Schall Tank Platoon


Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

Content
6 months ago
0.16 - 1.1
32.4K
Transportation Combat

0.17.19 / 0.18.7 / 1.0.0 has introduced new "Vehicle Clone Placement" feature, saving you a lot of effort in placing fuel, ammo, equipment, inventory items and filters on new vehicles. Please read FAQ for details.

0.17.21 / 0.18.9 / 1.0.2 has introduced new "Bullet Projectile" feature, somewhat like the KS Combat (discontinued since 0.17) has done. Different ranges are applied to normal and sniper bullets, according to corresponding gun ranges.
The feature is off by default (to prevent possible conflicts with existing projectile mods), so needs to be activated in mod options.

[Solved] New Factorio version causing an error on load

posted by Glendening 10 months ago
Bugs
23
last message by OvermindDL1 6 months ago

[Solved] Game will not load

posted by ALGALIAREPT666 9 months ago
Bugs
4
last message by Schallfalke 6 months ago

Yellow poison and slowdown capsule

posted by thereaverofdarkness 2 years ago
Bugs
0
last message by thereaverofdarkness 2 years ago

[Solved] mod pops error when i start the game

posted by ALGALIAREPT666 3 years ago
Bugs
21
last message by ALGALIAREPT666 3 years ago

[Pending] Cannon upgrade tech (Rampant Arsenal)

posted by OvermindDL1 3 years ago
Bugs
2
last message by OvermindDL1 3 years ago

[Responed] Bobs tanks (Info needed)

posted by Burrasaurs 3 years ago
Bugs
1
last message by Schallfalke 3 years ago

[Solved] Mod Interference... (PLD energy buffer)

posted by Lockhead 3 years ago
Bugs
8
last message by Lockhead 3 years ago

[Responded] Sniper Rifle Shooting Speed (No bugs)

posted by me0me0me 3 years ago
Bugs
1
last message by Schallfalke 3 years ago

[Solved] Mining Super-heavy Tank deletes vehicle equipment grid.

posted by Gitsum 4 years ago
Bugs
2
last message by Schallfalke 4 years ago

[Solved] Possibly something wrong on in-game download?

posted by doughj1466 4 years ago
Bugs
4
last message by doughj1466 4 years ago

[Solved] Broken for 0.18.18

posted by IronCartographer 4 years ago
Bugs
4
last message by Schallfalke 4 years ago

[Solved] error on startup? (Mod conflict)

posted by Armoredwhisper 4 years ago
Bugs
6
last message by Schallfalke 4 years ago

[Solved] 0.18.11 compatibility (Go 0.18.12)

posted by garrotte 4 years ago
Bugs
2
last message by Schallfalke 4 years ago

[Solved] potential range conflic with KS combat

posted by Mernom 4 years ago
Bugs
15
last message by Mernom 4 years ago

[Responded] No Normal Tank (Not a bug, check options)

posted by jakenbake1020 4 years ago
Bugs
3
last message by Schallfalke 4 years ago

[Solved] Particle pod not slottable? (Not a bug; Alien Tech)

posted by Mylon 4 years ago
Bugs
10
last message by Mylon 4 years ago

[Solved] Removed Tank Mk 1 breaks Bob's Warfare Tanks Mk2 and Mk3...

posted by Cutflood 4 years ago
Bugs
2
last message by Schallfalke 4 years ago

[Solved] sprite rectangle is outside actual sprite size (from 0.17.67 update)

posted by meRlinX_AT 4 years ago
Bugs
4
last message by Schallfalke 4 years ago

[Solved] Crash on load in Factorio 0.17.35

posted by OvermindDL1 5 years ago
Bugs
1
last message by Schallfalke 5 years ago

[Solved] Error loading mods (from update 0.17.22)

posted by chasejr 5 years ago
Bugs
7
last message by Schallfalke 5 years ago

[Responded] update migration script error (Waiting for more input)

posted by usafphoenix 5 years ago
Bugs
1
last message by Schallfalke 5 years ago

[Solved] compatability crash with: aai flame tank or flame tumbler

posted by usafphoenix 5 years ago
Bugs
3
last message by Schallfalke 5 years ago

[Solved] self laser defence

posted by IVAN_PIDORVAN 5 years ago
Bugs
1
last message by Schallfalke 5 years ago