Spidertron Automation

by ILLISIS

Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
8 days ago
1.1 - 2.0
30.5K
Logistics Combat Logistic network

b Putting down a Constructron while an other one is working also create a crash

2 years ago

The mod Constructron-Continued (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Constructron-Continued::on_nth_tick(60)
Constructron-Continued/control.lua:894: attempt to index field 'logistic_cell' (a nil value)
stack traceback:
Constructron-Continued/control.lua:894: in function 'get_job'
Constructron-Continued/control.lua:998: in function <Constructron-Continued/control.lua:990>

I found this mod wonderfull but currently, it's seems broken. I have a save where the constructron stop worked middle of a deconstructron job so I add an other one to help and the game crash (easily reproductible).

2 years ago

I have created a new issue for this

2 years ago

Just to update this thread, I believe this was fixed in update v1.0.3.

Let me know if otherwise.

2 years ago

I'm not using constructron anymore in my current let's play (lot of water and landfill so... :p) but I will definitively give it a try next time I start a new game. You can close this one because it mays take some times before it happens and I also believe it's fixed. If the problem occurs again, I will create a new thread.