Spidertron Automation

by ILLISIS

Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
22 hours ago
1.1 - 2.0
30.6K
Logistics Combat Logistic network

Due to the more complex nature of various issues which require a more in depth discussion and potentially a deeper level of troubleshooting, support and discussion for this mod has been centralized on Discord - https://discord.gg/m9TDSsH3u2

Discussions for this mod are disabled.

Constructron keeps getting stuck on water

posted by J_orj 2 years ago
Bugs
1
last message by ILLISIS 2 years ago

Error when running ctron clear all

posted by vixfwis 2 years ago
Bugs
2
last message by ILLISIS 2 years ago

Construction job freezes game UI for exactly 6 minutes.

posted by Arbybean 2 years ago
Bugs
6
last message by Arbybean 2 years ago

How to use with alternative robots?

posted by johnnyFive 2 years ago
General
2
last message by ILLISIS 2 years ago

ctron enable|disable <command> is weird

posted by HeliGungir 2 years ago
General
1
last message by ILLISIS 2 years ago

Shortcut button to enable/disable contructon

posted by Dominiquini 2 years ago
Ideas & suggestions
3
last message by ILLISIS 2 years ago

Constructron stuck with buildin already finished

posted by victordlp8 2 years ago
Bugs
4
last message by ILLISIS 2 years ago

Construction Space Ship?

posted by Solren 2 years ago
Ideas & suggestions
2
last message by ILLISIS 2 years ago

Constructron building inside contruction network

posted by Dominiquini 2 years ago
Bugs
3
last message by ILLISIS 2 years ago

Nullius Compatibility

posted by Lukewarmsoda 2 years ago
Ideas & suggestions
3
last message by ILLISIS 2 years ago

Use existing spidertrons

posted by Dominiquini 2 years ago
Ideas & suggestions
3
last message by ILLISIS 2 years ago

Disable Notification Sound

posted by TimeMaker 2 years ago
Ideas & suggestions
6
last message by ILLISIS 2 years ago

pathing confusion - circle dance [Work around available]

posted by BitViper 2 years ago
Bugs
3
last message by ILLISIS 2 years ago

Unwanted behaviour when used with Auto-Deconstruct and AbandonedRuins mods

posted by krabtofu 2 years ago
General
5
last message by ILLISIS 2 years ago

SE New Surface Crash

posted by WorstGirl 2 years ago
Bugs
3
last message by ILLISIS 2 years ago

Mod causing game to crash if these two events happen.

posted by kvaj 2 years ago
Bugs
1
last message by ILLISIS 2 years ago

Compatability issue with "Packing Tape"

posted by BitViper 2 years ago
Bugs
2
last message by ILLISIS 2 years ago

Constructor gets "stuck" if can't acquire items.

posted by BitViper 2 years ago
Bugs
2
last message by ILLISIS 2 years ago

Crash when placing port in grid [Work around available]

posted by BitViper 2 years ago
Bugs
2
last message by ILLISIS 2 years ago

Crash

posted by Jessea2010 2 years ago
Bugs
3
last message by ILLISIS 2 years ago

Turf

posted by AnEntireSleeve 2 years ago
Ideas & suggestions
2
last message by AnEntireSleeve 2 years ago

Crash - 'next_station' [Work around available]

posted by disentius 2 years ago
Bugs
2
last message by disentius 2 years ago

Constructron deadlocks

posted by AnEntireSleeve 2 years ago
Bugs
9
last message by ILLISIS 2 years ago

Error when adding items to grid (Krastorio2)

posted by Hokinrazi 2 years ago
Bugs
6
last message by ILLISIS 2 years ago

Non-recoverable error when mining a blue constructron

posted by AnEntireSleeve 2 years ago
Bugs
4
last message by ILLISIS 2 years ago

Module inserter compatibility

posted by AnEntireSleeve 2 years ago
Ideas & suggestions
3
last message by ILLISIS 2 years ago

error

posted by Ziomek24 2 years ago
Bugs
4
last message by ILLISIS 2 years ago

Error Message

posted by AlexKyrii 2 years ago
Bugs
3
last message by ILLISIS 2 years ago

Constructron not building

posted by dme128 2 years ago
Bugs
3
last message by ILLISIS 2 years ago

Multiple logistics networks

posted by AnEntireSleeve 2 years ago
Ideas & suggestions
3
last message by ILLISIS 2 years ago

Change recipe to use a Spidertron

posted by AnEntireSleeve 2 years ago
Ideas & suggestions
2
last message by AnEntireSleeve 2 years ago

Could constructron look for all ghost entities?

posted by Matrix_V 2 years ago
Ideas & suggestions
3
last message by Matrix_V 2 years ago

Putting down a Constructron while an other one is working also create a crash

posted by Teneombre 2 years ago
Bugs
3
last message by Teneombre 2 years ago

Bob compatibility

posted by TornBreeze 2 years ago
General
3
last message by TornBreeze 2 years ago

Picking up a Constructon throw a non recuperable error (crash)

posted by Teneombre 3 years ago
Bugs
8
last message by Teneombre 2 years ago