All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
a month ago
1.1
6.63K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i Suggestions for new mods

11 months ago

These look interesting, I may look and see how they fit

11 months ago

Metals for You is a bit buggy atm so might want to avoid that one for the time being.

11 months ago

I think in the next release (or 2) I will be introducing the first 3 mods

11 months ago
(updated 11 months ago)

So, if we try to create the most complex modpack, I think very nice to add all mods by https://mods.factorio.com/user/Timeken . I checked it on ATO and it works fine for me.

Another suggestion: https://mods.factorio.com/mod/SE-ores-integration
This mod can clean all planets from billions of ores. Yes, your factory will be bigger, but you don't need to find another spots (like Angel's ores).

Next suggestion is more complex. What do you think about adding Bob's mods? Yeap, it is enormous work to balance all machines, items, utility staff. But it's necessary for more soft stages and a less grindy of all monstrosity of materials. Some work was done on Cractorio pack (K2+BOBs+BZ).

11 months ago

most of bob's is marked as incompatible with SE

11 months ago

most of bob's is marked as incompatible with SE

I don't talk about "ore" or "mobs", only machines, bots, logistics and energy.

11 months ago

I recently added these mods to the pack and all seems good for now.

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