All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
2 months ago
1.1
6.66K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

i Suggestions for new mods

1 year, 21 days ago

These look interesting, I may look and see how they fit

1 year, 21 days ago

Metals for You is a bit buggy atm so might want to avoid that one for the time being.

1 year, 18 days ago

I think in the next release (or 2) I will be introducing the first 3 mods

1 year, 15 days ago
(updated 1 year, 15 days ago)

So, if we try to create the most complex modpack, I think very nice to add all mods by https://mods.factorio.com/user/Timeken . I checked it on ATO and it works fine for me.

Another suggestion: https://mods.factorio.com/mod/SE-ores-integration
This mod can clean all planets from billions of ores. Yes, your factory will be bigger, but you don't need to find another spots (like Angel's ores).

Next suggestion is more complex. What do you think about adding Bob's mods? Yeap, it is enormous work to balance all machines, items, utility staff. But it's necessary for more soft stages and a less grindy of all monstrosity of materials. Some work was done on Cractorio pack (K2+BOBs+BZ).

1 year, 15 days ago

most of bob's is marked as incompatible with SE

1 year, 15 days ago

most of bob's is marked as incompatible with SE

I don't talk about "ore" or "mobs", only machines, bots, logistics and energy.

1 year, 7 days ago

I recently added these mods to the pack and all seems good for now.

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