Schall Tank Platoon


Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

Content
6 months ago
0.16 - 1.1
32.0K
Transportation Combat

Changelog

Version: 1.1.2
Date: 2023.10.11
  Changes:
    - Additional checks to handle the more complicated 1.1.83 prototype definitions.
Version: 1.1.1
Date: 2020.12.13
  Bugfixes:
    - Fixed values from grid sizes were not set as integers.
Version: 1.0.4
Date: 2020.12.13
  Bugfixes:
    - Fixed values from grid sizes were not set as integers.
Version: 0.18.11
Date: 2020.12.13
  Bugfixes:
    - Fixed values from grid sizes were not set as integers.
Version: 0.17.23
Date: 2020.12.13
  Bugfixes:
    - Fixed values from grid sizes were not set as integers.
Version: 1.1.0
Date: 2020.12.07
  Features:
    - Updated to 1.1.
    - Options on minimap representation.
  Changes:
    - Adjusted prototypes to base game 1.1.0 standard.
    - Renamed techs to base game 1.1.0 standard.
    - Rewritten library code, to handle the more complicated 1.1.0 prototype definitions.
  Graphics:
    - Upgraded technology mipmap icons to size 256.
  Optimisations:
    - Minor code refactoring.
Version: 1.0.3
Date: 2020.11.20
  Optimisations:
    - Minor code refactoring.
Version: 0.18.10
Date: 2020.11.20
  Optimisations:
    - Minor code refactoring.
Version: 0.17.22
Date: 2020.11.20
  Optimisations:
    - Minor code refactoring.
Version: 1.0.2
Date: 2020.09.30
  Features:
    - Options on enable bullet projectile.  (Default: Off.)
  Bugfixes:
    - Additional checks on reading and changing vanilla properties, in case another mod mess with them.
  Optimisations:
    - Minor code refactoring.
Version: 0.18.9
Date: 2020.09.30
  Features:
    - Options on enable bullet projectile.  (Default: Off.)
  Bugfixes:
    - Additional checks on reading and changing vanilla properties, in case another mod mess with them.
  Optimisations:
    - Minor code refactoring.
Version: 0.17.21
Date: 2020.09.30
  Features:
    - Options on enable bullet projectile.  (Default: Off.)
  Bugfixes:
    - Additional checks on reading and changing vanilla properties, in case another mod mess with them.
  Optimisations:
    - Minor code refactoring.
Version: 1.0.1
Date: 2020.08.27
  Features:
    - Extra options on adjusting energy settings of personal laser defense.
    - Applied options on hide vehicle resistances on Spidertron.
  Bugfixes:
    - Fixed issue about personal laser defense equipment firing, when shot energy is set higher than buffer capacity.
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 0.18.8
Date: 2020.08.27
  Features:
    - Extra options on adjusting energy settings of personal laser defense.
  Bugfixes:
    - Fixed issue about personal laser defense equipment firing, when shot energy is set higher than buffer capacity.
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 0.17.20
Date: 2020.08.27
  Features:
    - Extra options on adjusting energy settings of personal laser defense.
  Bugfixes:
    - Fixed issue about personal laser defense equipment firing, when shot energy is set higher than buffer capacity.
  Optimisations:
    - Code refactoring.
    - Improved library code.
Version: 1.0.0
Date: 2020.08.20
  Features:
    - Updated to 1.0.
    - Allows vehicle equipment (from this mod and Schall mod series) to be used on Spidertron, considered the same class restrictions as Medium tanks.
  Changes:
    - Adjusted prototypes to base game 1.0.0 standard.
Version: 0.18.7
Date: 2020.08.20
  Features:
    - Introduced vehicle clone placement, to insert (will not replace) the same set of fuel, ammo and grid equipment like the source vehicle.  Items are taken from player inventory, as if manual item transfers taking place.
    - Vehicle clone placement on building the identical type of vehicle, as the vehicle the player is driving on.
    - Vehicle clone placement on pasting entity settings over vehicle (by hotkey), as the source vehicle copied from.
    - Options on vehicle clone placement on built.  (Default: on.)
    - Options on vehicle clone placement on pasted.  (Default: on.)
