    - Added recursive ingredient classification for local Muluna routes, low-gravity support routes, standard crafting, deliberate imports and blockers.
    - Added machine and recipe-category availability checks without enabling blast furnace, casting, induction, foundry or full metallurgy chains on platforms.
Version: 1.1.2
Date: 17. 06. 2026
  Balancing:
    - Added Muluna low-gravity logistics rebalance, with doubled non-Muluna rocket part cost, kept Muluna rocket parts at normal cost.
    - Reworked Muluna rocket productivity so Muluna has four low-gravity launch throughput levels.
    - Kept Vulcanus, Gleba and Fulgora rocket productivity branches to two levels.
    - Preserved Muluna as a logistics moon focused on aluminium, platform upgrades, cargo routing and launch support.
    - Integrated Muluna crushed aluminium and crushed alumina into Angel/Bob aluminium progression.
    - Made Muluna the preferred aluminium production location.
    - Added limited low-gravity iron, copper, lead and steel for ammo and repair chains.
    - Added surface-restricted low-gravity provisioning support for Angel/Bob ammo and repair chains.
    - Space platforms and Muluna can now slowly craft basic Bob's Warfare ammo and repair supplies in existing assembler categories.
    - Preserved Angel/Bob metallurgy by limiting platform plate support to slow steam-assisted surface-restricted recipes.
    - Added limited carbon-based board support for low-gravity repair-pack/basic-circuit survival, without changing normal Angel/Bob recipes.
  Bugfixes:
    - Fixed Muluna recipe rewrites so missing ingredients no longer create partial recipes.
    - Stopped the base space platform foundation from being rewritten with Muluna logistics materials.
    - Removed conflicting space science additions from Muluna bootstrap aluminium technologies.
    - Improved Muluna recipe rewrite safety.
    - Kept platforms from becoming full factories while adding restricted provisioning support.
    - Cleaned up Factoriopedia entries for Muluna.
    - Fixed existing-save technology refresh so low-gravity recipes become available after Space Platform or Muluna discovery.
    - Added recursive ingredient classification for local Muluna routes, low-gravity support routes, standard crafting, deliberate imports and blockers.
    - Added machine and recipe-category availability checks without enabling blast furnace, casting, induction, foundry or full metallurgy chains on platforms.
Version: 1.1.1
Date: 13. 06. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Changed safety scripts to include molten metals.
  Bugfixes:
    - Fixed the metallurgic molten copper input.
    - Fixed further vanilla molten metal inputs.
Version: 1.1.0
Date: 12. 06. 2026
  Features:
    - Added Vulcanus volcanic ore extraction using volcanic mineral residue.
    - Added volcanic mineral residue as a new Vulcanus intermediate item.
    - Added Vulcanus residue processing routes into Angel's crushed ores.
    - Added staged Vulcanus ore extraction technologies for basic, advanced and acidic volcanic ore processing.
    - Added Vulcanus foundry metal finishing technology.
    - Added Vulcanus advanced molten metals technology.
    - Added Vulcanus tungsten foundry specialisation technology.
    - Added Vulcanus molten metal production routes for Angel/Bob metals using upstream materials, lava and calcite.
    - Added foundry casting routes from molten metals into plates, gears, rods, pipes, pipe-to-ground, coils and wires where supported.
    - Added Vulcanus tungsten carbide processing so tungsten carbide can be produced before metallurgic science.
    - Added support for additional Angel/Bob pipe and pipe-to-ground variants in foundry casting.
  Graphics:
    - Added a custom volcanic mineral residue icon.
    - Added a custom Vulcanus volcanic ore extraction technology icon.
    - Added a custom advanced molten metals technology icon.
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Reworked Vulcanus smelting so the foundry now focuses on molten metals rather than replacing Angels/Bobs smelting.
    - Moved metal part production into foundry casting routes using molten metals.
    - Improved Factoriopedia recipe grouping.
    - Kept Vulcanus as an upgrade to Angels/Bobs.
