Schall Tank Platoon


Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

Content
7 days ago
0.16 - 2.0
38.7K
Transportation Combat

b [Responeded] Sniper RoF doesn't improve via research

25 days ago

As title says (and based on what I see on the main mod page), the sniper rifle isn't benefiting from RoF research. The reload icon speed improves, but actual RoF remains the same.

16 days ago

For sniper rifle and turret, I have applied warm up time to simulate the need of aiming through visually small enemies that are far away.
I feel this warm up time is needed, to make it distinguishable from being yet-another-gun-turret.
Yet it is the game engine side that the warm up time have not be scaled with shooting speed tech effects as expected.

By the way, it feels wrong if sniper rifle can fire very quickly. It feels unrealistic.
In real world point of view, no matter how the tech improves, an experienced sniper still needs the time to aim with his sniper rifle in hand.
Hence, I think the aiming time should not be scaled that much. (At least not as linearly as how the automatic guns can benefit.)

16 days ago

That makes sense for balance given the massive damage the weapon does. I appreciate the response.

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