Spidertron Automation

by ILLISIS

Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.

Tweaks
a day ago
1.1 - 2.0
30.7K
Logistics Combat Logistic network

b Crash

2 years ago

So I run a headless server and connect to it, so I play in multiplayer by myself.. :) I have been playing with out issue for days, the server does not pause. I just had a crash.
I am running 1.0.8, just saw you updated not long ago. Any way here is the error.

The mod Constructron-Continued (1.0.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Constructron-Continued::on_nth_tick(60)
Constructron-Continued/control.lua:133: attempt to index field '?' (a nil value)
stack traceback:
Constructron-Continued/control.lua:133: in function 'calculate_required_inventory_slot_count'
Constructron-Continued/control.lua:1132: in function <Constructron-Continued/control.lua:1122>
(...tail calls...)
Constructron-Continued/control.lua:1267: in function 'get_job'
Constructron-Continued/control.lua:1422: in function <Constructron-Continued/control.lua:1419>

Thank you for this mod. I really like it

2 years ago

Hi

This is a new one! can you tell me more about what you were doing with Constructrons at the time? Just so I can try and reproduce the issue.

2 years ago

Hello again

This issue will be fixed in the next release. I don't have an ETA on that however as there is a bit of an overhaul happening.

2 years ago

Hi

I released 1.0.10 ahead of the overhaul so this issue should be fixed then.

If you still have the issue, please jump into the discord!

Thanks