    - Changed tungsten progression so tungsten carbide and foundry requirements use the same tungsten carbide item.
    - Added automatic technology effect reset on configuration change so existing saves pick up newly added recipe unlocks.
    - Added a 1.1 migration for renamed/merged items, recipes, technologies and equipment.
    - Marked BobsAngelsSpaceAge as a conflict.
  Balancing:
    - Limited early Vulcanus ore extraction so it supports bootstrapping without replacing Nauvis mining.
    - Kept lava and calcite from directly producing plates, ingots, purified ores or mineral sludge.
    - Made Vulcanus stronger as a metallurgic planet while preserving Angel's/Bob's progression.
    - Hid old direct Vulcanus plate shortcut recipes in favour of molten metal and foundry casting routes.
    - Hid duplicate or obsolete direct casting routes where they conflicted with the new progression.
    - Cleaned up Muluna aluminium cable and duplicate low density structure casting interactions.
    - Improved Fulgora copper wire selection.
  Bugfixes:
    - Fixed progression issues where tungsten carbide could be unavailable.
    - Fixed duplicate foundry recipe outputs.
    - Fixed copper wire recipes appearing as copper cable where copper wire was the actual output.
    - Fixed missing localisation for copper-tungsten and zinc pipe foundry recipes.
    - Fixed Factoriopedia clutter.
    - Fixed several foundry recipe icons, main products, subgroup ordering and display names.
    - Fixed tungsten carbide variants appearing as separate products instead of being merged.
    - Improved final safety checks for Vulcanus.
Version: 1.0.10
Date: 05. 06. 2026
  Bugfixes:
    - Fixed enabled Sintering Oven progression incorrectly requiring the disabled tier 3 Sintering Oven.
    - Fixed Copper-tungsten plate uncraftable error.
Version: 1.0.9
Date: 02. 06. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Further migration changes with Angel's and Bob's update.
    - Changed map-gen .lua for new starts with updated Angel's and Bob's.
    - Migration changes to tungsten and carbon overrides.
Version: 1.0.8
Date: 01. 06. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Added migrations for all the new Bob's, further fixes / balances to come.
    - Removed obsolete Hyarion metallic ore technology unlock references.
  Bugfixes:
    - Fixed Bob Logistics 2.1 turbo belt compatibility.
    - Fixed a technology progression loop involving Vulcanus discovery, metallurgic science, Muluna progression, and space science.
    - Fixed tungsten clean-up logic to preserve Angel's and Bob's tungsten items while safely hiding duplicate tungsten variants.
    - Fixed validation warnings.
    - Fixed a late-game technology cycle involving Vulcanus discovery, space science, and asteroid collector progression.
Version: 1.0.7
Date: 29. 05. 2026
  Bugfixes:
    - Fixed Factorian fish breeding retaining spoilage, so breeding now produces fresh fish instead of inheriting the input fish spoilage level.
Version: 1.0.6
Date: 27. 05. 2026
  Bugfixes:
    - Fixed unintended machine progression replacements causing several Angel machine upgrade chains to incorrectly use unrelated machine tiers as ingredients.
Version: 1.0.5
Date: 22. 05. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Fixed unintended crusher progression interactions between Angel's Refining and Muluna.
    - Added Safety script to prevent further conflicts in future.
Version: 1.0.4
Date: 20. 05. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Added ore safety validation script and fixed incorrect tungsten ore replacements.
Version: 1.0.3
Date: 20. 05. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Formatting changes in .json file.
    - Changelog corrected formatting.
Version: 1.0.2
Date: 20. 05. 2026
  Changes:
    - Added stronger regression gates for rolling-stock upgrades, dependency recipe loops, planet progression smoke checks, and balance sanity.
    - Changed dependencies so only essential mods are required.
Version: 1.0.1
Date: 19. 05. 2026
  Graphics:
    - Added thumbnail.png for mod portal and in-game display.
  Bugfixes:
    - Fixed dependency issues.