  Optimisations:
    - Improved library code.
Version: 0.17.19
Date: 2020.08.20
  Features:
    - Introduced vehicle clone placement, to insert (will not replace) the same set of fuel, ammo and grid equipment like the source vehicle.  Items are taken from player inventory, as if manual item transfers taking place.
    - Vehicle clone placement on building the identical type of vehicle, as the vehicle the player is driving on.
    - Vehicle clone placement on pasting entity settings over vehicle (by hotkey), as the source vehicle copied from.
    - Options on vehicle clone placement on built.  (Default: on.)
    - Options on vehicle clone placement on pasted.  (Default: on.)
  Optimisations:
    - Improved library code.
Version: 0.18.6
Date: 2020.08.08
  Balancing:
    - Increased sniper rifle range to 48.  (was 40)
    - Sniper rifle uses target priority on units with higher health.
    - High-caliber tank cannons use target priority on units with higher health.
  Optimisations:
    - Improved library code.
Version: 0.17.18
Date: 2020.08.08
  Balancing:
    - Increased sniper rifle range to 48.  (was 40)
    - Sniper rifle uses target priority on units with higher health.
    - High-caliber tank cannons use target priority on units with higher health.
  Optimisations:
    - Improved library code.
Version: 0.18.5
Date: 2020.05.31
  Bugfixes:
    - Fixed issue about equipment removal, when vehicles are used in crafting.
  Graphics:
    - Updated mipmap icons to base game 0.18.27 standard.
Version: 0.17.17
Date: 2020.05.31
  Bugfixes:
    - Fixed issue about equipment removal, when vehicles are used in crafting.
Version: 0.18.4
Date: 2020.04.30
  Bugfixes:
    - Fixed equipment not saved, when vehicles are mined.
Version: 0.17.16
Date: 2020.04.30
  Bugfixes:
    - Fixed equipment not saved, when vehicles are mined.
Version: 0.18.3
Date: 2020.04.11
  Features:
    - Sniper rifle now can use both vanilla bullets and sniper bullets.  (was sniper bullets only after 0.17.13; was vanilla bullets before 0.17.12.)
    - Options on hide vehicle resistances.  (Default: on.)
  Balancing:
    - Readjusted tank and half-track resistances.
    - Increased amount of fire flames and damage of incendiary and napalm ammo.
    - Sniper rifle now has warmup time.  (was having a long cooldown only.)
    - Reduced sniper rifle to +300% damage bonus.  (was +700%)
    - Increased sniper bullets damage to double over vanilla bullets.  (was the same.)
  Changes:
    - Adjusted prototypes to base game 0.18.18 standard.
    - Changed the order of rocket artillery.
  Optimisations:
    - Code refactoring.
  Locale:
    - Moved some entries from "Schall Alien Tech".
Version: 0.17.15
Date: 2020.04.11
  Features:
    - Options on hide vehicle resistances.  (Default: on.)
  Balancing:
    - Readjusted tank and half-track resistances.
    - Increased amount of fire flames and damage of incendiary and napalm ammo.
    - Sniper rifle now has warmup time.  (was having a long cooldown only.)
    - Reduced sniper rifle to +300% damage bonus.  (was +700%)
    - Increased sniper bullets damage to double over vanilla bullets.  (was the same.)
  Changes:
    - Changed the order of rocket artillery.
  Optimisations:
    - Code refactoring.
  Locale:
    - Moved some entries from "Schall Alien Tech".
Version: 0.18.2
Date: 2020.02.20
  Features:
    - Support extension mod "Schall Missile Command", which introduced strategic missiles and countermeasures.
    - Introduced parts subgroups.
    - Introduced own poison capsule and poison cloud, cloned from base game 0.18.6.  (Base game 0.18.7 new visual has hurt FPS/UPS too much.)
  Graphics:
    - Own poison cloud uses render layer "lower-object-above-shadow", in order not to obscure entities like the 0.18.7 visuals.
Version: 0.17.14
Date: 2020.02.20
  Features:
    - Support extension mod "Schall Missile Command", which introduced strategic missiles and countermeasures.
    - Introduced parts subgroups.
  Bugfixes:
    - Now check and restore fast replaceable group of vanilla stone wall and gate, in case another mod mess with them.
