Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Small changes concerning balance, gameplay, or graphics.
Augmented or new ways of transporting materials - belts, inserters, pipes!
New ways to deal with enemies, be it attack or defense.
Related to roboports and logistic robots.
Due to the more complex nature of various issues which require a more in depth discussion and potentially a deeper level of troubleshooting, support and discussion for this mod has been centralized on Discord - https://discord.gg/m9TDSsH3u2
Module Building Timeout
posted by
MiG53
1 year, 5 months ago
|
Ideas & suggestions |
3
last message by
ILLISIS
1 year, 4 months ago
|
Item transport logistic
posted by
riverrob
1 year, 5 months ago
|
Ideas & suggestions |
2
last message by
riverrob
1 year, 5 months ago
|
Add a more visible alert if issues
posted by
riverrob
1 year, 5 months ago
|
Ideas & suggestions |
1
last message by
ILLISIS
1 year, 5 months ago
|
Path to nearest land, if endpoint would be in water
posted by
Schaeberlej
1 year, 5 months ago
|
Ideas & suggestions |
2
last message by
ILLISIS
1 year, 5 months ago
|
Toggle
posted by
MikdadAgasiev
1 year, 8 months ago
|
Ideas & suggestions |
6
last message by
MikdadAgasiev
1 year, 8 months ago
|
Pathfinding oddities [resolved]
posted by
Soggs
1 year, 8 months ago
|
Ideas & suggestions |
2
last message by
Soggs
1 year, 8 months ago
|
Construction Planner-like features
posted by
OneWheelDude
1 year, 8 months ago
|
Ideas & suggestions |
3
last message by
azaghal
1 year, 8 months ago
|
locale ru [resolved]
posted by
MikdadAgasiev
1 year, 8 months ago
|
Ideas & suggestions |
2
last message by
MikdadAgasiev
1 year, 8 months ago
|
Dumping all ammunition and overwriting logistic requests
posted by
Spatulor
2 years ago
|
Ideas & suggestions |
4
last message by
ILLISIS
1 year, 10 months ago
|
Space Constructron
posted by
ElizTriad
1 year, 10 months ago
|
Ideas & suggestions |
1
last message by
ILLISIS
1 year, 10 months ago
|
Shortcut button to enable/disable contructon
posted by
Dominiquini
2 years ago
|
Ideas & suggestions |
3
last message by
ILLISIS
2 years ago
|
Construction Space Ship?
posted by
Solren
2 years ago
|
Ideas & suggestions |
2
last message by
ILLISIS
2 years ago
|
Nullius Compatibility
posted by
Lukewarmsoda
2 years ago
|
Ideas & suggestions |
3
last message by
ILLISIS
2 years ago
|
Use existing spidertrons
posted by
Dominiquini
2 years ago
|
Ideas & suggestions |
3
last message by
ILLISIS
2 years ago
|
Disable Notification Sound
posted by
TimeMaker
2 years ago
|
Ideas & suggestions |
6
last message by
ILLISIS
2 years ago
|
Turf
posted by
AnEntireSleeve
2 years ago
|
Ideas & suggestions |
2
last message by
AnEntireSleeve
2 years ago
|
Module inserter compatibility
posted by
AnEntireSleeve
2 years ago
|
Ideas & suggestions |
3
last message by
ILLISIS
2 years ago
|
Multiple logistics networks
posted by
AnEntireSleeve
2 years ago
|
Ideas & suggestions |
3
last message by
ILLISIS
2 years ago
|
Change recipe to use a Spidertron
posted by
AnEntireSleeve
2 years ago
|
Ideas & suggestions |
2
last message by
AnEntireSleeve
2 years ago
|
Could constructron look for all ghost entities?
posted by
Matrix_V
2 years ago
|
Ideas & suggestions |
3
last message by
Matrix_V
2 years ago
|