Spidertron Automation

by ILLISIS

Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
a month ago
1.1 - 2.0
36.4K
Logistics Combat Logistic network

b Constructron keeps getting stuck on water

2 years ago

I have to babysit them because they try to path over water and the pathing never expires, they also have a very hard time building landfill because of this. Love this mod, just wondering if this can be fixed. It's also annoying how they don't know the contents of the logistic networks and repath until they happen to find the right one.

2 years ago

Hi

This is a very difficult issue. We are asking it to path to a place where a path doesn't exist and so what is currently happening is this brute force method which isn't always reliable.

Without more details of the situation I cannot really comment on specifics but 1) try filling only edges on the water rather than the whole lake and 2) ensure that there is more than one Constructron placed and the max workers is set to 1 in the mod settings.

It has only recently become possible to check the logistic network contents so that is something that will eventually be factored in.

Join the discord if you would like to discus further!
https://discord.gg/m9TDSsH3u2