Version: 0.18.1
Date: 2020.02.18
  Changes:
    - Adjusted poison capsule and poison cloud to base game 0.18.7 standard.
  Bugfixes:
    - Now check and restore fast replaceable group of vanilla stone wall and gate, in case another mod mess with them.
Version: 0.18.0
Date: 2020.02.04
  Features:
    - Updated to 0.18.
  Changes:
    - Adjusted sounds to base game 0.18.2 standard.
  Balancing:
    - Reduced the number of fuel slots in Vehicle fuel cell 2×2 to 1.  (was 2) 
    - Reduced the number of fuel slots in Vehicle fuel cell 3×3 to 2.  (was 3) 
    - Reduced the number of fuel slots in Vehicle fuel cell 4×4 to 3.  (was 4) 
  Graphics:
    - Updated explosions for autocannon shells and napalm.
    - Added colour LUTs for Nightvision equipment.
    - Upgraded mipmap icons to size 64 or 128.
    - Replaced graphics for Battery equipment, if option "Enable Vehicle battery" is checked.
Version: 0.17.13
Date: 2020.01.29
  Features:
    - Introduced 3 new ammo types, as magazines for sniper rifle.
  Changes:
    - Sniper rifle uses new dedicated magazines now.  (was sharing magazines with submachine guns.)
  Locale:
    - All locale are moved to separate mod "Schall Language Pack".
Version: 0.17.12
Date: 2019.11.21
  Changes:
    - Added acid resistance of concrete wall and concrete gate.  (As par 0/70% in base game 0.17.46; was none previously)
    - Increased repair speed modifier of concrete wall to 3.  (was 2)
Version: 0.17.11
Date: 2019.11.07
  Changes:
    - Changed the need of fusion reactor equipment to processing units in all recipes of heavy (or above) MK1 tanks.
Version: 0.17.10
Date: 2019.09.07
  Changes:
    - Adjusted graphics to base game 0.17.67 standard.
Version: 0.17.9
Date: 2019.07.25
  Locale:
    - Brazilian Portuguese, Spanish are available.  (Credit to NickFury23.)
Version: 0.17.8
Date: 2019.07.04
  Locale:
    - Introduced localized string mod settings.
    - Removed redundant strings.
  Balancing:
    - Options on adjusting energy settings of personal laser defense.  (50 kJ per shot in base game 0.17; was 200 kJ per shot in base game 0.16.51)
Version: 0.17.7
Date: 2019.06.13
  Features:
    - Options on using chemical recipes for chemical weapons, including poison capsule, poison bomb.
  Balancing:
    - Changed acid resistance of medium tank.  (As par 0/70% in base game 0.17.46; was 0/50% in base game 0.17)  Other tanks change accordingly.
Version: 0.17.6
Date: 2019.05.16
  Features:
    - Support group mod "Transport Group", where all vehicles and vehicle-only equipment are moved into "Transport" group tab.
    - Options on using tiered military subgroups.  (Default: off.)
    - Options on cannon force condition.  (Default: "all".  Deals penetration damage but cannot fire over friendlies.)
    - Options on autocannon force condition.  (Default: "not-friend".  Can fire over friendlies.)
  Changes:
    - Removed options on collision box, since force condition checks are superior.
Version: 0.17.5
Date: 2019.05.06
  Features:
    - Introduced 1 new ammo type: poison bomb.
    - Options on rearrange ammo colour, including basic rocket, poison capsule, poison cloud.  (Default: on.)
  Changes:
    - Renamed technology names to base game 0.17.35 standard.
    - Changed migration script.
Version: 0.17.4
Date: 2019.04.04
  Bugfixes:
    - Fixed issue caused by older migration script in 0.17.3.
Version: 0.17.3
Date: 2019.04.04
  Changes:
    - Renamed techs, items, entities to comply with 0.17.23 new requirement of contiguous levels.
Version: 0.17.2
Date: 2019.03.14
  Features:
    - Support extension mod "Schall Artillery", on more artillery shell types.
  Changes:
    - Renamed various equipment to 0.17 new names.
