Yes, finding from your side is more direct and certainly very helpful.
You can do it like that.
Say the above ammo-related mods are named as A, B, C, D, E, F, etc.
Method 1:
1/ Disable all these (A to F). See if game starts well.
2/ If works, then enable A, and starts game.
3/ If works, then enable also B, and starts game.
4/ If works, then enable also C, and starts game.
5/ Repeat (one mod at a time) until you find the mod(s) that the game is not started well.
Method 2:
1/ Enable your full set of mods, except A. Then starts game.
2/ If it does not work yet, then disable also B, and starts game.
3/ If it does not work yet, then disable also C, and starts game.
4/ Repeat (one mod at a time) until you find the mod(s) that the game is started well.
These are the systematic way to find out what mods may have conflict.
After you find out the involved mod(s), I can start the fix.