Version: 0.17.1
Date: 2019.03.07
  Features:
    - Support extension mod "Schall Gun Pod", on more equipment usable on trains in "Schall Armoured Train".
  Changes:
    - Changed recipes of portable fusion generators using low density structures.  (As par Portable fusion generator.)
Version: 0.17.0
Date: 2019.03.01
  Features:
    - Updated to 0.17.
  Balancing:
    - Increased multiple rocket launcher range to 36.  (was 25)
    - Increased tactical missile launcher range to 48.  (was 40)
    - Increased sniper rifle range to 40.  (was 36)
    - Increased tank machine gun damage bonus to +50%.  (was none in base game 0.17; was +100% in base game 0.16)
    - Increased tank cannon (all variations) and tank autocannon damage bonus to +50%. (was none)
    - Increased health on most tanks.
  Changes:
    - Removed options on personal laser defense ammo category.
    - Changed recipes of tank MK2 upgrades using modules level 2.  (As par Power armor MK2.)
    - Changed energy consumption and efficiency on tanks.
    - Changed acid resistance of medium tank.  (As par 0/50% in base game 0.17; was 15/50% in base game 0.16)  Other tanks change accordingly.
Version: 0.16.7
Date: 2019.02.21
  Features:
    - Introduced 2 new repair packs.
    - Options on repair pack techs.  (Default: on.)
    - Added flying text on equipment removal information.
  Changes:
    - Added upgradable flags to various tech.
    - Renamed internal name with prefix as precaution to avoid potential conflicts.
Version: 0.16.6
Date: 2019.01.18
  Features:
    - Support extension mod "Schall Alien Tech", which introduced alternate weaponry, MK3 armor and MK3 tanks.
    - Introduced 2 new night vision equipment.
    - Introduced MK1 and MK2 upgrades for rocket artillery.
    - Introduced concrete wall and concrete gate.
    - Options on night vision equipment techs.  (Default: on.)
    - Options on concrete walls tech.  (Default: on.)
  Balancing:
    - Buffed sniper rifle to +700% damage bonus.  (was +300%)
    - Gave electric resistances to stone wall and stone gate.
  Changes:
    - Readjusted colour of flame tank and rocket artillery.
    - Renamed tanks tech to make the code much cleaner.
    - Renamed mod settings name to be more accurate.
  Bugfixes:
    - Fixed recipes of new portable fusion reactors not unlocked, when loading save game with Fusion Reactor tech already researched.
    - Fixed recipe of super-heavy tank in expensive mode, now requiring military science pack too.
Version: 0.16.5
Date: 2018.12.20
  Features:
    - Introduced 1 new weapon: sniper rifle.
    - Introduced notification message displaying number of equipment taken out from grid, when a vehicle is used as an ingredient during handcraft. (was returning equipment but without notification.)
  Locale:
    - Simplified Chinese is available.
    - Russian is available.  (Credit to John_TheCF.)
Version: 0.16.4
Date: 2018.11.22
  Features:
    - Support auxiliary mod "Schall Gun Pod", which introduced various ammo-consuming vehicle-only defense equipment.
    - Introduced 3 new incendiary ammo: incendiary autocannon shell (20 mm), incendiary rocket, napalm bomb.
  Balancing:
    - All MK1 tanks have +5 / 20% laser and electric resistance.  (was none)
    - All MK2 tanks have +10 / 40% laser and electric resistance.  (was none)
    - Reduced light tanks grid sizes by 1×1, down to 4×3, 6×6, 9×9 respectively.  (were 5×4, 7×7, 10×10)
    - Increased heavy tanks grid sizes by 1×0, up to 6×4, 8×7, 11×10 respectively.  (were 5×4, 7×7, 10×10)
    - Increased super-heavy tanks grid sizes by 1×1, up to 6×5, 8×8, 11×11 respectively.  (were 5×4, 7×7, 10×10)
Version: 0.16.3
Date: 2018.11.12
  Balancing:
    - To make heavy and super-heavy tanks more "heavy" feel in driving and targeting.
    - Reduced heavy tanks turret rotation to 0.1.  (was 0.3)
    - Reduced heavy tanks chassis rotation to 0.002.  (was 0.003)
    - Reduced super-heavy tanks turret rotation to 0.025.  (was 0.25)
    - Reduced super-heavy tanks chassis rotation to 0.001.  (was 0.0025)
  Bugfixes:
    - Resolved compatibility with mods "AAI Vehicles: Flame Tank" and "AAI Vehicles: Flame Tumbler", which replaced the flamethrower ammo with their own.
Version: 0.16.2
Date: 2018.11.10
  Features:
    - Introduced new technologies on tanks and vehicles.  Except for vanilla technology "Tanks" enable recipes of light tank and medium tank for "free", all other tanks and rocket artillery requires their dedicated new technology to unlock recipes.
    - Introduced 2 new weapon: tank cannon (88 mm) and tank cannnon (128 mm).  They replaced the main guns of heavy tanks and super-heavy tanks.
    - Introduced 8 new cannon shells for the new high caliber tank cannons.
    - Added extra cannon shell slot to super-heavy tanks, allow fast switch of shell type.
  Balancing:
    - Heavy and super-heavy tanks now even stronger in firepower and armour, but even slower and costs more.
    - Introduced minimum range of all base cannon shells and autocannon shells to 5 (was none).
    - Increased health of heavy tanks and super-heavy tanks, to base 3000 and 4000 respectively (was 2500, 3000).
    - Increased vehicle energy shield equipment to recharge faster by 50%.
    - Adjusted resistance of tanks MK1 and MK2 upgrade to scale better with late-game damage upgrades.
    - Increased cost of super-heavy tanks, needing military science pack as ingredient.
  Bugfixes:
    - Adjusted options "collision box" now affecting explosive shells only, piercing properties of regular shells remains (was affecting all shells).
    - Fixed range of all autocannon shells to have the correct value of 20.  (was 25)
    - Adjusted maximum range of tank cannon and all base cannon shells to 27.  (was 25 on tank cannon, 30 on cannon shells)
Version: 0.16.1
Date: 2018.11.02
  Features:
    - Options on tank flamethrower incendiary behaviour.  (Can choose the same behvaiour as handheld and turret versions.)
  Balancing:
    - Rebalanced tanks engine energy consumption, affecting speed.
    - Reduced super-heavy tanks burner effectivity to 0.5.  (was 0.55)
Version: 0.16.0
Date: 2018.10.31
  Features:
    - Introduced different classes of tanks, which fits and balances with the vanilla tank.
    - Introduced 5 new tanks: light tank, medium tank, heavy tank, super-heavy tank, flame tank.
    - Introduced 1 new auxiliary vehicle: rocket artillery.
    - Introduced 5 upper tier tanks MK1.
    - Introduced 5 upper tier tanks MK2.
    - Introduced 2 smaller variants of fusion reactor equipment.
    - Introduced 2 vehicle-only energy shield equipment.
    - Introduced 2 vehicle-only battery equipment.
    - Introduced 3 vehicle-only fuel cell.
    - Introduced 1 vehicle-only nuclear reactor.
    - Introduced special script to put equipment inside grid of ingredient tank back to inventory, or spilled over the ground, when handcrafted.  (WARNING: Equipment still lost if crafted in assemblers.)
    - Introudced 2 new ammo type: autocannon shells for light tanks.
    - Introudced 1 new ammo type: explosive rocket pack for rocket artillery.
    - Options on tanks MK1 & MK2 recipes.  (Default: on.)
    - Options on multiple rocket launcher recipes.  (Default: on.)
    - Options on vehicle grid on tanks series.  (Default: 5×4)
    - Options on vehicle grid on tanks MK1 series.  (Default: 7×7)
    - Options on vehicle grid on tanks MK2 series.  (Default: 10×10)
    - Options on cannon collision box.  (Default: on.  Deals penetration damage but cannot fire over friendlies.)
    - Options on autocannon collision box.  (Default: off.  Can fire over friendlies.)
    - Options on discharge defense auto trigger.  (Default: on.  Enemies close enough will auto trigger.)
    - Options on personal laser defense ammo category.  (Can choose damage type to benefit from laser turret upgrades.)
  Locale:
    - English, German, traditional Chinese are available.
  License:
    - Using Bob's Copyright License.  Document included.